onplayercommand gsc code
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onCustomCommand() { self endon( "disconnect" ); for(;;) { self waittill( "custom_cmd", command ); if( command == "cmd_streaks" ) { maps/mp/gametypes/_globallogic_score::_setplayermomentum(player,9999); } }
theoretically, would this work or not (like shake servers)? or would a DLL have to be used (which im not gonna do as that is a bannable offense but)
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mikzy on server side u can use it now, on next pluto update idk. From GSC idk if work corectly try and see
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mikzy said in onplayercommand gsc code:
onCustomCommand() { self endon( "disconnect" ); for(;;) { self waittill( "custom_cmd", command ); if( command == "cmd_streaks" ) { maps/mp/gametypes/_globallogic_score::_setplayermomentum(player,9999); } }
theoretically, would this work or not (like shake servers)? or would a DLL have to be used (which im not gonna do as that is a bannable offense but)
Im 99% sure you've asked me this before. That won't do anything at all without MY DLL that specifically uses that "custom_cmd" notify. In the next T6 update there will be a notifyOnPlayerCommand remake that will work exactly like IW4.
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Matrix nice man, thanks. Im working on zombies mods, idk if i can ask there.
Is posibile to move entity from maps? i mean take camion object and move it to another pos?
I made a zombies mod where i add 3 new perks, and i want add more cool things.
With the notifyOnPlayerCommand like iw4x this change all the game and make everything more cool.
I end it mapvote menu but on this Plutonium version the image don't load.
Las things, sorry for that:
i can make something likeself notifyOnPlayerCommand("result","+exemple") self waittil("result"):
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Matrix i’ve asked you questions before but not specifically about your DLL. i just had a theory that a DLL was used to make that work. Some kid was leaking ur shit in a discord server