Editing ZM++ to give infinite sprint by default
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I'm trying to make stamina perk (infinite sprint) not a perk but implemented by default on player spawn, so basically have zombies with infinite run without having to get the perk, thanks in advance
I have the source code and tehcnically is "speciality_longersprint"
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not a massive zombie person but it might be as simple as doing the following on player spawn
self setperk( "specialty_unlimitedsprint" );
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Solved, thanks!