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New Black ops II Mapvote

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • Xerxesundefined Offline
    Xerxesundefined Offline
    Xerxes
    Plutonium Staff
    wrote on last edited by
    #2

    Moved as it does not contain a download link.

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    0
    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes
      Plutonium Staff
      wrote on last edited by
      #3

      Here are my 3 5 cents:

      • Take the maps (and game modes) from sv_maprotation.
        • gsc has strTok to split strings.
        • You might wanna use the map name instead of an index to store the image / name
      • Lower the map images on the 3 map design by a lot, there is so much wasted space there right now.
      • Add a dvar to remove the branding.
      • Add a dvar to control the strength of the background blur.
      • Add support for game modes (maybe we can get some variation to the bland 24/7 same map servers).
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      • birchyundefined Offline
        birchyundefined Offline
        birchy
        wrote on last edited by
        #4
        This post is deleted!
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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by
          #5

          Features Implemented

          Many features have been implemented, practically all those proposed by Xerxes have been put in and now are working.

          As for the features proposed by birchy it's not that I don't want to implement it and it requires a lot of work with the design. If someone wants to rebuild the design i'll be quick to make it work.

          More Suggestions

          Add ideas if you have any so we can make this simple mapvote better. My goal is to make an easy to configure mapvote for everyone.
          Try to explain your ideas in the best way possible. Give a title and a description for each one so that I can immediately understand the request to be implemented.

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          • gunjiundefined Offline
            gunjiundefined Offline
            gunji
            Contributor
            wrote on last edited by
            #6

            Suggestion -
            if a map is already played, it shouldnt pop up as a voting option
            so if say im playing carrier and the game finishs, make it so carrier doesnt pop up in that selection for voting after ive already played it.

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            • gunjiundefined Offline
              gunjiundefined Offline
              gunji
              Contributor
              wrote on last edited by
              #7

              maybe add the option to change color of text from the CFG like you have with the boxs
              the binds text, vote number and the mapname on the next map is.

              also, should make it so whatever 5 maps were in the last selection dont show for the next selection and then reset, so you get a better variety. - sorry should of suggested this in my first suggestion.

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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #8

                Features Implemented

                gunji All of the suggestions you have offered so far have been implemented. The mapvote menu I think can be released publicly in a few days if all goes well.

                More Suggestions

                Add ideas if you have any so we can make this simple mapvote better. My goal is to make an easy to configure mapvote for everyone.
                Try to explain your ideas in the best way possible. Give a title and a description for each one so that I can immediately understand the request to be implemented.

                1 Reply Last reply
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                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #9

                  Features Implemented

                  Everything has been implemented, soon the post of version 1.2.0 will be updated with all the new news. Give me more time to test everything.
                  Finally I found some images that represent the arrows in a correct way and thanks to them I can easily improve the design.

                  705bd4b4-2f1f-4de5-b56a-0324925e0852-image.png

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                  • ackundefined Offline
                    ackundefined Offline
                    ack
                    Contributor
                    wrote on last edited by
                    #10

                    Awesome Release, Looks Beautiful. 😸

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                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by Sorex
                      #11

                      ack
                      Thanks you can use it if you want, there we go the release post. If you have any suggestion just write under this post

                      rupxundefined 1 Reply Last reply
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                      • Sorexundefined Sorex

                        ack
                        Thanks you can use it if you want, there we go the release post. If you have any suggestion just write under this post

                        rupxundefined Offline
                        rupxundefined Offline
                        rupx
                        wrote on last edited by rupx
                        #12

                        Sorex Does this still work? I just get a blue boxes on mapvote and it won't change map.
                        EDIT: The blue map selection issue seems to no longer be an issue. However, the map vote never appears and it just says "The next map is" without prompting users to vote.

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                        • Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex
                          Contributor
                          wrote on last edited by
                          #13

                          rupz
                          Go back to old version... thats it.

                          rupxundefined 1 Reply Last reply
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                          • Sorexundefined Sorex

                            rupz
                            Go back to old version... thats it.

                            rupxundefined Offline
                            rupxundefined Offline
                            rupx
                            wrote on last edited by
                            #14

                            Sorex Version 2.0 on your github?

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