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Joining Dedicated Server on LAN

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  • shilakyehonundefined Offline
    shilakyehonundefined Offline
    shilakyehon
    wrote on last edited by
    #1

    I run a dedicated server that my friends and I use as well has my roommates. Everyone on my LAN connects using the WAN IP as using the LAN IP does not seem to work. Normally this wouldn't be an issue except that players get kicked out when someone on the same LAN leaves the server.

    I suspect that this has to do with our UPnP reporting that it's disabled as the local IP is showing up as 0.0.0.0 in the overlay, so the game only sees our WAN IP and thus disconnects anyone with the same IP when a single person disconnects. I can confirm that UPnP is enabled in my router settings (I even did a factory reset and then enabled it again) and that my network is set to private. Still shows that UPnP is disabled no matter what I do.

    Is there a fix for this at the moment? If not, is there at least a work-around so that a player can quit the server without disconnecting everyone else (ie console command)?

    Dss0undefined 1 Reply Last reply
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    • shilakyehonundefined shilakyehon

      I run a dedicated server that my friends and I use as well has my roommates. Everyone on my LAN connects using the WAN IP as using the LAN IP does not seem to work. Normally this wouldn't be an issue except that players get kicked out when someone on the same LAN leaves the server.

      I suspect that this has to do with our UPnP reporting that it's disabled as the local IP is showing up as 0.0.0.0 in the overlay, so the game only sees our WAN IP and thus disconnects anyone with the same IP when a single person disconnects. I can confirm that UPnP is enabled in my router settings (I even did a factory reset and then enabled it again) and that my network is set to private. Still shows that UPnP is disabled no matter what I do.

      Is there a fix for this at the moment? If not, is there at least a work-around so that a player can quit the server without disconnecting everyone else (ie console command)?

      Dss0undefined Offline
      Dss0undefined Offline
      Dss0
      Plutonium Staff
      wrote on last edited by
      #2

      shilakyehon no, this is a known bug. Try hosting a private match instead.

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      • shilakyehonundefined Offline
        shilakyehonundefined Offline
        shilakyehon
        wrote on last edited by
        #3

        Ok thanks for the quick reply. Just wondering - is there a fix on the way or this this a lower priority bug?

        Dss0undefined 1 Reply Last reply
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        • shilakyehonundefined shilakyehon

          Ok thanks for the quick reply. Just wondering - is there a fix on the way or this this a lower priority bug?

          Dss0undefined Offline
          Dss0undefined Offline
          Dss0
          Plutonium Staff
          wrote on last edited by
          #4

          shilakyehon not extremely high priority atm but definitely something we will be looking into.

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