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  3. [Support] Remove Sky Barrier? (READ)

[Support] Remove Sky Barrier? (READ)

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  • frostyundefined Offline
    frostyundefined Offline
    frosty
    wrote on last edited by Mr. Android
    #1

    I have a remove sky barrier gsc, which works in the fact that it does not kill me when i pass it, however, I am looking for something else.

    I need a gsc that physically removes the sky barrier, so if i go above it, I dont end up walking on the barrier

    Could someone help?

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    • homuraundefined Offline
      homuraundefined Offline
      homura Banned
      wrote on last edited by
      #2

      Can you specify what you mean by "physically removing"?

      frostyundefined 1 Reply Last reply
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      • frostyundefined Offline
        frostyundefined Offline
        frosty
        replied to homura on last edited by
        #3

        homura If you go above the sky barrier, you will end up walking on this type of invisible floor in the sky, and that is what I want to get rid of

        Drgnundefined 1 Reply Last reply
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        • Drgnundefined Offline
          Drgnundefined Offline
          Drgn Plutonium Staff
          replied to frosty on last edited by
          #4

          frosty This might be impossible without brush editing in Radiant, which isn't publicly possible yet.

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          • Ox_undefined Offline
            Ox_undefined Offline
            Ox_
            wrote on last edited by
            #5

            Maybe teleport yourself to the other side once you get close to the barrier?

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            • Ioofundefined Offline
              Ioofundefined Offline
              Ioof Contributor
              wrote on last edited by
              #6
              	spawncollision( "collision_physics_64x64x10", "collider", ( 1660, 40, 59 ), vectorScale( ( 0, 0, 1 ), 90 ) );
              	spawncollision( "collision_physics_64x64x10", "collider", ( 1633, 40, 48 ), vectorScale( ( 0, 0, 1 ), 90 ) );
              	spawncollision( "collision_physics_64x64x10", "collider", ( 1660, -42, 59 ), vectorScale( ( 0, 0, 1 ), 90 ) );
              	spawncollision( "collision_physics_64x64x10", "collider", ( 1632, -42, 48 ), vectorScale( ( 0, 0, 1 ), 90 ) );
              	spawncollision( "collision_physics_64x64x10", "collider", ( 904, 18, 53 ), ( 0, 270, -90 ) );
              	spawncollision( "collision_physics_64x64x10", "collider", ( 904, 91, 90 ), ( 0, 270, -90 ) );
              	spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1055, 10, 216 ), vectorScale( ( 0, 0, 1 ), 90 ) );
              	spawncollision( "collision_clip_64x64x10", "collider", ( -1912,65, -245, -76,3463 ), vectorScale( ( 0, 0, 1 ), 282 ) );
              	spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1064, 412, 254 ), vectorScale( ( 0, 0, 1 ), 342,8 ) );
              	spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1112, 416,5, 284 ), vectorScale( ( 0, 0, 1 ), 316,3 ) );
              

              you can find stuff like this in the map gsc file maybe you can do something with that but you need to fix the files first

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