_zm.gsc doesnt load
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As title my compiled _zm.gsc doesnt load. Why is this happening?
I placed the file here: C:\Games\pluto_t6_full_game\t6r\data\maps\mp\zombiesI solved every bad syntax but i cant understand why it doesnt appear on the list of file parsed on the external "console".
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brugola _zm.gsc is not editable due to the developers having changes to it. what are you trying to modify specifically? we may have a work around.
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mikey Hi man, thank you for the info.
I dont have anything in particular in mind i just would like to play with round rules and experiment random things.
The modding system is so awsome and yet a little bit restricted if i cant edit some files
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brugola just use maps/mp/gametypes_zm/_clientids.gsc.
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Dss0 im assuming he wanted to edit something specifically in _zm so that really wasn't a option
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mikey indeed, round logic is inside _zm.gsc.
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brugola Try using the new replaceFunc() to modify the functions you want to change.
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JezuzLizard Thanks, didnt know about that, gonna try soon.
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brugola code snippet/example of use of you want to use it
init() { replaceFunc( ::origFunc, ::replacedFunc ) origFunc(); } origFunc() { printf( "Replace failed" ); } replacedFunc() { printf( "Replaced successfully" ); }