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_zm.gsc doesnt load

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  • brugolaundefined Offline
    brugolaundefined Offline
    brugola
    wrote on last edited by
    #1

    As title my compiled _zm.gsc doesnt load. Why is this happening?
    I placed the file here: C:\Games\pluto_t6_full_game\t6r\data\maps\mp\zombies

    I solved every bad syntax but i cant understand why it doesnt appear on the list of file parsed on the external "console".

    mikzyundefined 1 Reply Last reply
    0
    • mikzyundefined Offline
      mikzyundefined Offline
      mikzy Banned
      replied to brugola on last edited by
      #2

      brugola _zm.gsc is not editable due to the developers having changes to it. what are you trying to modify specifically? we may have a work around.

      brugolaundefined 1 Reply Last reply
      0
      • brugolaundefined Offline
        brugolaundefined Offline
        brugola
        replied to mikzy on last edited by
        #3

        mikey Hi man, thank you for the info.

        I dont have anything in particular in mind i just would like to play with round rules and experiment random things.

        The modding system is so awsome and yet a little bit restricted if i cant edit some files 😞

        Dss0undefined 1 Reply Last reply
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        • Dss0undefined Offline
          Dss0undefined Offline
          Dss0 Plutonium Staff
          replied to brugola on last edited by
          #4

          brugola just use maps/mp/gametypes_zm/_clientids.gsc.

          mikzyundefined 1 Reply Last reply
          0
          • mikzyundefined Offline
            mikzyundefined Offline
            mikzy Banned
            replied to Dss0 on last edited by
            #5

            Dss0 im assuming he wanted to edit something specifically in _zm so that really wasn't a option

            brugolaundefined 1 Reply Last reply
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            • brugolaundefined Offline
              brugolaundefined Offline
              brugola
              replied to mikzy on last edited by
              #6

              mikey indeed, round logic is inside _zm.gsc.

              JezuzLizardundefined 1 Reply Last reply
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              • JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard Plutonium Staff
                replied to brugola on last edited by
                #7

                brugola Try using the new replaceFunc() to modify the functions you want to change.

                brugolaundefined 1 Reply Last reply
                0
                • brugolaundefined Offline
                  brugolaundefined Offline
                  brugola
                  replied to JezuzLizard on last edited by brugola
                  #8

                  JezuzLizard Thanks, didnt know about that, gonna try soon.

                  mikzyundefined 1 Reply Last reply
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                  • mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy Banned
                    replied to brugola on last edited by
                    #9

                    brugola code snippet/example of use of you want to use it

                    init()
                    {
                        replaceFunc( ::origFunc, ::replacedFunc )
                        origFunc();
                    }
                    
                    origFunc()
                    {
                        printf( "Replace failed" );
                    }
                    
                    replacedFunc()
                    {   
                        printf( "Replaced successfully" );
                    }
                    
                    1 Reply Last reply
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