Server Vitals and session logging
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Hi,
I was wondering if there was a way to get more informations about a session (ex: a zombie match) in the form of logins, public ip's, resources (hardware) consumption, live console status ecc ecc..
Im asking this because yesterday my 5 player buried match crashed at round 14 for no resons.
Let me be clear, im very new to this plutonium server hosting but i do have some knowledge of networking and server hosting. Both me and my friends got the "Connection error" message in game andthen timed out. The cmds spawned by the start_zm_server didnt show any sign of error, the server restarted the map giving heartbeats shortly after.
So the question is, what tools i can use to identify what went wrong? i couldn't find any logs in the folders so i can't say whether it was a connection problem with the machine that hosts the service (on-premise), a bug that occurred because i was hosting a 5 player match (MIND: i've done very few short 4 player games because im very new to plutonium), or anything else.Ány tips?i'd appreciate
Note: Im also reading about RCON rn, but i still wonder if there is more or alternative ways. -
Hi,
I was wondering if there was a way to get more informations about a session (ex: a zombie match) in the form of logins, public ip's, resources (hardware) consumption, live console status ecc ecc..
Im asking this because yesterday my 5 player buried match crashed at round 14 for no resons.
Let me be clear, im very new to this plutonium server hosting but i do have some knowledge of networking and server hosting. Both me and my friends got the "Connection error" message in game andthen timed out. The cmds spawned by the start_zm_server didnt show any sign of error, the server restarted the map giving heartbeats shortly after.
So the question is, what tools i can use to identify what went wrong? i couldn't find any logs in the folders so i can't say whether it was a connection problem with the machine that hosts the service (on-premise), a bug that occurred because i was hosting a 5 player match (MIND: i've done very few short 4 player games because im very new to plutonium), or anything else.Ány tips?i'd appreciate
Note: Im also reading about RCON rn, but i still wonder if there is more or alternative ways.Il23Pazzo maybe iw4madmin? don't think that displays stuff like ram and cpu usage tho.
Other than that check windows event viewer (windows logs -> application) for any errors that occurred at the time the server crashed. -
Il23Pazzo maybe iw4madmin? don't think that displays stuff like ram and cpu usage tho.
Other than that check windows event viewer (windows logs -> application) for any errors that occurred at the time the server crashed.Dss0 Yea i meant IW4M when i wrote about RCON.The event viewer show no signs of problems at the time of failure, also none of the other services that i run on that machine logged errors or problems. To be honest im searching quite specifically for a console error log, something that can show what problem occurred at runtime because im quite sure it was because of the 5 player configuration. In your experience how often and what kind of problems can this type of tweaks give?
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Dss0 Yea i meant IW4M when i wrote about RCON.The event viewer show no signs of problems at the time of failure, also none of the other services that i run on that machine logged errors or problems. To be honest im searching quite specifically for a console error log, something that can show what problem occurred at runtime because im quite sure it was because of the 5 player configuration. In your experience how often and what kind of problems can this type of tweaks give?
Il23Pazzo no idea how often that occurs, i don't host any zombie servers myself. Probably pretty rare as i didn't see many reports about this.
There is no console logfile sadly.
You could also check if the game created a crashdump in %localappdata%/Plutonium/crashdumps.