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FOV vs FOV Scale (ADS accuracy & sens)

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  • Dalaxerundefined Offline
    Dalaxerundefined Offline
    Dalaxer
    wrote on last edited by Dalaxer
    #1

    Hello! This is my first post on the forum, so I hope I'm doing this right haha. Anyway, I wanted to talk about FOV vs FOV Scale. Reference the picture below, compare top to bottom.

    FOFOFOF.jpg

    Starting, "fov" is the base FoV value, "fovScale" is the FoV multiplier. For example, if you preferred 90 fov... you'll choose from the following:

    90 x 1 = 90 fov ----------or---------- 65 x 1.38 = 90 fov

    On the left you can see on both versions of 90 overall fov, the edges around the screen match eachother. On the right, the ads is different. The upper picture is far more zoomed in, this results in a sensitivity increase when you ADS. The higher base fov you play on, the bigger difference ADSing on fovScale 1 is going to make. This is going to be the deciding factor as to which will be more comfortable for your play style. Commands to make these changes are listed below.

    cg_fov 90 60-120 recommended
    cg_fovScale 1.3846 1-2

    DoudouToutDouxundefined 1 Reply Last reply
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    • DoudouToutDouxundefined Offline
      DoudouToutDouxundefined Offline
      DoudouToutDoux
      replied to Dalaxer on last edited by
      #2

      Dalaxer Hello ! The problem is that the cg_fovscale this resets every part / =

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      1
      • RYAN CHUNGundefined Offline
        RYAN CHUNGundefined Offline
        RYAN CHUNG
        wrote on last edited by
        #3

        how to do i change my ads fov. What do i need to type in

        DoudouToutDouxundefined 1 Reply Last reply
        0
        • DoudouToutDouxundefined Offline
          DoudouToutDouxundefined Offline
          DoudouToutDoux
          replied to RYAN CHUNG on last edited by
          #4

          @RyanChungster cg_fov for the base fov.

          and cg_fovscale to set the fov ads.

          as in the example show.

          Finally both touch the base fov but the fovscale also moves the fov ads unlike the other.

          Dalaxerundefined 1 Reply Last reply
          0
          • Dalaxerundefined Offline
            Dalaxerundefined Offline
            Dalaxer
            replied to DoudouToutDoux on last edited by Dalaxer
            #5

            DoudouToutDoux Am I wrong in this post? I use 65x1.38 and it gives me base 90fov and fixed the ads to where its not zoomed in. fovscale changes my regular fov and ads

            DoudouToutDouxundefined 1 Reply Last reply
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            • DoudouToutDouxundefined Offline
              DoudouToutDouxundefined Offline
              DoudouToutDoux
              replied to Dalaxer on last edited by
              #6

              Dalaxer Precisely you have good ahah. I was just explaining it differently to our friend. ^^

              The problem is simply that you have to do the manipulation every time you start the game.

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              • MauroChazaundefined Offline
                MauroChazaundefined Offline
                MauroChaza
                wrote on last edited by
                #7
                This post is deleted!
                1 Reply Last reply
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                • Jordanian_3avageundefined Offline
                  Jordanian_3avageundefined Offline
                  Jordanian_3avage
                  wrote on last edited by Jordanian_3avage
                  #8

                  I want it so it looks like the 100fov in warzone while ads,I dont want it to look so zoomed out

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                  • Err0rkatzeundefined Offline
                    Err0rkatzeundefined Offline
                    Err0rkatze
                    wrote on last edited by
                    #9

                    Thank you for this! I wondered if the multiplier affected ADS as well. I've been using 100 FoV + 1.05x. I prefer my weapon model a little more zoomed out, but not to a crazy degree and still found ADS speed a little slow (especially with scopes).

                    1 Reply Last reply
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