Modded Camos Not Loading
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Just a little confusion, but multiple different modded camos overwrite the cyborg camo. Ive tried to use 2 different modded camos, using two different methods. Is there any assistance anybody can give me? (details below)
- T6 file path: Local Disc (C:) > Games > Black Ops II > pluto_t6_full_game
- Modded Camo file path: Local Disc (C:) > Games > Black Ops II > pluto_t6_full_game > t6r > data > images
- Game runs properly
side note: I do have a zombies mod menu, in the "maps" folder inside the data folder, but I've determined that it doesn't conflict
-
Just a little confusion, but multiple different modded camos overwrite the cyborg camo. Ive tried to use 2 different modded camos, using two different methods. Is there any assistance anybody can give me? (details below)
- T6 file path: Local Disc (C:) > Games > Black Ops II > pluto_t6_full_game
- Modded Camo file path: Local Disc (C:) > Games > Black Ops II > pluto_t6_full_game > t6r > data > images
- Game runs properly
side note: I do have a zombies mod menu, in the "maps" folder inside the data folder, but I've determined that it doesn't conflict
@LeapingYears the t6r folder is no longer used, try using %localappdata%/Plutonium/storage/t6/ instead. What do you mean by multiple camos overwrite cyborg? If you load a texture (iwi) with the same name as the original cyborg texture it will load that instead, you can only replace camos, not add new ones.
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