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  3. [Release] [Zombies] Share Mystery box & Perks in Mysterybox

[Release] [Zombies] Share Mystery box & Perks in Mysterybox

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  • dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    replied to Sorex on last edited by
    #9

    Sorex what kind of issue you are talking about? the script was only tested in tranzit but it should work in other maps aswell.

    1 Reply Last reply
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    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex Contributor
      wrote on last edited by
      #10

      @dontknowletsplay
      0f3211c3-c324-4f32-9605-45637e025b3f-image.png
      This happen on burried, im not able to get this issue again. But i removed the script and the problem has been solved.

      dontknowletsplundefined soapmanWindows8undefined 2 Replies Last reply
      0
      • dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        replied to A Former User on last edited by dontknowletspl
        #11

        @Robiii glad you like it

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        • dontknowletsplundefined Offline
          dontknowletsplundefined Offline
          dontknowletspl
          replied to teh_bandit on last edited by
          #12

          teh_bandit 😄

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          • dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            replied to Sorex on last edited by
            #13

            Sorex if you had some other script that manipulate mystery box this might happen. i had this issue once aswell because of other script.

            znchiundefined 1 Reply Last reply
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            • znchiundefined Offline
              znchiundefined Offline
              znchi
              replied to dontknowletspl on last edited by
              #14

              @dontknowletsplay Had the same issue without any box related scripts. I guess buried might handle boxes a little different.

              dontknowletsplundefined 1 Reply Last reply
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              • JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard Plutonium Staff
                wrote on last edited by
                #15

                Keep in mind the code you are basing your mod on, is code that I had to spend quite some time comparing to other versions of the script in order to get some degree of parity. Regardless its still decompiled code so its never 100% exactly what Treyarch had as source code. Furthermore, the current compiler has many peculiarities so its unwise to trust its output either.

                I don't exactly know what happens when a mod replaces a function that another mod already replaces, but I would guess the later replaceFunc() call would be the one used.

                dontknowletsplundefined 1 Reply Last reply
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                • dontknowletsplundefined Offline
                  dontknowletsplundefined Offline
                  dontknowletspl
                  replied to znchi on last edited by dontknowletspl
                  #16

                  @shyperson0 the issue is fixed. it was caused by fire sale powerup.

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                  • dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    replied to JezuzLizard on last edited by dontknowletspl
                    #17

                    JezuzLizard nice work you done with the gsc dumps, without those scripting would be alot harder. the issue with this script is fixed and it was caused but fire sale and our reset box function.

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                    • Xeratoneundefined Offline
                      Xeratoneundefined Offline
                      Xeratone
                      replied to dontknowletspl on last edited by
                      #18

                      @dontknowletsplay No

                      dontknowletsplundefined 1 Reply Last reply
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                      • dontknowletsplundefined Offline
                        dontknowletsplundefined Offline
                        dontknowletspl
                        replied to Xeratone on last edited by
                        #19

                        @Sklaxtik what is your installion folder? are you using other gsc scripts same time? when does the crash happen and does it give error message?

                        Xeratoneundefined 1 Reply Last reply
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                        • Xeratoneundefined Offline
                          Xeratoneundefined Offline
                          Xeratone
                          replied to dontknowletspl on last edited by
                          #20

                          @dontknowletsplay
                          Folder:
                          C:\Users\user\AppData\Local\Plutonium\storage\t6\scripts\zm

                          I do currently use another GSC script but at the time I tried using this I wasn't.

                          I load into nuketown and right before the screen lights up the game crashes, I will try to get the error message.

                          dontknowletsplundefined 1 Reply Last reply
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                          • dontknowletsplundefined Offline
                            dontknowletsplundefined Offline
                            dontknowletspl
                            replied to Xeratone on last edited by
                            #21

                            @Sklaxtik i fixed the nuketown crash issue when i updated the script

                            Xeratoneundefined 1 Reply Last reply
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                            • Xeratoneundefined Offline
                              Xeratoneundefined Offline
                              Xeratone
                              replied to dontknowletspl on last edited by
                              #22

                              @dontknowletsplay Thank you!

                              1 Reply Last reply
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                              • mikzyundefined Offline
                                mikzyundefined Offline
                                mikzy Banned
                                wrote on last edited by
                                #23

                                https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
                                😄

                                dontknowletsplundefined 1 Reply Last reply
                                1
                                • dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  replied to mikzy on last edited by
                                  #24

                                  mikey thank you i have to test it out and add it to my gsc projects, also thanks to chase for making it.

                                  1 Reply Last reply
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                                  • qndaundefined Offline
                                    qndaundefined Offline
                                    qnda
                                    wrote on last edited by
                                    #25

                                    hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

                                    dontknowletsplundefined 1 Reply Last reply
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                                    • dontknowletsplundefined Offline
                                      dontknowletsplundefined Offline
                                      dontknowletspl
                                      replied to qnda on last edited by
                                      #26

                                      @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

                                      qndaundefined 1 Reply Last reply
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                                      • qndaundefined Offline
                                        qndaundefined Offline
                                        qnda
                                        replied to dontknowletspl on last edited by
                                        #27

                                        @dontknowletsplay
                                        I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

                                        The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

                                        A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

                                        Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

                                        dontknowletsplundefined 1 Reply Last reply
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                                        • dontknowletsplundefined Offline
                                          dontknowletsplundefined Offline
                                          dontknowletspl
                                          replied to qnda on last edited by
                                          #28

                                          @DR-qnda thank you that helps alot. i think it is fixable without making the box unmoveable.

                                          1 Reply Last reply
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