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  3. [Release] [Zombies] Share Mystery box & Perks in Mysterybox

[Release] [Zombies] Share Mystery box & Perks in Mysterybox

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Sorex Offline
    Sorex Offline
    Sorex
    Contributor
    wrote on last edited by
    #10

    @dontknowletsplay
    0f3211c3-c324-4f32-9605-45637e025b3f-image.png
    This happen on burried, im not able to get this issue again. But i removed the script and the problem has been solved.

    dontknowletspl soapmanWindows8 2 Replies Last reply
    0
    • A Former User? A Former User

      @dontknowletsplay finally I've been waiting for something like this

      dontknowletspl Offline
      dontknowletspl Offline
      dontknowletspl
      wrote on last edited by dontknowletspl
      #11

      @Robiii glad you like it

      1 Reply Last reply
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      • teh_bandit teh_bandit

        @dontknowletsplay Legend!

        dontknowletspl Offline
        dontknowletspl Offline
        dontknowletspl
        wrote on last edited by
        #12

        teh_bandit 😄

        1 Reply Last reply
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        • Sorex Sorex

          @dontknowletsplay
          0f3211c3-c324-4f32-9605-45637e025b3f-image.png
          This happen on burried, im not able to get this issue again. But i removed the script and the problem has been solved.

          dontknowletspl Offline
          dontknowletspl Offline
          dontknowletspl
          wrote on last edited by
          #13

          Sorex if you had some other script that manipulate mystery box this might happen. i had this issue once aswell because of other script.

          znchi 1 Reply Last reply
          0
          • dontknowletspl dontknowletspl

            Sorex if you had some other script that manipulate mystery box this might happen. i had this issue once aswell because of other script.

            znchi Offline
            znchi Offline
            znchi
            wrote on last edited by
            #14

            @dontknowletsplay Had the same issue without any box related scripts. I guess buried might handle boxes a little different.

            dontknowletspl 1 Reply Last reply
            0
            • JezuzLizard Offline
              JezuzLizard Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #15

              Keep in mind the code you are basing your mod on, is code that I had to spend quite some time comparing to other versions of the script in order to get some degree of parity. Regardless its still decompiled code so its never 100% exactly what Treyarch had as source code. Furthermore, the current compiler has many peculiarities so its unwise to trust its output either.

              I don't exactly know what happens when a mod replaces a function that another mod already replaces, but I would guess the later replaceFunc() call would be the one used.

              dontknowletspl 1 Reply Last reply
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              • znchi znchi

                @dontknowletsplay Had the same issue without any box related scripts. I guess buried might handle boxes a little different.

                dontknowletspl Offline
                dontknowletspl Offline
                dontknowletspl
                wrote on last edited by dontknowletspl
                #16

                @shyperson0 the issue is fixed. it was caused by fire sale powerup.

                1 Reply Last reply
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                • JezuzLizard JezuzLizard

                  Keep in mind the code you are basing your mod on, is code that I had to spend quite some time comparing to other versions of the script in order to get some degree of parity. Regardless its still decompiled code so its never 100% exactly what Treyarch had as source code. Furthermore, the current compiler has many peculiarities so its unwise to trust its output either.

                  I don't exactly know what happens when a mod replaces a function that another mod already replaces, but I would guess the later replaceFunc() call would be the one used.

                  dontknowletspl Offline
                  dontknowletspl Offline
                  dontknowletspl
                  wrote on last edited by dontknowletspl
                  #17

                  JezuzLizard nice work you done with the gsc dumps, without those scripting would be alot harder. the issue with this script is fixed and it was caused but fire sale and our reset box function.

                  1 Reply Last reply
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                  • dontknowletspl dontknowletspl

                    @Sklaxtik did you manage to fix the crash issue?

                    Xeratone Offline
                    Xeratone Offline
                    Xeratone
                    wrote on last edited by
                    #18

                    @dontknowletsplay No

                    dontknowletspl 1 Reply Last reply
                    0
                    • Xeratone Xeratone

                      @dontknowletsplay No

                      dontknowletspl Offline
                      dontknowletspl Offline
                      dontknowletspl
                      wrote on last edited by
                      #19

                      @Sklaxtik what is your installion folder? are you using other gsc scripts same time? when does the crash happen and does it give error message?

                      Xeratone 1 Reply Last reply
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                      • dontknowletspl dontknowletspl

                        @Sklaxtik what is your installion folder? are you using other gsc scripts same time? when does the crash happen and does it give error message?

                        Xeratone Offline
                        Xeratone Offline
                        Xeratone
                        wrote on last edited by
                        #20

                        @dontknowletsplay
                        Folder:
                        C:\Users\user\AppData\Local\Plutonium\storage\t6\scripts\zm

                        I do currently use another GSC script but at the time I tried using this I wasn't.

                        I load into nuketown and right before the screen lights up the game crashes, I will try to get the error message.

                        dontknowletspl 1 Reply Last reply
                        0
                        • Xeratone Xeratone

                          @dontknowletsplay
                          Folder:
                          C:\Users\user\AppData\Local\Plutonium\storage\t6\scripts\zm

                          I do currently use another GSC script but at the time I tried using this I wasn't.

                          I load into nuketown and right before the screen lights up the game crashes, I will try to get the error message.

                          dontknowletspl Offline
                          dontknowletspl Offline
                          dontknowletspl
                          wrote on last edited by
                          #21

                          @Sklaxtik i fixed the nuketown crash issue when i updated the script

                          Xeratone 1 Reply Last reply
                          0
                          • dontknowletspl dontknowletspl

                            @Sklaxtik i fixed the nuketown crash issue when i updated the script

                            Xeratone Offline
                            Xeratone Offline
                            Xeratone
                            wrote on last edited by
                            #22

                            @dontknowletsplay Thank you!

                            1 Reply Last reply
                            0
                            • mikzy Offline
                              mikzy Offline
                              mikzy
                              Banned
                              wrote on last edited by
                              #23

                              https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
                              😄

                              dontknowletspl 1 Reply Last reply
                              1
                              • mikzy mikzy

                                https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
                                😄

                                dontknowletspl Offline
                                dontknowletspl Offline
                                dontknowletspl
                                wrote on last edited by
                                #24

                                mikey thank you i have to test it out and add it to my gsc projects, also thanks to chase for making it.

                                1 Reply Last reply
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                                • qnda Offline
                                  qnda Offline
                                  qnda
                                  wrote on last edited by
                                  #25

                                  hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

                                  dontknowletspl 1 Reply Last reply
                                  0
                                  • qnda qnda

                                    hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

                                    dontknowletspl Offline
                                    dontknowletspl Offline
                                    dontknowletspl
                                    wrote on last edited by
                                    #26

                                    @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

                                    qnda 1 Reply Last reply
                                    0
                                    • dontknowletspl dontknowletspl

                                      @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

                                      qnda Offline
                                      qnda Offline
                                      qnda
                                      wrote on last edited by
                                      #27

                                      @dontknowletsplay
                                      I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

                                      The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

                                      A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

                                      Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

                                      dontknowletspl 1 Reply Last reply
                                      1
                                      • qnda qnda

                                        @dontknowletsplay
                                        I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

                                        The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

                                        A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

                                        Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

                                        dontknowletspl Offline
                                        dontknowletspl Offline
                                        dontknowletspl
                                        wrote on last edited by
                                        #28

                                        @DR-qnda thank you that helps alot. i think it is fixable without making the box unmoveable.

                                        1 Reply Last reply
                                        1
                                        • qnda Offline
                                          qnda Offline
                                          qnda
                                          wrote on last edited by
                                          #29

                                          Great, I hope you can fix this mod because my friends and I love it. If you need anything, let me know, I will try my best.

                                          dontknowletspl 1 Reply Last reply
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