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Plutonium

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  3. [Release] [Zombies] Share Mystery box & Perks in Mysterybox

[Release] [Zombies] Share Mystery box & Perks in Mysterybox

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Xeratone Xeratone

    @dontknowletsplay No

    dontknowletspl Offline
    dontknowletspl Offline
    dontknowletspl
    wrote on last edited by
    #19

    @Sklaxtik what is your installion folder? are you using other gsc scripts same time? when does the crash happen and does it give error message?

    Xeratone 1 Reply Last reply
    0
    • dontknowletspl dontknowletspl

      @Sklaxtik what is your installion folder? are you using other gsc scripts same time? when does the crash happen and does it give error message?

      Xeratone Offline
      Xeratone Offline
      Xeratone
      wrote on last edited by
      #20

      @dontknowletsplay
      Folder:
      C:\Users\user\AppData\Local\Plutonium\storage\t6\scripts\zm

      I do currently use another GSC script but at the time I tried using this I wasn't.

      I load into nuketown and right before the screen lights up the game crashes, I will try to get the error message.

      dontknowletspl 1 Reply Last reply
      0
      • Xeratone Xeratone

        @dontknowletsplay
        Folder:
        C:\Users\user\AppData\Local\Plutonium\storage\t6\scripts\zm

        I do currently use another GSC script but at the time I tried using this I wasn't.

        I load into nuketown and right before the screen lights up the game crashes, I will try to get the error message.

        dontknowletspl Offline
        dontknowletspl Offline
        dontknowletspl
        wrote on last edited by
        #21

        @Sklaxtik i fixed the nuketown crash issue when i updated the script

        Xeratone 1 Reply Last reply
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        • dontknowletspl dontknowletspl

          @Sklaxtik i fixed the nuketown crash issue when i updated the script

          Xeratone Offline
          Xeratone Offline
          Xeratone
          wrote on last edited by
          #22

          @dontknowletsplay Thank you!

          1 Reply Last reply
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          • mikzy Offline
            mikzy Offline
            mikzy
            Banned
            wrote on last edited by
            #23

            https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
            😄

            dontknowletspl 1 Reply Last reply
            1
            • mikzy mikzy

              https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
              😄

              dontknowletspl Offline
              dontknowletspl Offline
              dontknowletspl
              wrote on last edited by
              #24

              mikey thank you i have to test it out and add it to my gsc projects, also thanks to chase for making it.

              1 Reply Last reply
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              • qnda Offline
                qnda Offline
                qnda
                wrote on last edited by
                #25

                hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

                dontknowletspl 1 Reply Last reply
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                • qnda qnda

                  hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

                  dontknowletspl Offline
                  dontknowletspl Offline
                  dontknowletspl
                  wrote on last edited by
                  #26

                  @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

                  qnda 1 Reply Last reply
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                  • dontknowletspl dontknowletspl

                    @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

                    qnda Offline
                    qnda Offline
                    qnda
                    wrote on last edited by
                    #27

                    @dontknowletsplay
                    I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

                    The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

                    A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

                    Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

                    dontknowletspl 1 Reply Last reply
                    1
                    • qnda qnda

                      @dontknowletsplay
                      I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

                      The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

                      A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

                      Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

                      dontknowletspl Offline
                      dontknowletspl Offline
                      dontknowletspl
                      wrote on last edited by
                      #28

                      @DR-qnda thank you that helps alot. i think it is fixable without making the box unmoveable.

                      1 Reply Last reply
                      1
                      • qnda Offline
                        qnda Offline
                        qnda
                        wrote on last edited by
                        #29

                        Great, I hope you can fix this mod because my friends and I love it. If you need anything, let me know, I will try my best.

                        dontknowletspl 1 Reply Last reply
                        0
                        • qnda qnda

                          Great, I hope you can fix this mod because my friends and I love it. If you need anything, let me know, I will try my best.

                          dontknowletspl Offline
                          dontknowletspl Offline
                          dontknowletspl
                          wrote on last edited by
                          #30

                          @DR-qnda fixed and updated compiled file link. test it out and report if it has more issues.

                          later on going to update the github page and add the auto compiler.

                          qnda 1 Reply Last reply
                          1
                          • dontknowletspl dontknowletspl

                            @DR-qnda fixed and updated compiled file link. test it out and report if it has more issues.

                            later on going to update the github page and add the auto compiler.

                            qnda Offline
                            qnda Offline
                            qnda
                            wrote on last edited by
                            #31

                            @dontknowletsplay It's amazing how quickly you solved this bug. You are really a great developer. Tomorrow as soon as I can, I will test it and report any problems.

                            dontknowletspl 1 Reply Last reply
                            0
                            • qnda qnda

                              @dontknowletsplay It's amazing how quickly you solved this bug. You are really a great developer. Tomorrow as soon as I can, I will test it and report any problems.

                              dontknowletspl Offline
                              dontknowletspl Offline
                              dontknowletspl
                              wrote on last edited by dontknowletspl
                              #32

                              @DR-qnda if you have time please test the second version aswell which is not using replacefunc.
                              its not compiled tho but if needed i can add compiled file link.

                              thank you.

                              qnda 1 Reply Last reply
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                              • Sorex Sorex

                                @dontknowletsplay
                                0f3211c3-c324-4f32-9605-45637e025b3f-image.png
                                This happen on burried, im not able to get this issue again. But i removed the script and the problem has been solved.

                                soapmanWindows8 Offline
                                soapmanWindows8 Offline
                                soapmanWindows8
                                wrote on last edited by
                                #33

                                Sorex Ohya cunt uv got every gun in the game son

                                Sorex 1 Reply Last reply
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                                • dontknowletspl dontknowletspl

                                  @DR-qnda if you have time please test the second version aswell which is not using replacefunc.
                                  its not compiled tho but if needed i can add compiled file link.

                                  thank you.

                                  qnda Offline
                                  qnda Offline
                                  qnda
                                  wrote on last edited by
                                  #34

                                  @dontknowletsplay I have tested the updated version and everything looks perfect. I played a game on Town, without the 'Unmovable Magic Box', spending 200k points and everything went great. No problems with graphics or features, the mod works great. I used the Plutonium_T6_shared_magicbox.gsc file.
                                  I will continue to test on other maps and with more players and will let you know if I run into any problems.
                                  thanks again for making this mod better and better.

                                  dontknowletspl 1 Reply Last reply
                                  0
                                  • soapmanWindows8 soapmanWindows8

                                    Sorex Ohya cunt uv got every gun in the game son

                                    Sorex Offline
                                    Sorex Offline
                                    Sorex
                                    Contributor
                                    wrote on last edited by
                                    #35

                                    soapmanWindows8 What?

                                    dontknowletspl 1 Reply Last reply
                                    0
                                    • qnda qnda

                                      @dontknowletsplay I have tested the updated version and everything looks perfect. I played a game on Town, without the 'Unmovable Magic Box', spending 200k points and everything went great. No problems with graphics or features, the mod works great. I used the Plutonium_T6_shared_magicbox.gsc file.
                                      I will continue to test on other maps and with more players and will let you know if I run into any problems.
                                      thanks again for making this mod better and better.

                                      dontknowletspl Offline
                                      dontknowletspl Offline
                                      dontknowletspl
                                      wrote on last edited by
                                      #36

                                      @DR-qnda good to hear it works if you could also try this second version which doesnt use replacefunc to work. i like to know if there is any issues with it because this script should work outside of plutonium aswell.

                                      https://github.com/whydoesanyonecare/shared_mysterybox/blob/main/T6_zombies_shared_magicbox.gsc

                                      the installion link has compiler if you dont have one yet or i can add compiled file aswell if needed.

                                      qnda 1 Reply Last reply
                                      0
                                      • Sorex Sorex

                                        soapmanWindows8 What?

                                        dontknowletspl Offline
                                        dontknowletspl Offline
                                        dontknowletspl
                                        wrote on last edited by
                                        #37

                                        Sorex haha some random kid pissed..

                                        soapmanWindows8 1 Reply Last reply
                                        0
                                        • dontknowletspl dontknowletspl

                                          @DR-qnda good to hear it works if you could also try this second version which doesnt use replacefunc to work. i like to know if there is any issues with it because this script should work outside of plutonium aswell.

                                          https://github.com/whydoesanyonecare/shared_mysterybox/blob/main/T6_zombies_shared_magicbox.gsc

                                          the installion link has compiler if you dont have one yet or i can add compiled file aswell if needed.

                                          qnda Offline
                                          qnda Offline
                                          qnda
                                          wrote on last edited by
                                          #38

                                          @dontknowletsplay
                                          I also tested this other version and it works just as well as the previous one.
                                          What changes between this and the one called Plutonium_T6_shared_magicbox.gsc?
                                          Which of the two do you suggest me to use?

                                          dontknowletspl 1 Reply Last reply
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