[Release] [Zombies] Share Mystery box & Perks in Mysterybox
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Keep in mind the code you are basing your mod on, is code that I had to spend quite some time comparing to other versions of the script in order to get some degree of parity. Regardless its still decompiled code so its never 100% exactly what Treyarch had as source code. Furthermore, the current compiler has many peculiarities so its unwise to trust its output either.
I don't exactly know what happens when a mod replaces a function that another mod already replaces, but I would guess the later replaceFunc() call would be the one used.
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@shyperson0 the issue is fixed. it was caused by fire sale powerup.
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JezuzLizard nice work you done with the gsc dumps, without those scripting would be alot harder. the issue with this script is fixed and it was caused but fire sale and our reset box function.
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@dontknowletsplay No
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@Sklaxtik what is your installion folder? are you using other gsc scripts same time? when does the crash happen and does it give error message?
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@dontknowletsplay
Folder:
C:\Users\user\AppData\Local\Plutonium\storage\t6\scripts\zmI do currently use another GSC script but at the time I tried using this I wasn't.
I load into nuketown and right before the screen lights up the game crashes, I will try to get the error message.
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@Sklaxtik i fixed the nuketown crash issue when i updated the script
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@dontknowletsplay Thank you!
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mikey thank you i have to test it out and add it to my gsc projects, also thanks to chase for making it.
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hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?
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@DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error
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@dontknowletsplay
I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.
A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.
Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.
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@DR-qnda thank you that helps alot. i think it is fixable without making the box unmoveable.
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Great, I hope you can fix this mod because my friends and I love it. If you need anything, let me know, I will try my best.
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@DR-qnda fixed and updated compiled file link. test it out and report if it has more issues.
later on going to update the github page and add the auto compiler.
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@dontknowletsplay It's amazing how quickly you solved this bug. You are really a great developer. Tomorrow as soon as I can, I will test it and report any problems.
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@DR-qnda if you have time please test the second version aswell which is not using replacefunc.
its not compiled tho but if needed i can add compiled file link.thank you.
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Sorex Ohya cunt uv got every gun in the game son
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@dontknowletsplay I have tested the updated version and everything looks perfect. I played a game on Town, without the 'Unmovable Magic Box', spending 200k points and everything went great. No problems with graphics or features, the mod works great. I used the Plutonium_T6_shared_magicbox.gsc file.
I will continue to test on other maps and with more players and will let you know if I run into any problems.
thanks again for making this mod better and better.