Bootstrapper stuck on Loading fastfile seasonpass_load_mp
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When starting my server the bootstrapper gets stuck on "Loading fastfile seasonpass_load_mp"
I have tried runningr_fullscreen 0
and that works but when I runvid_restart
I get this error and then the server restarts and gets stuck againA critical exception occured! Exception Code: 0xC0000005 Exception Address: 0x004860F4
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When starting my server the bootstrapper gets stuck on "Loading fastfile seasonpass_load_mp"
I have tried runningr_fullscreen 0
and that works but when I runvid_restart
I get this error and then the server restarts and gets stuck againA critical exception occured! Exception Code: 0xC0000005 Exception Address: 0x004860F4
@varanox upload the .dmp file to google drive and post the link here. Wait till writing minidump.. is done and it'll tell you where the dump is stored.
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@varanox upload the .dmp file to google drive and post the link here. Wait till writing minidump.. is done and it'll tell you where the dump is stored.
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@varanox well doing vid_restart and setting the game to fullscreen obv won't work on a dedicated server as it doesn't start or need the game's video component.
Can you post screenshots of:
- your server folder
- your server config file (or upload the file somewhere)
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@varanox well doing vid_restart and setting the game to fullscreen obv won't work on a dedicated server as it doesn't start or need the game's video component.
Can you post screenshots of:
- your server folder
- your server config file (or upload the file somewhere)
Dss0
Server Folder
dedicated.cfg/////////////////////////////////////////////////// /// PlutoT6 MP Server Configuration file // /////////////////////////////////////////////////// // This config best view with Notepad++ OR // // Other *nix compatible editors of your choice. // /////////////////////////////////////////////////// // Remove "//" in front of lines to allow the // server to read them. Anything after "//" is a // Comment. ////////////////////////////////////////////////// // GAME TYPE CONFIGURATION // ////////////////////////////////////////////////// // conf - Kill Confirmed // // ctf - Capture the Flag // // dem - Demolition // // dm - Free-for-all // // dom - Domination // // gun - Gun Game // // hq -Headquaters // // koth - Hardpoint // // oic - One in the chamber // // oneflag - One-Flag CTF // // sas - Sticks & Stones // // sd - Search and Destroy // // shrp - Sharpshooter // // tdm - Team Deathmatch // ////////////////////////////////////////////////// // These config files can not be edited and are // // packed into the .ff files of the game. // // Please make sure the game types are synced // // or you might end up with a FFA that needs // // 7500 kills to be won. YOU HAVE BEEN WARNED! // ////////////////////////////////////////////////// exec gamesettings_default.cfg // Load the default game settings shared by all game modes exec gamesettings_dm.cfg // Load the default dm settings set_gametype dm // Set the game type to dm ////////////////////////////////////////////////// ////////////////////////////////////////////////// // GENERAL CONFIGURATION // ////////////////////////////////////////////////// //g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,) //sv_maxclients 18 // How many players can join your server. //scr_showperksonspawn 1 // Disable the perks on the right side on spawn. //scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed. //sv_minPing 0 // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!) //sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!) //scr_disable_cac 1 // Disable Custom Classes? //scr_max_rank 0 // Block every player with a level up this value //scr_min_prestige 0 // Block every player with a prestige below this value //sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system. //sv_enableItemRestriction 1 // Enables our custom restriction system. sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.) sv_allowDof 0 // Disallows the clients from having DoF to prevent a few DoF related glitches + gains a few frames. (0 = force off DoF on the clients, 1 = let the client decide) demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server) sv_sayname "Console" // name server-side 'say' commands show up as ////////////////////////////////////////////////// ////////////////////////////////////////////////// // B3, IW4MADMIN, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN. ////////////////////////////////////////////////// ////////////////////////////////////////////////// // RESTRICTIONS CONFIGURATION // ////////////////////////////////////////////////// // BANNED ATTACHMENTS // ////////////////////////////////////////////////// //restrict_attachment "reflex" // Reflex //restrict_attachment "steadyaim" // Laser sight //restrict_attachment "silencer" // Suppressor/Silencer //restrict_attachment "dualclip" // Fast Mag //restrict_attachment "holo" // EOTech Sight //restrict_attachment "grip" // Grip //restrict_attachment "fastads" // Quickdraw //restrict_attachment "fmj" // Full Metal Jacket //restrict_attachment "extbarrel" // Long Barrel //restrict_attachment "rangefinder" // Target Finder //restrict_attachment "stalker" // Stock //restrict_attachment "extclip" // Extended Clip //restrict_attachment "dualoptic" // Hybrid Optic //restrict_attachment "sf" // Select Fire //restrict_attachment "rf" // Rapid Fire //restrict_attachment "gl" // Grenade Launcher //restrict_attachment "mms" // Millimeter Scanner //restrict_attachment "acog" // ACOG Sight //restrict_attachment "swayreduc" // Ballistics CPU //restrict_attachment "vzoom" // Variable Zoom //restrict_attachment "ir" // Dual Band Scope //restrict_attachment "dw" // Dual Wield //restrict_attachment "tacknife" // Tactical Knife //restrict_attachment "stackfire" // Tri-Bolt (Crossbow) ////////////////////////////////////////////////// // RESTRICT PERK 1 // ////////////////////////////////////////////////// ////////////////////////////////////////////////// // Lightweight // // Move Faster. Take no damage when falling. // ////////////////////////////////////////////////// //restrict_item "specialty_movefaster|specialty_fallheight" ////////////////////////////////////////////////// // Hardline // // Earn Scorestreaks faster. // ////////////////////////////////////////////////// //restrict_item specialty_earnmoremomentum ////////////////////////////////////////////////// // Blind Eye // // Undetectable by AI controlled air support. // ////////////////////////////////////////////////// //restrict_item "specialty_nottargetedbyairsupport" ////////////////////////////////////////////////// // Flak Jacket // // Take less explosive damage // ////////////////////////////////////////////////// //restrict_item "specialty_flakjacket" ////////////////////////////////////////////////// // Ghost // // Cannnot be detected by enemy UAVs. // ////////////////////////////////////////////////// //restrict_item "specialty_gpsjammer" ////////////////////////////////////////////////// // RESTRICT PERK 2 // ////////////////////////////////////////////////// // Toughness // // Flinch less when shot. // ////////////////////////////////////////////////// //restrict_item "specialty_bulletflinch" ////////////////////////////////////////////////// // Cold Blooded // // Resistant to targeting systems. // // No name or red crosshair // ////////////////////////////////////////////////// //restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" ////////////////////////////////////////////////// // Fast Hands // // Swap weapons and use equipment fast. // // Reset pin grenades. // ////////////////////////////////////////////////// //restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" ////////////////////////////////////////////////// // Hardwire // // Immune to counter-UAV and EMP // ////////////////////////////////////////////////// //restrict_item "specialty_immunecounteruav|specialty_immuneemp" ////////////////////////////////////////////////// // Scavenger // // Refill ammo on people you killed. // ////////////////////////////////////////////////// //restrict_item "specialty_scavenger" ////////////////////////////////////////////////// // RESTRICT PERK 3 // ////////////////////////////////////////////////// // Dexterity // // Aim faster after sprinting. // // Mantle and climb faster. // ////////////////////////////////////////////////// //restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" ////////////////////////////////////////////////// // Extreme Conditioning // // Aim faster after sprinting. // // Mantle and climb faster. // ////////////////////////////////////////////////// //restrict_item specialty_longersprint ////////////////////////////////////////////////// // Engineer // // Reroll & booby trap Care Packages. // // Show enemy equipment in the world. // // Delay explosives. // ////////////////////////////////////////////////// //restrict_item "specialty_showenemyequipment|specialty_delayexplosive" ////////////////////////////////////////////////// // Tactical Mask // // Reduces effects of flashbangs,Concussion, // // Shock Charges. // ////////////////////////////////////////////////// //restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" ////////////////////////////////////////////////// // Dead Silence // // Move silently and be very sneaky sneaky. // ////////////////////////////////////////////////// //restrict_item "specialty_quieter" ////////////////////////////////////////////////// // Awareness // // Enemy movements are easier to hear. // ////////////////////////////////////////////////// //restrict_item "specialty_loudenemies" ////////////////////////////////////////////////// ////////////////////////////////////////////////// //Wild Card Perks // ////////////////////////////////////////////////// //restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk. //restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above. //restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above. //restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon. //restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon. //restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon. //restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade. //restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal. ////////////////////////////////////////////////// ////////////////////////////////////////////////// // MAP ROTATION LIST // ////////////////////////////////////////////////// // STOCK // ////////////////////////////////////////////////// // // // mp_la - Aftermath // // mp_dockside - Cargo // // mp_carrier - Carrier // // mp_drone - Drone // // mp_express - Express // // mp_hijacked - Hijacked // // mp_meltdown - Meltdown // // mp_overflow - Overflow // // mp_nightclub - Plaza // // mp_raid - Raid // // mp_slums - Slums // // mp_village - Standoff // // mp_turbine - Turbine // // mp_socotra - Yemen // // // // Bonus Map: // // mp_nuketown_2020 - Nuketown 2025 // // // ////////////////////////////////////////////////// // REVOLUTION MAP PACK 1 // ////////////////////////////////////////////////// // // // mp_downhill - Downhill // // mp_mirage - Mirage // // mp_hydro - Hydro // // mp_skate - Grind // // // ////////////////////////////////////////////////// // UPRISING MAP PACK 2 // ////////////////////////////////////////////////// // // // mp_concert - Encore // // mp_magma - Magma // // mp_vertigo - Vertigo // // mp_studio - Studio // // // ////////////////////////////////////////////////// // VENGEANCE MAP PACK 3 // ////////////////////////////////////////////////// // // // mp_uplink - Uplink // // mp_bridge - Detour // // mp_castaway - Cove // // mp_paintball - Rush // // // ////////////////////////////////////////////////// // APOCALYPSE MAP PACK 4 // ////////////////////////////////////////////////// // // // mp_dig - Dig // // mp_frostbite - Frost // // mp_pod - Pod // // mp_takeoff - Takeoff // // // ////////////////////////////////////////////////// ////////////////////////////////////////////////// // Examples for sv_maprotation // ////////////////////////////////////////////////////////////////////////// // Single Game Mode + Maps: // //sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" // // // // Several Mix Game Modes + Maps: // //sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" // ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////// // Current Rotation (Edit to your liking) // ////////////////////////////////////////////////// sv_maprotation "exec dm.cfg map mp_carrier map mp_nuketown_2020 map mp_hijacked map mp_nightclub map mp_dockside" //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotate
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Dss0
Server Folder
dedicated.cfg/////////////////////////////////////////////////// /// PlutoT6 MP Server Configuration file // /////////////////////////////////////////////////// // This config best view with Notepad++ OR // // Other *nix compatible editors of your choice. // /////////////////////////////////////////////////// // Remove "//" in front of lines to allow the // server to read them. Anything after "//" is a // Comment. ////////////////////////////////////////////////// // GAME TYPE CONFIGURATION // ////////////////////////////////////////////////// // conf - Kill Confirmed // // ctf - Capture the Flag // // dem - Demolition // // dm - Free-for-all // // dom - Domination // // gun - Gun Game // // hq -Headquaters // // koth - Hardpoint // // oic - One in the chamber // // oneflag - One-Flag CTF // // sas - Sticks & Stones // // sd - Search and Destroy // // shrp - Sharpshooter // // tdm - Team Deathmatch // ////////////////////////////////////////////////// // These config files can not be edited and are // // packed into the .ff files of the game. // // Please make sure the game types are synced // // or you might end up with a FFA that needs // // 7500 kills to be won. YOU HAVE BEEN WARNED! // ////////////////////////////////////////////////// exec gamesettings_default.cfg // Load the default game settings shared by all game modes exec gamesettings_dm.cfg // Load the default dm settings set_gametype dm // Set the game type to dm ////////////////////////////////////////////////// ////////////////////////////////////////////////// // GENERAL CONFIGURATION // ////////////////////////////////////////////////// //g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,) //sv_maxclients 18 // How many players can join your server. //scr_showperksonspawn 1 // Disable the perks on the right side on spawn. //scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed. //sv_minPing 0 // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!) //sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!) //scr_disable_cac 1 // Disable Custom Classes? //scr_max_rank 0 // Block every player with a level up this value //scr_min_prestige 0 // Block every player with a prestige below this value //sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system. //sv_enableItemRestriction 1 // Enables our custom restriction system. sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.) sv_allowDof 0 // Disallows the clients from having DoF to prevent a few DoF related glitches + gains a few frames. (0 = force off DoF on the clients, 1 = let the client decide) demo_enabled 1 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server) sv_sayname "Console" // name server-side 'say' commands show up as ////////////////////////////////////////////////// ////////////////////////////////////////////////// // B3, IW4MADMIN, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN. ////////////////////////////////////////////////// ////////////////////////////////////////////////// // RESTRICTIONS CONFIGURATION // ////////////////////////////////////////////////// // BANNED ATTACHMENTS // ////////////////////////////////////////////////// //restrict_attachment "reflex" // Reflex //restrict_attachment "steadyaim" // Laser sight //restrict_attachment "silencer" // Suppressor/Silencer //restrict_attachment "dualclip" // Fast Mag //restrict_attachment "holo" // EOTech Sight //restrict_attachment "grip" // Grip //restrict_attachment "fastads" // Quickdraw //restrict_attachment "fmj" // Full Metal Jacket //restrict_attachment "extbarrel" // Long Barrel //restrict_attachment "rangefinder" // Target Finder //restrict_attachment "stalker" // Stock //restrict_attachment "extclip" // Extended Clip //restrict_attachment "dualoptic" // Hybrid Optic //restrict_attachment "sf" // Select Fire //restrict_attachment "rf" // Rapid Fire //restrict_attachment "gl" // Grenade Launcher //restrict_attachment "mms" // Millimeter Scanner //restrict_attachment "acog" // ACOG Sight //restrict_attachment "swayreduc" // Ballistics CPU //restrict_attachment "vzoom" // Variable Zoom //restrict_attachment "ir" // Dual Band Scope //restrict_attachment "dw" // Dual Wield //restrict_attachment "tacknife" // Tactical Knife //restrict_attachment "stackfire" // Tri-Bolt (Crossbow) ////////////////////////////////////////////////// // RESTRICT PERK 1 // ////////////////////////////////////////////////// ////////////////////////////////////////////////// // Lightweight // // Move Faster. Take no damage when falling. // ////////////////////////////////////////////////// //restrict_item "specialty_movefaster|specialty_fallheight" ////////////////////////////////////////////////// // Hardline // // Earn Scorestreaks faster. // ////////////////////////////////////////////////// //restrict_item specialty_earnmoremomentum ////////////////////////////////////////////////// // Blind Eye // // Undetectable by AI controlled air support. // ////////////////////////////////////////////////// //restrict_item "specialty_nottargetedbyairsupport" ////////////////////////////////////////////////// // Flak Jacket // // Take less explosive damage // ////////////////////////////////////////////////// //restrict_item "specialty_flakjacket" ////////////////////////////////////////////////// // Ghost // // Cannnot be detected by enemy UAVs. // ////////////////////////////////////////////////// //restrict_item "specialty_gpsjammer" ////////////////////////////////////////////////// // RESTRICT PERK 2 // ////////////////////////////////////////////////// // Toughness // // Flinch less when shot. // ////////////////////////////////////////////////// //restrict_item "specialty_bulletflinch" ////////////////////////////////////////////////// // Cold Blooded // // Resistant to targeting systems. // // No name or red crosshair // ////////////////////////////////////////////////// //restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" ////////////////////////////////////////////////// // Fast Hands // // Swap weapons and use equipment fast. // // Reset pin grenades. // ////////////////////////////////////////////////// //restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" ////////////////////////////////////////////////// // Hardwire // // Immune to counter-UAV and EMP // ////////////////////////////////////////////////// //restrict_item "specialty_immunecounteruav|specialty_immuneemp" ////////////////////////////////////////////////// // Scavenger // // Refill ammo on people you killed. // ////////////////////////////////////////////////// //restrict_item "specialty_scavenger" ////////////////////////////////////////////////// // RESTRICT PERK 3 // ////////////////////////////////////////////////// // Dexterity // // Aim faster after sprinting. // // Mantle and climb faster. // ////////////////////////////////////////////////// //restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" ////////////////////////////////////////////////// // Extreme Conditioning // // Aim faster after sprinting. // // Mantle and climb faster. // ////////////////////////////////////////////////// //restrict_item specialty_longersprint ////////////////////////////////////////////////// // Engineer // // Reroll & booby trap Care Packages. // // Show enemy equipment in the world. // // Delay explosives. // ////////////////////////////////////////////////// //restrict_item "specialty_showenemyequipment|specialty_delayexplosive" ////////////////////////////////////////////////// // Tactical Mask // // Reduces effects of flashbangs,Concussion, // // Shock Charges. // ////////////////////////////////////////////////// //restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" ////////////////////////////////////////////////// // Dead Silence // // Move silently and be very sneaky sneaky. // ////////////////////////////////////////////////// //restrict_item "specialty_quieter" ////////////////////////////////////////////////// // Awareness // // Enemy movements are easier to hear. // ////////////////////////////////////////////////// //restrict_item "specialty_loudenemies" ////////////////////////////////////////////////// ////////////////////////////////////////////////// //Wild Card Perks // ////////////////////////////////////////////////// //restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk. //restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above. //restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above. //restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon. //restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon. //restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon. //restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade. //restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal. ////////////////////////////////////////////////// ////////////////////////////////////////////////// // MAP ROTATION LIST // ////////////////////////////////////////////////// // STOCK // ////////////////////////////////////////////////// // // // mp_la - Aftermath // // mp_dockside - Cargo // // mp_carrier - Carrier // // mp_drone - Drone // // mp_express - Express // // mp_hijacked - Hijacked // // mp_meltdown - Meltdown // // mp_overflow - Overflow // // mp_nightclub - Plaza // // mp_raid - Raid // // mp_slums - Slums // // mp_village - Standoff // // mp_turbine - Turbine // // mp_socotra - Yemen // // // // Bonus Map: // // mp_nuketown_2020 - Nuketown 2025 // // // ////////////////////////////////////////////////// // REVOLUTION MAP PACK 1 // ////////////////////////////////////////////////// // // // mp_downhill - Downhill // // mp_mirage - Mirage // // mp_hydro - Hydro // // mp_skate - Grind // // // ////////////////////////////////////////////////// // UPRISING MAP PACK 2 // ////////////////////////////////////////////////// // // // mp_concert - Encore // // mp_magma - Magma // // mp_vertigo - Vertigo // // mp_studio - Studio // // // ////////////////////////////////////////////////// // VENGEANCE MAP PACK 3 // ////////////////////////////////////////////////// // // // mp_uplink - Uplink // // mp_bridge - Detour // // mp_castaway - Cove // // mp_paintball - Rush // // // ////////////////////////////////////////////////// // APOCALYPSE MAP PACK 4 // ////////////////////////////////////////////////// // // // mp_dig - Dig // // mp_frostbite - Frost // // mp_pod - Pod // // mp_takeoff - Takeoff // // // ////////////////////////////////////////////////// ////////////////////////////////////////////////// // Examples for sv_maprotation // ////////////////////////////////////////////////////////////////////////// // Single Game Mode + Maps: // //sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" // // // // Several Mix Game Modes + Maps: // //sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" // ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////// // Current Rotation (Edit to your liking) // ////////////////////////////////////////////////// sv_maprotation "exec dm.cfg map mp_carrier map mp_nuketown_2020 map mp_hijacked map mp_nightclub map mp_dockside" //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotate
@varanox what's in the localappdata folder? is that where you installed the client to? Is that also set as the directory in your start server batch files?
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@varanox what's in the localappdata folder? is that where you installed the client to? Is that also set as the directory in your start server batch files?
Dss0 here are the contents of the folder
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Dss0 here are the contents of the folder
@varanox so you have "-install-dir ./localappdata -update-only" set in your update batch file and "cd ./localappdata" set at line 19 of your startup batch files (!start_mp_server/!start_zm_server)? If you don't then the client will be installed to %localappdata% (aka C:\Users\yourusername\AppData\Local\Plutonium) and that's where the config files need to go.