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  3. [Release] [Zombies] Configuration Mod for dedicated servers

[Release] [Zombies] Configuration Mod for dedicated servers

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  • JezuzLizardundefined JezuzLizard

    Source:
    https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Configuration Mod
    Full description of each dvar is also included in the code itself.

    Full List of Features:

    Equipment Dvars
    :::
    Set the shields hitpoints
    :::

    Level Dvars
    :::
    Set the round number to any value between 1-255 WARNING: players do not get a similar bonus to starting points like gts startRound would give
    Disable the end game check so the game doesn't end if everyone dies
    Disable solo mode so players don't have 3 afterlifes on MoTD
    Change the time it takes before the game over screen ends
    Change the wait time between rounds
    Enable a counter that delays the game starting for time specified
    Disable spectator respawning
    :::

    Perk Dvars
    :::
    Set the amount of health granted by juggernog and perma jugg
    Set Phd's min and max damage as well as its damage radius
    Set double taps fire rate
    Set speed colas reload rate
    Set deadshots accuracy modifier
    :::

    Player Dvars
    :::
    Set all players starting points WARNING: overrides gts startRound starting points
    Set the player perk purchase limit
    Set the default laststand weapon for coop and solo
    Set the starting weapon for all players
    Set all players max health WARNING: buying jugg will override this value
    Set the amount of points players lose when a teammate bleeds out
    Set the amount of points a player loses when they go down
    Set the amount of points a player loses when they bleedout
    Set the players starting lives
    //these dvars values contribute to the drop increment
    Set the amount of points players gain depending on how many players are in the lobby for a kill
    Set the amount of points given for light and normal attacks
    Set the bonus granted for each kind of kill
    Enable players turning into the zombie when they bleedout WARNING: very buggy
    Set the revive trigger radius
    Set the player laststand bleedout time
    :::

    Powerup Dvars
    :::
    Disable powerup drops
    Set the max drops per round
    Set the drop increment value which determines guaranteed drops this value uses points earned by players for its calculations
    Set whether every zombie should drop a powerup
    //these dvars require the modded _zm_powerups.gsc to be installed
    Set the random drop chance
    Set the time powerups last in the field before starting to blink
    Set the duration of fire sale, double points, and insta kill
    Set the double points point scalar
    Set the points granted by a carpenter and nuke
    Set whether nukes should instantly kill zombies
    Set the min and max time a nuke takes to kill zombies
    Set whether max ammo affects downed players
    :::

    Team Dvars
    :::
    Set the points scalar for each team axis and allies
    :::

    Weapon Dvars
    :::
    Set emps perk off time
    Set emps perk off radius NOTE: if you set this to 1 emps will do nothing when thrown
    :::

    Zombie Dvars
    :::
    Set the max amount of zombies that can out at once NOTE: maximum value is 32
    Set the max amount of zombies and zombie corpses that the game will allow
    Set whether hellhounds will spawn midround on tranzit survival maps
    Set the zombies move speed value won't stop the game from increasing it
    Lock the zombies move speed to a value so it won't increase past that value
    Set a cap to the zombies move speed
    Directly set the zombies move animation, can set the move animation to super_sprint, and chase_bus
    Set the new runner interval for easy and normal
    Set the movespeed multiplier for easy and normal that affects how quickly zombies speed up thru the rounds
    Set the zombies in a round permanently
    Set the zombies health for every round permanently
    Set a health cap to the zombies
    Disable walkers
    Set the zombie spawn rate
    Set the spawn rate multiplier used every round to increase the spawn rate
    Lock the spawn rate
    Set two parameter of the zombies per round formula to increase or decrease the amount of zombies there are per round per player
    Change the flat health increase that happens up to round 10
    Change the multiplier zombie health uses every round
    Set the zombie starting health
    :::

    If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.

    Kalitosundefined Offline
    Kalitosundefined Offline
    Kalitos
    wrote on last edited by Kalitos
    #6

    JezuzLizard Excuse the question, I don't see these DVARS in the _clientids

    set magic_chest_movable 1
    set revive_trigger_radius 75
    set player_lastStandBleedoutTime 45
    

    Are they assigned directly by declaring in the server configuration file, or not?

    JezuzLizardundefined 1 Reply Last reply
    0
    • Kalitosundefined Kalitos

      JezuzLizard Excuse the question, I don't see these DVARS in the _clientids

      set magic_chest_movable 1
      set revive_trigger_radius 75
      set player_lastStandBleedoutTime 45
      

      Are they assigned directly by declaring in the server configuration file, or not?

      JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #7

      Kalitos Those dvars are built into the game already so they didn't need to be defined. I'll add those to the readme in my next update so people know they exist. I will also add some new features for even more dvars soon.

      Kalitosundefined 1 Reply Last reply
      1
      • JezuzLizardundefined JezuzLizard

        Kalitos Those dvars are built into the game already so they didn't need to be defined. I'll add those to the readme in my next update so people know they exist. I will also add some new features for even more dvars soon.

        Kalitosundefined Offline
        Kalitosundefined Offline
        Kalitos
        wrote on last edited by
        #8

        JezuzLizard Thanks for the explanation 😸

        1 Reply Last reply
        0
        • MiguelitoS2undefined Offline
          MiguelitoS2undefined Offline
          MiguelitoS2
          wrote on last edited by
          #9

          Screenshot_1.jpg
          I'm getting this error when trying to compile "_clientids.gsc" that comes along with the .ZIP
          Any idea why???

          Kalitosundefined 1 Reply Last reply
          0
          • MiguelitoS2undefined MiguelitoS2

            Screenshot_1.jpg
            I'm getting this error when trying to compile "_clientids.gsc" that comes along with the .ZIP
            Any idea why???

            Kalitosundefined Offline
            Kalitosundefined Offline
            Kalitos
            wrote on last edited by Kalitos
            #10

            MiguelitoS2 edited::

            It refers to this line

            level.start_weapon == "c96_zm";
            

            I already checked well. the assignment of the value of the variable is wrong its syntax.
            it changes in all the lines where it assigns the values, since some have that error

            level.start_weapon = "c96_zm";
            
            JezuzLizardundefined 1 Reply Last reply
            0
            • Kalitosundefined Kalitos

              MiguelitoS2 edited::

              It refers to this line

              level.start_weapon == "c96_zm";
              

              I already checked well. the assignment of the value of the variable is wrong its syntax.
              it changes in all the lines where it assigns the values, since some have that error

              level.start_weapon = "c96_zm";
              
              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #11

              Kalitos I forgot to try and compile the mod since it seemed all good. Guess I was wrong, now I'm going to have to add more features as punishment oof.

              1 Reply Last reply
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              • MiguelitoS2undefined Offline
                MiguelitoS2undefined Offline
                MiguelitoS2
                wrote on last edited by
                #12

                Hey Jesus,

                Don't suppose you know how to make the Gun Locker and Bank Work in Zombie maps?
                Talking about Buried / Die Rise

                Cheers!

                AdrX003undefined 1 Reply Last reply
                0
                • Capacitorundefined Offline
                  Capacitorundefined Offline
                  Capacitor
                  wrote on last edited by
                  #13

                  I'm confused with
                  level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
                  I am looking to make the rounds quicker by increasing spawn rate but I am have no luck.

                  JezuzLizardundefined 1 Reply Last reply
                  0
                  • Capacitorundefined Capacitor

                    I'm confused with
                    level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
                    I am looking to make the rounds quicker by increasing spawn rate but I am have no luck.

                    JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard
                    Plutonium Staff
                    wrote on last edited by
                    #14

                    Capacitor That dvars value is in seconds and its used as a wait in the round_spawning(). In this case lower is better and 0.08 is the default lowest time the game waits by default to spawn a zombie.

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                    0
                    • mikiundefined Offline
                      mikiundefined Offline
                      miki
                      wrote on last edited by
                      #15

                      where are we meant to put the code on? the dedicated_zm text file?

                      JezuzLizardundefined 1 Reply Last reply
                      0
                      • mikiundefined miki

                        where are we meant to put the code on? the dedicated_zm text file?

                        JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard
                        Plutonium Staff
                        wrote on last edited by
                        #16

                        miki The dvars all go into your dedicated_zm.cfg. The mod itself is installed in maps/mp/gametypes_zm.

                        The dvars are in the example server config and look like this:

                        set maxPowerupsPerRound 4
                        
                        1 Reply Last reply
                        0
                        • mikiundefined Offline
                          mikiundefined Offline
                          miki
                          wrote on last edited by
                          #17

                          Sorry if I'm bothering you but what do you mean by the example server config? I followed the tutorial posted on the forum but I don't think it's not working

                          JezuzLizardundefined 1 Reply Last reply
                          0
                          • mikiundefined miki

                            Sorry if I'm bothering you but what do you mean by the example server config? I followed the tutorial posted on the forum but I don't think it's not working

                            JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard
                            Plutonium Staff
                            wrote on last edited by
                            #18

                            miki I highly recommend reading this guide if you don't know how to install mods:
                            https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts

                            Dedicated_zm.cfg is located in t6r/data replace it with the one in the github, then modify the dvars to whatever values you'd like.

                            1 Reply Last reply
                            1
                            • mikiundefined Offline
                              mikiundefined Offline
                              miki
                              wrote on last edited by
                              #19

                              well turns out my maps folder wasn't inside the data one. thank you man!

                              1 Reply Last reply
                              0
                              • So Highundefined Offline
                                So Highundefined Offline
                                So High
                                wrote on last edited by
                                #20

                                the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working

                                JezuzLizardundefined 1 Reply Last reply
                                0
                                • So Highundefined So High

                                  the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working

                                  JezuzLizardundefined Offline
                                  JezuzLizardundefined Offline
                                  JezuzLizard
                                  Plutonium Staff
                                  wrote on last edited by
                                  #21

                                  @Hobo-Tim I released an update you'll have to use the new mod with the new server config but it should be working now.

                                  1 Reply Last reply
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                                  • So Highundefined Offline
                                    So Highundefined Offline
                                    So High
                                    wrote on last edited by
                                    #22

                                    max health still isnt working for me lol. I set it in the _clientids And in dedicated_zm

                                    JezuzLizardundefined 1 Reply Last reply
                                    0
                                    • So Highundefined So High

                                      max health still isnt working for me lol. I set it in the _clientids And in dedicated_zm

                                      JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard
                                      Plutonium Staff
                                      wrote on last edited by
                                      #23

                                      @Hobo-Tim IT Should be working now with the latest update if not its less likely to be on my end since I did successfully test the max health setter myself and it works from the config.

                                      1 Reply Last reply
                                      0
                                      • So Highundefined Offline
                                        So Highundefined Offline
                                        So High
                                        wrote on last edited by
                                        #24

                                        JezuzLizard think you could take some time to directly help me? it would be nice to get it working. If not i understand though lol

                                        JezuzLizardundefined 1 Reply Last reply
                                        0
                                        • So Highundefined So High

                                          JezuzLizard think you could take some time to directly help me? it would be nice to get it working. If not i understand though lol

                                          JezuzLizardundefined Offline
                                          JezuzLizardundefined Offline
                                          JezuzLizard
                                          Plutonium Staff
                                          wrote on last edited by
                                          #25

                                          @Hobo-Tim Sure my discord is JezuzLizard#7864 if you would like to dm. Hopefully if I can fix your issues it will mean my mod can updated with any fixes I end up using to help you.

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