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  3. [Release] [Zombies] Configuration Mod for dedicated servers

[Release] [Zombies] Configuration Mod for dedicated servers

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  • Kalitosundefined Kalitos

    MiguelitoS2 edited::

    It refers to this line

    level.start_weapon == "c96_zm";
    

    I already checked well. the assignment of the value of the variable is wrong its syntax.
    it changes in all the lines where it assigns the values, since some have that error

    level.start_weapon = "c96_zm";
    
    JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #11

    Kalitos I forgot to try and compile the mod since it seemed all good. Guess I was wrong, now I'm going to have to add more features as punishment oof.

    1 Reply Last reply
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    • MiguelitoS2undefined Offline
      MiguelitoS2undefined Offline
      MiguelitoS2
      wrote on last edited by
      #12

      Hey Jesus,

      Don't suppose you know how to make the Gun Locker and Bank Work in Zombie maps?
      Talking about Buried / Die Rise

      Cheers!

      AdrX003undefined 1 Reply Last reply
      0
      • Capacitorundefined Offline
        Capacitorundefined Offline
        Capacitor
        wrote on last edited by
        #13

        I'm confused with
        level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
        I am looking to make the rounds quicker by increasing spawn rate but I am have no luck.

        JezuzLizardundefined 1 Reply Last reply
        0
        • Capacitorundefined Capacitor

          I'm confused with
          level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
          I am looking to make the rounds quicker by increasing spawn rate but I am have no luck.

          JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #14

          Capacitor That dvars value is in seconds and its used as a wait in the round_spawning(). In this case lower is better and 0.08 is the default lowest time the game waits by default to spawn a zombie.

          1 Reply Last reply
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          • mikiundefined Offline
            mikiundefined Offline
            miki
            wrote on last edited by
            #15

            where are we meant to put the code on? the dedicated_zm text file?

            JezuzLizardundefined 1 Reply Last reply
            0
            • mikiundefined miki

              where are we meant to put the code on? the dedicated_zm text file?

              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #16

              miki The dvars all go into your dedicated_zm.cfg. The mod itself is installed in maps/mp/gametypes_zm.

              The dvars are in the example server config and look like this:

              set maxPowerupsPerRound 4
              
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              • mikiundefined Offline
                mikiundefined Offline
                miki
                wrote on last edited by
                #17

                Sorry if I'm bothering you but what do you mean by the example server config? I followed the tutorial posted on the forum but I don't think it's not working

                JezuzLizardundefined 1 Reply Last reply
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                • mikiundefined miki

                  Sorry if I'm bothering you but what do you mean by the example server config? I followed the tutorial posted on the forum but I don't think it's not working

                  JezuzLizardundefined Offline
                  JezuzLizardundefined Offline
                  JezuzLizard
                  Plutonium Staff
                  wrote on last edited by
                  #18

                  miki I highly recommend reading this guide if you don't know how to install mods:
                  https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts

                  Dedicated_zm.cfg is located in t6r/data replace it with the one in the github, then modify the dvars to whatever values you'd like.

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                  • mikiundefined Offline
                    mikiundefined Offline
                    miki
                    wrote on last edited by
                    #19

                    well turns out my maps folder wasn't inside the data one. thank you man!

                    1 Reply Last reply
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                    • So Highundefined Offline
                      So Highundefined Offline
                      So High
                      wrote on last edited by
                      #20

                      the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working

                      JezuzLizardundefined 1 Reply Last reply
                      0
                      • So Highundefined So High

                        the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working

                        JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard
                        Plutonium Staff
                        wrote on last edited by
                        #21

                        @Hobo-Tim I released an update you'll have to use the new mod with the new server config but it should be working now.

                        1 Reply Last reply
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                        • So Highundefined Offline
                          So Highundefined Offline
                          So High
                          wrote on last edited by
                          #22

                          max health still isnt working for me lol. I set it in the _clientids And in dedicated_zm

                          JezuzLizardundefined 1 Reply Last reply
                          0
                          • So Highundefined So High

                            max health still isnt working for me lol. I set it in the _clientids And in dedicated_zm

                            JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard
                            Plutonium Staff
                            wrote on last edited by
                            #23

                            @Hobo-Tim IT Should be working now with the latest update if not its less likely to be on my end since I did successfully test the max health setter myself and it works from the config.

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                            • So Highundefined Offline
                              So Highundefined Offline
                              So High
                              wrote on last edited by
                              #24

                              JezuzLizard think you could take some time to directly help me? it would be nice to get it working. If not i understand though lol

                              JezuzLizardundefined 1 Reply Last reply
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                              • So Highundefined So High

                                JezuzLizard think you could take some time to directly help me? it would be nice to get it working. If not i understand though lol

                                JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard
                                Plutonium Staff
                                wrote on last edited by
                                #25

                                @Hobo-Tim Sure my discord is JezuzLizard#7864 if you would like to dm. Hopefully if I can fix your issues it will mean my mod can updated with any fixes I end up using to help you.

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                                • JezuzLizardundefined JezuzLizard

                                  Source:
                                  https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Configuration Mod
                                  Full description of each dvar is also included in the code itself.

                                  Full List of Features:

                                  Equipment Dvars
                                  :::
                                  Set the shields hitpoints
                                  :::

                                  Level Dvars
                                  :::
                                  Set the round number to any value between 1-255 WARNING: players do not get a similar bonus to starting points like gts startRound would give
                                  Disable the end game check so the game doesn't end if everyone dies
                                  Disable solo mode so players don't have 3 afterlifes on MoTD
                                  Change the time it takes before the game over screen ends
                                  Change the wait time between rounds
                                  Enable a counter that delays the game starting for time specified
                                  Disable spectator respawning
                                  :::

                                  Perk Dvars
                                  :::
                                  Set the amount of health granted by juggernog and perma jugg
                                  Set Phd's min and max damage as well as its damage radius
                                  Set double taps fire rate
                                  Set speed colas reload rate
                                  Set deadshots accuracy modifier
                                  :::

                                  Player Dvars
                                  :::
                                  Set all players starting points WARNING: overrides gts startRound starting points
                                  Set the player perk purchase limit
                                  Set the default laststand weapon for coop and solo
                                  Set the starting weapon for all players
                                  Set all players max health WARNING: buying jugg will override this value
                                  Set the amount of points players lose when a teammate bleeds out
                                  Set the amount of points a player loses when they go down
                                  Set the amount of points a player loses when they bleedout
                                  Set the players starting lives
                                  //these dvars values contribute to the drop increment
                                  Set the amount of points players gain depending on how many players are in the lobby for a kill
                                  Set the amount of points given for light and normal attacks
                                  Set the bonus granted for each kind of kill
                                  Enable players turning into the zombie when they bleedout WARNING: very buggy
                                  Set the revive trigger radius
                                  Set the player laststand bleedout time
                                  :::

                                  Powerup Dvars
                                  :::
                                  Disable powerup drops
                                  Set the max drops per round
                                  Set the drop increment value which determines guaranteed drops this value uses points earned by players for its calculations
                                  Set whether every zombie should drop a powerup
                                  //these dvars require the modded _zm_powerups.gsc to be installed
                                  Set the random drop chance
                                  Set the time powerups last in the field before starting to blink
                                  Set the duration of fire sale, double points, and insta kill
                                  Set the double points point scalar
                                  Set the points granted by a carpenter and nuke
                                  Set whether nukes should instantly kill zombies
                                  Set the min and max time a nuke takes to kill zombies
                                  Set whether max ammo affects downed players
                                  :::

                                  Team Dvars
                                  :::
                                  Set the points scalar for each team axis and allies
                                  :::

                                  Weapon Dvars
                                  :::
                                  Set emps perk off time
                                  Set emps perk off radius NOTE: if you set this to 1 emps will do nothing when thrown
                                  :::

                                  Zombie Dvars
                                  :::
                                  Set the max amount of zombies that can out at once NOTE: maximum value is 32
                                  Set the max amount of zombies and zombie corpses that the game will allow
                                  Set whether hellhounds will spawn midround on tranzit survival maps
                                  Set the zombies move speed value won't stop the game from increasing it
                                  Lock the zombies move speed to a value so it won't increase past that value
                                  Set a cap to the zombies move speed
                                  Directly set the zombies move animation, can set the move animation to super_sprint, and chase_bus
                                  Set the new runner interval for easy and normal
                                  Set the movespeed multiplier for easy and normal that affects how quickly zombies speed up thru the rounds
                                  Set the zombies in a round permanently
                                  Set the zombies health for every round permanently
                                  Set a health cap to the zombies
                                  Disable walkers
                                  Set the zombie spawn rate
                                  Set the spawn rate multiplier used every round to increase the spawn rate
                                  Lock the spawn rate
                                  Set two parameter of the zombies per round formula to increase or decrease the amount of zombies there are per round per player
                                  Change the flat health increase that happens up to round 10
                                  Change the multiplier zombie health uses every round
                                  Set the zombie starting health
                                  :::

                                  If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.

                                  _KimboSlice_undefined Offline
                                  _KimboSlice_undefined Offline
                                  _KimboSlice_
                                  wrote on last edited by
                                  #26

                                  JezuzLizard how can i install this mod? srry for noob question

                                  luigistyleundefined 1 Reply Last reply
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                                  • _KimboSlice_undefined _KimboSlice_

                                    JezuzLizard how can i install this mod? srry for noob question

                                    luigistyleundefined Offline
                                    luigistyleundefined Offline
                                    luigistyle
                                    Plutonium Staff
                                    wrote on last edited by
                                    #27

                                    @SlaaayZ
                                    https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts

                                    1 Reply Last reply
                                    1
                                    • MiguelitoS2undefined MiguelitoS2

                                      Hey Jesus,

                                      Don't suppose you know how to make the Gun Locker and Bank Work in Zombie maps?
                                      Talking about Buried / Die Rise

                                      Cheers!

                                      AdrX003undefined Offline
                                      AdrX003undefined Offline
                                      AdrX003
                                      wrote on last edited by
                                      #28

                                      MiguelitoS2 he said that this is "outside the scope of the configuration mod" but also"there are .gscs dedicated to the weapon locker and bank
                                      shouldn't be too hard to find them and modify them
                                      or figure out a way to set players banks/weapon lockers"

                                      im also looking for that

                                      1 Reply Last reply
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                                      • TTV_WIZEQCundefined Offline
                                        TTV_WIZEQCundefined Offline
                                        TTV_WIZEQC
                                        Contributor
                                        wrote on last edited by
                                        #29

                                        i got an error with your mod normally i done everything right Exception Code: 0xC0000005
                                        Exception Address: 0x00624570

                                        JezuzLizardundefined 1 Reply Last reply
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                                        • TTV_WIZEQCundefined TTV_WIZEQC

                                          i got an error with your mod normally i done everything right Exception Code: 0xC0000005
                                          Exception Address: 0x00624570

                                          JezuzLizardundefined Offline
                                          JezuzLizardundefined Offline
                                          JezuzLizard
                                          Plutonium Staff
                                          wrote on last edited by
                                          #30

                                          TTV_WIZEQC Did you modify the mod? I just tested on the current production build and the mod still loads fine.

                                          1 Reply Last reply
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