Server Query data
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So the Steam version of MW3 used the Valve protocol to get data about the game server.
Is this still supported?
I need a way of getting player count and hostname value for our hosting platform.
Q#0 Buffer length: 25 bytes ff ff ff ff 54 53 6f 75 72 63 65 20 45 6e 67 69 6e 65 20 51 75 T S o u r c e E n g i n e Q u 65 72 79 00 e r y Q#0 UDP timeout detected Q#0 Query failed with error Error: UDP - Timed out after 2000ms
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It uses the plain old Q3 protocol, any pre-made query for CoD 1 to 6 should work just fine.
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It uses the plain old Q3 protocol, any pre-made query for CoD 1 to 6 should work just fine.
Xerxes Thanks for confirming. I have just tried quake3 and it timed out too. Do I have to enable or set anything for the query stuff to work?
Q#0 Buffer length: 14 bytes ff ff ff ff 67 65 74 73 74 61 74 75 73 00 g e t s t a t u s Q#0 UDP timeout detected Q#0 Query failed with error Error: UDP - Timed out after 5000ms
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What port are you trying?
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Using 2304 for the server's
net_port
and I'm using that to query it as well.Package doing the querying: https://github.com/sonicsnes/node-gamedig/
CoD4 server on the same server;
Q#0 Buffer length: 14 bytes ff ff ff ff 67 65 74 73 74 61 74 75 73 00 g e t s t a t u s iphere:15505 <--UDP Buffer length: 422 bytes ff ff ff ff 73 74 61 74 75 73 52 65 73 70 6f 6e 73 65 0a 5c 5f s t a t u s R e s p o n s e \ _
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Must be an issue on your end because it works perfectly fine.
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Strange one. Works in HLSW (map and players) but has timeout for ping. I'll try investigate, now I know the correct protocol. Thanks for your time.
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I don't think
getstatus
is implemented, or at least I'm not getting a response either. But instead you can usegetinfo
for fetching the hostname and other info of the server, andrcon "password" status
for fetching the playerlist and mapname. -
I don't think
getstatus
is implemented, or at least I'm not getting a response either. But instead you can usegetinfo
for fetching the hostname and other info of the server, andrcon "password" status
for fetching the playerlist and mapname.VVLNT That might be why then. Thanks for the insight.
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Made a new protocol with quake3 but changed
getstatus
togetinfo
withinfoResponse
and I've got back this.EDIT:
clients
is player count? Might be good to go then!$ gamedig --type protocol-quake3info iphere:2304 --pretty { "name": "hostname here", "map": "mp_exchange", "password": false, "raw": { "protocol": "20604", "checksum": "-461731637", "hostname": "hostname here", "mapname": "mp_exchange", "clients": "1", "sv_maxclients": "18", "gametype": "war", "pure": "1", "con_disabled": "1", "kc": "1", "hw": "6", "mod": "0", "voice": "2\u0000ô¢" }, "maxplayers": "18", "players": [], "bots": [], "connect": "iphere:2304", "ping": 4 }