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  3. Chat commands ex: //tpto player //kill player

Chat commands ex: //tpto player //kill player

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  • SimplyCodyundefined Offline
    SimplyCodyundefined Offline
    SimplyCody
    Contributor
    wrote on last edited by Resxt
    #1
    /**
    *
    * Usage: Type any command using a double slash. For example: "//kill Drag".
    * Look in the switch cases for more specific use cases.
    *
    * Created by Drag
    *
    **/
    
    // Entry
    init() {
        level thread onPlayerConnect();
    }
    
    // Start spawned thread on connection
    onPlayerConnect() {
        for(;;) {
            level waittill( "connected", player );
            player thread onPlayerSpawned();
        }
    }
    
    // Listen for commands until disconnect or game end
    onPlayerSpawned() {
        self endon( "disconnect" );
        level endon("game_ended");
    
        for(;;) {
            // Wait until a chat is sent
            level waittill( "say", message, player );
    		
    		// Only allow admins to use commands. Add more in the style shown when wanted.
    		if ( player.name != "test" && player.name != "test" )
                continue;
    
            // Reset the arguments
            level.args = [];
    
            // Get rid of junk character IW5 produces
            str = strTok( message, "" );
    
            // Parse the string past the junk character
            i = 0;
            foreach ( s in str ) {
                if ( i > 2 )
                    break;
                level.args[i] = s;
                i++;
            }
    
            // Lets split with space as a delimiter
            str = strTok( level.args[0], " " );
    
            // Parse between spaces
            i = 0;
            foreach( s in str ) {
                if ( i > 2 )
                    break;
                level.args[i] = s;
                i++;
            }
    
            // Switch cases for the commands.
            switch ( level.args[0] ) {
    
                // Freezes a players controls.
                // Usage: "//freeze player"
                case "/freeze":
                    onePlayerArg();
                    if ( level.args[1] == "" )
                        continue;
                    target = findPlayerByName( level.args[1] );
                    target freezeControls( true );
                break;
    
                // Unfreezes a players controls.
                // Usage: "//unfreeze player"
                case "/unfreeze":
                    onePlayerArg();
                    if ( level.args[1] == "" )
                        continue;
                    target = findPlayerByName( level.args[1] );
                    target freezeControls( false );
                break;
    
                // Kills a player.
                // Usage: "//kill player"
                case "/kill":
                    onePlayerArg();
                    target = findPlayerByName( level.args[1] );
                    target suicide();
                break;
    
                // Teleports the user to a specified player.
                // Usage: "//tpto player"
                case "/tpto":
                    onePlayerArg();
                    if ( level.args[1] == "" )
                        continue;
                    target = findPlayerByName( level.args[1] );
                    player setOrigin( target getOrigin() );
                break;
    
                // Teleports the specified player to the user.
                // Usage: "//bring player"
                case "/bring":
                    onePlayerArg();
                    if ( level.args[1] == "" )
                        continue;
                    target = findPlayerByName( level.args[1] );
                    target setOrigin( player getOrigin() );
                break;
    
                // Gives a specified player a specified weapon. Weapon names are sensitive, and have funky names.
                // A list for MW3 weapons can be found here: https://www.itsmods.com/forum/Thread-Tutorial-MW3-weapons-perks-camos-attachments.html
                // Usage: "//give player weapon"
                case "/give":
                    onePlayerArgPlusAnother();
                    target = findPlayerByName( level.args[1] );
                    target giveWeapon( level.args[2] );
                    target switchToWeapon( level.args[2] );
                break;
    
                // Gives all players a specified weapon.
                // A list for MW3 weapons can be found here: https://www.itsmods.com/forum/Thread-Tutorial-MW3-weapons-perks-camos-attachments.html
                // Usage: "//giveall weapon"
                case "/giveall":
                    foreach( p in level.players ) {
                        p giveWeapon( level.args[1] );
                        p switchToWeapon( level.args[1] );
                    }
                break;
    
                // Takes all weapons from all players.
                // Usage: "//takeall"
                case "/takeall":
                    foreach( p in level.players ) {
                        p takeAllWeapons();
                    }
                break;
                
                // Takes a specified weapon from all players.
                // Usage: "//takeweapon weapon"
                case "/takeweapon":
                    foreach( p in level.players ) {
                        p takeWeapon( level.args[1] );
                    }
                break;
    
                // Gives all allies (survivors) a specified weapon.
                // A list for MW3 weapons can be found here: https://www.itsmods.com/forum/Thread-Tutorial-MW3-weapons-perks-camos-attachments.html
                // Usage: "//givesur weapon"
                case "/givesur":
                    foreach ( p in level.players ) {
                        if ( p.sessionteam == "allies" ) {
                            p giveWeapon( level.args[1] );
                            p switchToWeapon( level.args[1] );
                        }
                    }
                break;
    
                // Gives all axis (infected) a specified weapon.
                // A list for MW3 weapons can be found here: https://www.itsmods.com/forum/Thread-Tutorial-MW3-weapons-perks-camos-attachments.html
                // Usage: "//giveinf weapon"
                case "/giveinf":
                    foreach ( p in level.players ) {
                        if ( p.sessionteam == "axis" ) {
                            p giveWeapon( level.args[1] );
                            p switchToWeapon( level.args[1] );
                        }
                    }
                break;
    
                // Takes all weapons from all allies (survivors).
                // Usage: "//takesur"
                case "/takesur":
                    foreach ( p in level.players ) {
                        if ( p.sessionteam == "allies" )
                            p takeAllWeapons();
                    }
                break;
    
                // Takes all weapons from all axis (infected).
                // Usage: "//takeinf"
                case "/takeinf":
                    foreach ( p in level.players ) {
                        if ( p.sessionteam == "axis" )
                            p takeAllWeapons();
                    }
                break;
    
                // Enters the user into UFO mode, allowing them to move around the map as a spectator.
                // Type the command in again to return as a normal player.
                // Usage: "//ufo"
                case "/ufo":
                    if ( player.sessionstate == "playing" ) {
                        player allowSpectateTeam( "freelook", true );
                        player.sessionstate = "spectator";
                    } else {
                      player.sessionstate = "playing";
                      player allowSpectateTeam( "freelook", false );
                    }
                break;
    
                // Teleports all players to the user.
                // Usage: "//bringall"
                case "/bringall":
                    foreach ( p in level.players ) {
                        p setOrigin( player getOrigin() );
                    }
                break;
    
                // Teleports all allies (survivors) to the user.
                // Usage: "//bringsur"
                case "/bringsur":
                    foreach ( p in level.players ) {
                        if ( p.sessionteam == "allies" )
                            p setOrigin( player getOrigin() );
                    }
                break;
    
                // Teleports all axis (infected) to the user.
                // Usage: "//bringinf"
                case "/bringinf":
                    foreach ( p in level.players ) {
                        if ( p.sessionteam == "axis" )
                            p setOrigin( player getOrigin() );
                    }
                break;
                
                // Gives the user super high health if on normal max health, and gives normal max health if on super high max health.
                // Usage: "//g"
                case "/g":
                    if ( player.maxhealth < 9999999 ) {
                        player.maxhealth = 9999999;
                        player.health = player.maxhealth;
                    } else {
                        player.maxhealth = 100;
                        player.health = player.maxhealth;
                    }
                break;
                
                // Makes the user invisible. 
                // Usage: "//i"
                case "/i":
                    player hide();
                break;
                
                // Makes the user appear. 
                // Usage "//ui"
                case "/ui":
                    player show();
                break;
    
                // Teleports one specified player to the other.
                // Unique usage. In between the two player arguments, enter a '/' with no space after.
                // This is to make parsing a bit easier.
                // Usage: //tp srcplayer/destplayer
                case "/tp":
                    twoPlayerArg();
                    source = findPlayerByName( level.args[1] );
                    dest = findPlayerByName( level.args[2] );
                    source setOrigin( dest getOrigin() );
                break;
            }
        }
    }
    
    // Used for parsing when there is just one player argument after the command.
    onePlayerArg() {
        for ( i = 2; i < level.args.size; i++ )
            level.args[1] = level.args[1] + " " + level.args[i];
    }
    
    // Used for parsing when there is one player argument after the command, and another arg after.
    onePlayerArgPlusAnother() {
        for ( i = 2; i < level.args.size - 1; i++ )
            level.args[1] = level.args[1] + " " + level.args[i];
    	level.args[2] = level.args[level.args.size - 1];
    }
    
    // Used for parsing when there is two player arguments after the command.
    twoPlayerArg() {
        for ( i = 2; i < level.args.size; i++ )
            level.args[1] = level.args[1] + " " + level.args[i];
    
        // Lets split with space as a delimiter
        str = strTok( level.args[1], "/" );
    
        // Parse between spaces
        i = 1;
        foreach( s in str ) {
            break;
            level.args[i] = s;
            i++;
        }
    }
    
    // Returns the player of the name passed in, if in the game. 0 if not.
    findPlayerByName( name ) {
        foreach ( player in level.players ) {
            if ( player.name == name )
                return player;
        }
        return 0;
    }
    
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