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Loading my GSC mod onto my server.

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  • peepundefined Offline
    peepundefined Offline
    peep
    wrote on last edited by peep
    #1

    Hello, I am abit confused on how to load my GSC mod onto my server.
    My server is up and running, everything works, me and friends can connect but i'm having a small issue with trying to load mods onto my server.

    I have followed the docs and have created the "mods" folder in my server directory and I have placed my mod into there.

    7997601b-1e4c-489b-84d4-2a6fd9bd4d96-image.png

    ddacc61a-f820-445a-a29a-7677ecfdb8f9-image.png

    The server console returns:
    "checking files for the mod download"
    "no files required for mod download"

    I am really confused

    My server config looks like this:
    seta sv_wwwBaseURL "https://iwontsharemyurl"
    seta fs_game "mods/main"

    Resxtundefined 1 Reply Last reply
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    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt Plutonium Staff
      replied to peep on last edited by Resxt
      #2

      peep You understood it wrong.
      Mods is for mods (custom maps, custom mods, custom models etc.) not scripts
      Scripts are just code files that do some things

      Scripts are loaded in %localappdata%\Plutonium\storage\iw5\scripts

      See this https://plutonium.pw/docs/modding/loading-mods/#iw5

      peepundefined 1 Reply Last reply
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      • peepundefined Offline
        peepundefined Offline
        peep
        replied to Resxt on last edited by peep
        #3

        Resxt said in Loading my GSC mod onto my server.:

        Ah yea my bad, if i put my scripts into my appdata folder like usual, will it load onto my server though?

        edit: yes it does, thank you I overcomplicated it lmao

        Resxtundefined 1 Reply Last reply
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        • Resxtundefined Offline
          Resxtundefined Offline
          Resxt Plutonium Staff
          replied to peep on last edited by
          #4

          peep The only difference between a custom game and a dedicated server for that matter is that when you host a custom game you are the host, when you join a server the server is the host

          So for example mod menus will not work out of the box on dedicated servers, you'd have to specify which players it would give it to. For custom games since you are the host it would directly give it to you.

          For scripts that don't have this kind of logic with hosts and such it works right away the same than it works in your custom games

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