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I need a GSC by anticamp

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
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  • Yosmanyundefined Offline
    Yosmanyundefined Offline
    Yosmany
    wrote on last edited by Yosmany
    #1

    Hello, if someone has a gsc from aticamp, I need it to be able to download it for me, to implement it on my server.

    Kalitosundefined 1 Reply Last reply
    0
    • Yosmanyundefined Yosmany

      Hello, if someone has a gsc from aticamp, I need it to be able to download it for me, to implement it on my server.

      Kalitosundefined Offline
      Kalitosundefined Offline
      Kalitos
      wrote on last edited by
      #2

      Yosmany

      
      
      #include maps\mp\_utility;
      #include common_scripts\utility;
      #include maps\mp\gametypes\_hud_util;
      //#include maps\mp\gametypes\_hud_message;
      
      init()
      {		
          level thread onPlayerConnect();
      }
      
      onPlayerConnect()
      {
          for(;;)
          {
              level waittill("connected", player);
              player thread onPlayerSpawned();
          }
      }
      
      onPlayerSpawned()
      {
          self endon("disconnect");
      	level endon("game_ended");
          for(;;)
          {
              self waittill("spawned_player");       
      		self thread watch_anti_camp();
      		// Will appear each time when the player spawn, that's just an exemple.
      		//self iprintln("Black Ops 2 - GSC Studio | Project : ^2Anticamp MW3"); 
          }
      }
      
      watch_anti_camp()
      {
      	self endon("disconnect");
      	self endon("death");
      	self endon("joined_spectators");
      	level endon("destroy_bar");
      	level endon("game_ended");
      	//if(getintdvar("scr_anticamp"!=1)
      	//return;
      	self.camping = 0;
      	if(!isDefined(self.bar))
      	{
      		self.bar = self maps\mp\gametypes\_hud_util::createBar((1,1,1), 64, 8);
      		self.bar maps\mp\gametypes\_hud_util::setPoint("CENTER", undefined, 0, 230);
      	}
      	while(isAlive(self))
      	{
      		oldorg = self.origin;
      		wait .1;
      		if(distance(oldorg, self.origin) < 3.5)
      			self.camping += 0.015;
      		else
      			self.camping -= 0.0055;
      		if(self.camping > 1)
      			self.camping = 1;
      		else if(self.camping < 0)
      		self.camping = 0;
      		
      		self.bar maps\mp\gametypes\_hud_util::updateBar(self.camping);
      		if(self.camping == 1)
      		{
      			self iprintlnbold("^2Move ^7or you will be ^1killed!");
      			oldorg = self.origin;
      			wait 5;
      			if(distance(oldorg, self.origin) < 150)
      			{
      				self.bar maps\mp\gametypes\_hud_util::updateBar(0);
      				self.bar destroy();
      				self suicide();
      				level notify("destroy_bar");
      				
      			}
      		}
      	}
      }
      
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