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MW3 Modding Releases & Resources

Plutonium IW5 Mod releases and resources go here.

403 Topics 2.6k Posts
  • Custom Maps List (Updated 7.9.24)

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    2024.07.9 -Updated cod4 crossfire with new link 2024.03.13 -Added Bloc 2 Night Community map 2024.2.27 -added codo bloc 2023.12.11 -Added MW2 Fuel 2023.10.18 -Added Highrise -Added Der Riese 2023.10.8 -Added Tunisia -Added Melee Resort 2023.9.8 -Add Rust Bucket on Community Maps. 2023.9.6 -Added Seatown -Added Bootleg 2023.10.7 -Added Short Wasteland -Added Doomsday Drilling 2023.02.8 -Added Western Paradise 2023.02.12 -Added Monastery 2023.02.13 -Added Oasis V2
  • 15 Votes
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    This Project is done?
  • Main menu music replacer example

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    do i have to put the file name as plutonium_main.iwd ?
  • Cod Online Battle Royale Map

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    I can now post a link since I have one rep but here is the link to the video: https://www.youtube.com/watch?v=FkQsHYAGtio&t=141s
  • [CUSTOM MAP] Lockout - Halo 2

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    @Story-Nyxia I edited the post to add 2 working links that should stay up this time Thanks to @Priception for finding the files and sharing them
  • Translation MW3 GE/ES/IT/FR/RU/PL/JP

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    @polemik-victor does audio in Patch JP is japanese and does this from japanese mw3 steam version ? why videos missing ?
  • [Pre-Release] IW5 Survival Reimagined

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    @danielius916 change the game language to English
  • Scavenger Ressuply like in MW2

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    Somewhat similar issue to foxxy, only on my end the secondary only gets emptied when I get a killstreak. This happens even if I have the secondary out.
  • [Release] Default Visions!

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    can u make a bo2 version? Plsssssssssss
  • [Patch] Shotguns Revamped v1.1 - Weapon Mod

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    Massive fan of this mod. The akimbo 1887's are insanely fun to play with. Any plans to increase the AA12 extended mag size to match it's MW2 counterpart? Love how much stronger it is now.
  • [Release] MW3 Skin Creator

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    @TheShadowedOne yea for me it creates the image files then the correct files then everything disappears
  • [Release] MWIII Umbral Destiny Camo!

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    why do all of these camos replace gold. does that mean i can only have one camo at a time cause they all replace gold?
  • [Release] AIZombies Supreme: Zombies for MW3

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    If I try to play on certain maps like "Der Riese" it crashes the game with an error mentioning perk machine height.
  • [Release] Colour Fading Camos!

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    peak af
  • [Release] Custom game modes: Reinforce, Gunfight and Gun Game

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    @plant_velder great catch! I went ahead and added your fix to the code in my repo. That is a perfect solution to the problem. I'm glad you are enjoying the scripts and waypoints, they were a lot of fun to make. Thanks!
  • My collection of IW5 scripts

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    @Resxt how to add throwing knife in your script one in the chamber i try to add this but not working [image: 1747997592713-0970b7f2-5539-423c-a5f4-18064efdc583-image.png]
  • [Release] Wojak Scope Overlay!

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    @IceTeaFoot I had a similar issue to you. You might want to convert DDS to PNG instead. Then try using imgXiwi to convert it to IWI. This helped solve my issue, so it might help for you. In the discord, Sloth shared a zip file called Cod Texture Tools which contains imgXiwi. Major thanks to Sloth for this
  • [MAP] Standoff from COD:OL

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    @Sloth Okay, no problem. Thanks for letting me know!
  • Plutonium MW3: Killstreak, Gunstreak and Moab Counter

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    Update: moab counter reacts on hardline reworked the whole killstreak counter - noticed that instead of counting all kills since the last death it just counts killstreakkills for next killstreaks but not the kills after the reset to get them again, also included the hardline pro where 2 assists count as kill, but only after you get hardline removed the update on killed event, this allows the moab counter to work properly but at the same time it removes the ability to have a look at the streak you were on when you died #include maps\mp\gametypes\_hud_util; init() { level thread onPlayerConnect(); } onPlayerConnect() { for (;;) { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for (;;) { self waittill("spawned_player"); if (!issubstr(self getguid() + "", "bot")) { self thread killstreakCounter(); self thread gunstreakCounter(); self thread moabCounter(); self thread destroyCounterOnGameEnd(); self thread resetOnDeath(); } break; } } killstreakCounter() { self endon("disconnect"); level endon("game_ended"); self.killStreak = createFontString("Objective", 1); self.killStreak setPoint("TOPRIGHT", "TOPERIGHT", -10, 305); self.killStreak.label = &"^2K-STREAK: ^7"; self.killStreak.sort = -3; self.killStreak.alpha = 0.9; self.killStreak.hideWhenInMenu = true; self.killStreak setValue(0); killStreak = 0; self.savedAssists = 0; self.savedKills = 0; for (;;) { if (maps\mp\_utility::_hasperk("specialty_hardline")) { if (killStreak != maps\mp\_utility::getpersstat("kills") - self.savedKills + floor((self.pers["assistsToKill"] - self.savedAssists) / 2)) { killStreak = maps\mp\_utility::getpersstat("kills") - self.savedKills + floor((self.pers["assistsToKill"] - self.savedAssists) / 2); self.killStreak setValue(killStreak); } } else { if (killStreak != maps\mp\_utility::getpersstat("kills") - self.savedKills) { killStreak = maps\mp\_utility::getpersstat("kills") - self.savedKills; self.killStreak setValue(killStreak); } } wait 0.25; } } gunstreakCounter() { self endon("disconnect"); level endon("game_ended"); self.gunStreak = createFontString("Objective", 1); self.gunStreak setPoint("TOPRIGHT", "TOPRIGHT", -10, 315); self.gunStreak.label = &"^5G-STREAK: ^7"; self.gunStreak.sort = -3; self.gunStreak.alpha = 0.9; self.gunStreak.hideWhenInMenu = true; self.gunStreak setValue(0); gunStreak = 0; for (;;) { if (gunStreak != self.pers["cur_kill_streak_for_nuke"]) { gunStreak = self.pers["cur_kill_streak_for_nuke"]; self.gunStreak setValue(gunStreak); } wait 0.25; } } moabCounter() { self endon("disconnect"); level endon("game_ended"); self.moabcounter = createFontString("Objective", 1); self.moabcounter setPoint("TOPRIGHT", "TOPERIGHT", -10, 325); self.moabcounter.label = &"^1MOABs: ^7"; self.moabcounter.sort = -3; self.moabcounter.alpha = 0.9; self.moabcounter.hideWhenInMenu = true; self.moabcounter setValue(0); moabs = 0; self.moabAdded = false; for (;;) { moabWith = 25; if (maps\mp\_utility::_hasperk("specialty_hardline")) { moabWith--; } if (self.pers["cur_kill_streak_for_nuke"] >= moabWith && !self.moabAdded) { moabs += 1; self.moabAdded = true; self.moabcounter setValue(moabs); } wait 0.25; } } destroyCounterOnGameEnd() { self endon("disconnect"); level waittill("game_ended"); if (isDefined(self.killStreak)) self.killStreak hudFadenDestroy(0, .1); if (isDefined(self.gunStreakDisplay)) self.gunStreak hudFadenDestroy(0, .1); if (isDefined(self.moabcounter)) self.moabcounter hudFadenDestroy(0, .1); } hudFadenDestroy(alpha, time) { self fadeOverTime(time); self.alpha = alpha; wait time; self destroy(); } resetOnDeath() { self endon("disconnect"); for (;;) { self waittill("death"); self.savedKills = maps\mp\_utility::getpersstat("kills"); self.moabAdded = false; self.savedAssists = self.pers["assistsToKill"]; if (self.pers["assistsToKill"] % 2 == 1) { self.savedAssists -= 1; } } }
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    @Beamxrz there is a weapon patch for the 1887 that does add akimbo, it's @EternalHabit 's shotgun patch, that adds akimbo to the 1887's. i love the single 1887 (even if it's arse) but i definitely wouldn't mind it having attachments upgrade for the single and akimbo version of the gun.