Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. I have a problem with my .gsc script anyone can help me ?

I have a problem with my .gsc script anyone can help me ?

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
11 Posts 4 Posters 329 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • mxveundefined Offline
    mxveundefined Offline
    mxve
    VIP
    wrote on last edited by
    #2
    1. use the code button when posting code alt text
    2. describe your problem and post any errors you get
    [FR]Raf'undefined 1 Reply Last reply
    0
    • mxveundefined mxve
      1. use the code button when posting code alt text
      2. describe your problem and post any errors you get
      [FR]Raf'undefined Offline
      [FR]Raf'undefined Offline
      [FR]Raf'
      wrote on last edited by
      #3

      I try to put a Zombie counter with permaperks and bank script. But when i try to compile this script it says :"Bad syntax in line 105"Capture d’écran (1799).png
      If anyone has a clue i'll take it

      @mxve #include maps/mp/zombies/_zm_weapons;
      #include maps/mp/gametypes_zm/_hud_util;
      #include maps/mp/gametypes_zm/_hud_message;
      #include maps/mp/zombies/_zm_utility;
      #include common_scripts/utility;
      #include maps/mp/_utility;
      #include maps/mp/zombies/_zm_stats;
      #include maps/mp/zombies/_zm_weapons;
      #include maps/mp/zombies/_zm_ai_brutus;
      #include maps/mp/zombies/_zm_stats;
      #include maps/mp/zombies/_zm_audio;
      #include maps/mp/animscripts/zm_death;
      #include maps/mp/zombies/_zm_laststand;
      #include maps/mp/zombies/_zm_score;
      #include maps/mp/zombies/_zm_utility;
      #include maps/mp/_utility;
      #include common_scripts/utility;
      #include maps/mp/zombies/zm_alcatraz_traps;
      #include maps/mp/zombies/_zm_magicbox;
      #include maps/mp/_demo;
      #include maps/mp/zombies/_zm_score;
      #include maps/mp/zombies/_zm_pers_upgrades_functions;
      #include maps/mp/zombies/_zm_audio_announcer;
      #include maps/mp/zombies/_zm_unitrigger;
      #include maps/mp/zombies/_zm_weapons;
      #include maps/mp/zombies/_zm_magicbox_lock;
      #include maps/mp/zombies/_zm;
      init()
      {
      	setdvar( "player_strafeSpeedScale", 1 );
      	setdvar( "player_backSpeedScale", 1 );
      	level thread onplayerconnect();
      
      }
      
      onplayerconnect()
      {
      	for(;;)
      	{
      	level waittill( "connecting", player );
      	player thread onplayerspawned();
      		player thread givepermaperks();
      		player thread givebankandfridge();
      		level waittill( "initial_players_connected" );
      		level.special_weapon_magicbox_check = undefined;
      		level.zombie_weapons[ "hamr_zm"].is_in_box = 0;
      		level.zombie_weapons[ "type95_zm"].is_in_box = 0;
      		level.zombie_weapons[ "galil_zm"].is_in_box = 0;
      		level.zombie_weapons[ "fnfal_zm"].is_in_box = 0;
      		level.zombie_weapons[ "srm1216_zm"].is_in_box = 0;
      		level.zombie_weapons[ "dsr50_zm"].is_in_box = 0;
      		level.zombie_weapons[ "kard_zm"].is_in_box = 0;
      		level.zombie_weapons[ "python_zm"].is_in_box = 0;
      		level.zombie_weapons[ "fivesevendw_zm"].is_in_box = 0;
      		level.zombie_weapons[ "m32_zm"].is_in_box = 0;
      		level.zombie_weapons[ "mp44_zm"].is_in_box = 0;
      		level.zombie_weapons[ "870mcs_zm"].is_in_box = 0;
      		level.zombie_weapons[ "ak74u_zm"].is_in_box = 0;
      		level.zombie_weapons[ "mp40_zm"].is_in_box = 0;
      		level.zombie_weapons[ "ballista_zm"].is_in_box = 0;
      		level.zombie_weapons[ "rnma_zm"].is_in_box = 0;
      		level.zombie_weapons[ "barretm82_zm"].is_in_box = 0;
      		level.zombie_weapons[ "judge_zm"].is_in_box = 0;
      		level.zombie_weapons[ "saiga12_zm"].is_in_box = 0;
      		level.zombie_weapons[ "tar21_zm"].is_in_box = 0;
      		level.zombie_weapons[ "usrpg_zm"].is_in_box = 0;
      		level.zombie_weapons[ "knife_ballistic_zm"].is_in_box = 0;
      		level.zombie_weapons[ "time_bomb_zm"].is_in_box = 0;
      		level.zombie_weapons[ "saritch_zm"].is_in_box = 0;
      		level.zombie_weapons[ "slowgun_zm"].is_in_box = 1;
      		level.zombie_weapons[ "fiveseven_zm"].is_in_box = 0;
      		level.zombie_weapons[ "raygun_mark2_zm"].is_in_box = 1;
      		level.zombie_weapons[ "ray_gun_zm"].is_in_box = 0;
      		level.zombie_weapons[ "cymbal_monkey_zm"].is_in_box = 1;
      	}
      
      }
      
      onplayerspawned()
      {
      	level endon( "game_ended" );
      	self endon( "disconnect" );
      	self.initialspawn = 1;
      	for(;;)
      	{
      	self waittill( "spawned_player" );
      	if( self.initalspawn )
      	{
      		self.initialspawn = 0;
      		self thread zombie_counter();
      		self thread givebankandfridge();
      		self thread givepermaperks();
      	}
      	}
      
      }
      
      givepermaperks()
      {
      	flag_wait( "initial_blackscreen_passed" );
      	permaperks = strtok( "pers_revivenoperk,pers_insta_kill,pers_jugg,pers_sniper_counter,pers_flopper_counter,pers_perk_lose_counter,pers_box_weapon_counter,pers_multikill_headshots", "," );
      	i = 0;
      	while( i < permaperks.size )
      	{
      		self increment_client_stat( permaperks[ i], 0 );
      		wait 0,25;
      		i++;
      	}
      
      }
      
      givebankandfridge()
      {
      	flag_wait( "initial_blackscreen_passed" );
      	self set_map_stat( "depositBox", 250, level.banking_map );
      	self.account_value = 250000;
      	self clear_stored_weapondata();
      	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "name", "galil_upgraded_zm" );
      	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "clip", 6 );
      	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "stock", 48 );
      
      }
      
      zombie_counter()
      {
      	level endon( "game_ended" );
      	self endon( "disconnect" );
      	flag_wait( "initial_blackscreen_passed" );
      	self.zombiecounter = createfontstring( "Objective", 1,7 );
      	self.zombiecounter setpoint( "CENTER", "CENTER", 0, 200 );
      	self.zombiecounter.alpha = 1;
      	self.zombiecounter.hidewheninmenu = 1;
      	self.zombiecounter.hidewhendead = 1;
      	self.zombiecounter.label = &"Zombies Left: ^1";
      	for(;;)
      	{
      	if( self.afterlife && IsDefined( self.afterlife ) )
      	{
      		self.zombiecounter.alpha = 0,2;
      	}
      	else
      	{
      		self.zombiecounter.alpha = 1;
      	}
      	self.zombiecounter setvalue( level.zombie_total + get_current_zombie_count() );
      	wait 0,05;
      	}
      
      }
      
      Resxtundefined 1 Reply Last reply
      0
      • [FR]Raf'undefined [FR]Raf'

        I try to put a Zombie counter with permaperks and bank script. But when i try to compile this script it says :"Bad syntax in line 105"Capture d’écran (1799).png
        If anyone has a clue i'll take it

        @mxve #include maps/mp/zombies/_zm_weapons;
        #include maps/mp/gametypes_zm/_hud_util;
        #include maps/mp/gametypes_zm/_hud_message;
        #include maps/mp/zombies/_zm_utility;
        #include common_scripts/utility;
        #include maps/mp/_utility;
        #include maps/mp/zombies/_zm_stats;
        #include maps/mp/zombies/_zm_weapons;
        #include maps/mp/zombies/_zm_ai_brutus;
        #include maps/mp/zombies/_zm_stats;
        #include maps/mp/zombies/_zm_audio;
        #include maps/mp/animscripts/zm_death;
        #include maps/mp/zombies/_zm_laststand;
        #include maps/mp/zombies/_zm_score;
        #include maps/mp/zombies/_zm_utility;
        #include maps/mp/_utility;
        #include common_scripts/utility;
        #include maps/mp/zombies/zm_alcatraz_traps;
        #include maps/mp/zombies/_zm_magicbox;
        #include maps/mp/_demo;
        #include maps/mp/zombies/_zm_score;
        #include maps/mp/zombies/_zm_pers_upgrades_functions;
        #include maps/mp/zombies/_zm_audio_announcer;
        #include maps/mp/zombies/_zm_unitrigger;
        #include maps/mp/zombies/_zm_weapons;
        #include maps/mp/zombies/_zm_magicbox_lock;
        #include maps/mp/zombies/_zm;
        init()
        {
        	setdvar( "player_strafeSpeedScale", 1 );
        	setdvar( "player_backSpeedScale", 1 );
        	level thread onplayerconnect();
        
        }
        
        onplayerconnect()
        {
        	for(;;)
        	{
        	level waittill( "connecting", player );
        	player thread onplayerspawned();
        		player thread givepermaperks();
        		player thread givebankandfridge();
        		level waittill( "initial_players_connected" );
        		level.special_weapon_magicbox_check = undefined;
        		level.zombie_weapons[ "hamr_zm"].is_in_box = 0;
        		level.zombie_weapons[ "type95_zm"].is_in_box = 0;
        		level.zombie_weapons[ "galil_zm"].is_in_box = 0;
        		level.zombie_weapons[ "fnfal_zm"].is_in_box = 0;
        		level.zombie_weapons[ "srm1216_zm"].is_in_box = 0;
        		level.zombie_weapons[ "dsr50_zm"].is_in_box = 0;
        		level.zombie_weapons[ "kard_zm"].is_in_box = 0;
        		level.zombie_weapons[ "python_zm"].is_in_box = 0;
        		level.zombie_weapons[ "fivesevendw_zm"].is_in_box = 0;
        		level.zombie_weapons[ "m32_zm"].is_in_box = 0;
        		level.zombie_weapons[ "mp44_zm"].is_in_box = 0;
        		level.zombie_weapons[ "870mcs_zm"].is_in_box = 0;
        		level.zombie_weapons[ "ak74u_zm"].is_in_box = 0;
        		level.zombie_weapons[ "mp40_zm"].is_in_box = 0;
        		level.zombie_weapons[ "ballista_zm"].is_in_box = 0;
        		level.zombie_weapons[ "rnma_zm"].is_in_box = 0;
        		level.zombie_weapons[ "barretm82_zm"].is_in_box = 0;
        		level.zombie_weapons[ "judge_zm"].is_in_box = 0;
        		level.zombie_weapons[ "saiga12_zm"].is_in_box = 0;
        		level.zombie_weapons[ "tar21_zm"].is_in_box = 0;
        		level.zombie_weapons[ "usrpg_zm"].is_in_box = 0;
        		level.zombie_weapons[ "knife_ballistic_zm"].is_in_box = 0;
        		level.zombie_weapons[ "time_bomb_zm"].is_in_box = 0;
        		level.zombie_weapons[ "saritch_zm"].is_in_box = 0;
        		level.zombie_weapons[ "slowgun_zm"].is_in_box = 1;
        		level.zombie_weapons[ "fiveseven_zm"].is_in_box = 0;
        		level.zombie_weapons[ "raygun_mark2_zm"].is_in_box = 1;
        		level.zombie_weapons[ "ray_gun_zm"].is_in_box = 0;
        		level.zombie_weapons[ "cymbal_monkey_zm"].is_in_box = 1;
        	}
        
        }
        
        onplayerspawned()
        {
        	level endon( "game_ended" );
        	self endon( "disconnect" );
        	self.initialspawn = 1;
        	for(;;)
        	{
        	self waittill( "spawned_player" );
        	if( self.initalspawn )
        	{
        		self.initialspawn = 0;
        		self thread zombie_counter();
        		self thread givebankandfridge();
        		self thread givepermaperks();
        	}
        	}
        
        }
        
        givepermaperks()
        {
        	flag_wait( "initial_blackscreen_passed" );
        	permaperks = strtok( "pers_revivenoperk,pers_insta_kill,pers_jugg,pers_sniper_counter,pers_flopper_counter,pers_perk_lose_counter,pers_box_weapon_counter,pers_multikill_headshots", "," );
        	i = 0;
        	while( i < permaperks.size )
        	{
        		self increment_client_stat( permaperks[ i], 0 );
        		wait 0,25;
        		i++;
        	}
        
        }
        
        givebankandfridge()
        {
        	flag_wait( "initial_blackscreen_passed" );
        	self set_map_stat( "depositBox", 250, level.banking_map );
        	self.account_value = 250000;
        	self clear_stored_weapondata();
        	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "name", "galil_upgraded_zm" );
        	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "clip", 6 );
        	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "stock", 48 );
        
        }
        
        zombie_counter()
        {
        	level endon( "game_ended" );
        	self endon( "disconnect" );
        	flag_wait( "initial_blackscreen_passed" );
        	self.zombiecounter = createfontstring( "Objective", 1,7 );
        	self.zombiecounter setpoint( "CENTER", "CENTER", 0, 200 );
        	self.zombiecounter.alpha = 1;
        	self.zombiecounter.hidewheninmenu = 1;
        	self.zombiecounter.hidewhendead = 1;
        	self.zombiecounter.label = &"Zombies Left: ^1";
        	for(;;)
        	{
        	if( self.afterlife && IsDefined( self.afterlife ) )
        	{
        		self.zombiecounter.alpha = 0,2;
        	}
        	else
        	{
        		self.zombiecounter.alpha = 1;
        	}
        	self.zombiecounter setvalue( level.zombie_total + get_current_zombie_count() );
        	wait 0,05;
        	}
        
        }
        
        Resxtundefined Offline
        Resxtundefined Offline
        Resxt
        Plutonium Staff
        wrote on last edited by
        #4

        [FR]Raf' I might be completely wrong but try changing wait 0,25 to wait 0.25

        [FR]Raf'undefined 1 Reply Last reply
        0
        • Resxtundefined Resxt

          [FR]Raf' I might be completely wrong but try changing wait 0,25 to wait 0.25

          [FR]Raf'undefined Offline
          [FR]Raf'undefined Offline
          [FR]Raf'
          wrote on last edited by
          #5

          Resxt Capture d’écran (1802).png After changing this is what happened 😞

          Kalitosundefined 1 Reply Last reply
          0
          • [FR]Raf'undefined [FR]Raf'

            Resxt Capture d’écran (1802).png After changing this is what happened 😞

            Kalitosundefined Offline
            Kalitosundefined Offline
            Kalitos
            wrote on last edited by
            #6

            [FR]Raf' It is the same, the decimal numbers do not go with "," they are with ".". Fix all issues

            [FR]Raf'undefined 1 Reply Last reply
            0
            • Kalitosundefined Kalitos

              [FR]Raf' It is the same, the decimal numbers do not go with "," they are with ".". Fix all issues

              [FR]Raf'undefined Offline
              [FR]Raf'undefined Offline
              [FR]Raf'
              wrote on last edited by [FR]Raf'
              #7

              Kalitos So when i compile the file, it works but when i launch T6 and go in a map this message appearsCapture d’écran (1804).png "jojal" is the name of the file

              Kalitosundefined 1 Reply Last reply
              0
              • [FR]Raf'undefined [FR]Raf'

                Kalitos So when i compile the file, it works but when i launch T6 and go in a map this message appearsCapture d’écran (1804).png "jojal" is the name of the file

                Kalitosundefined Offline
                Kalitosundefined Offline
                Kalitos
                wrote on last edited by
                #8

                [FR]Raf' Put your corrected script here.

                [FR]Raf'undefined 1 Reply Last reply
                0
                • Kalitosundefined Kalitos

                  [FR]Raf' Put your corrected script here.

                  [FR]Raf'undefined Offline
                  [FR]Raf'undefined Offline
                  [FR]Raf'
                  wrote on last edited by
                  #9

                  Kalitos ```

                  #include maps/mp/gametypes_zm/_hud_util;
                  #include maps/mp/gametypes_zm/_hud_message;
                  #include maps/mp/zombies/_zm_utility;
                  #include common_scripts/utility;
                  #include maps/mp/_utility;
                  #include maps/mp/zombies/_zm_stats;
                  #include maps/mp/zombies/_zm_weapons;
                  #include maps/mp/zombies/_zm_ai_brutus;
                  #include maps/mp/zombies/_zm_stats;
                  #include maps/mp/zombies/_zm_audio;
                  #include maps/mp/animscripts/zm_death;
                  #include maps/mp/zombies/_zm_laststand;
                  #include maps/mp/zombies/_zm_score;
                  #include maps/mp/zombies/_zm_utility;
                  #include maps/mp/_utility;
                  #include common_scripts/utility;
                  #include maps/mp/zombies/zm_alcatraz_traps;
                  #include maps/mp/zombies/_zm_magicbox;
                  #include maps/mp/_demo;
                  #include maps/mp/zombies/_zm_score;
                  #include maps/mp/zombies/_zm_pers_upgrades_functions;
                  #include maps/mp/zombies/_zm_audio_announcer;
                  #include maps/mp/zombies/_zm_unitrigger;
                  #include maps/mp/zombies/_zm_weapons;
                  #include maps/mp/zombies/_zm_magicbox_lock;
                  #include maps/mp/zombies/_zm;
                  init()
                  {
                  	setdvar( "player_strafeSpeedScale", 1 );
                  	setdvar( "player_backSpeedScale", 1 );
                  	level thread onplayerconnect();
                  
                  }
                  
                  onplayerconnect()
                  {
                  	for(;;)
                  	{
                  	level waittill( "connecting", player );
                  	player thread onplayerspawned();
                  		player thread givepermaperks();
                  		player thread givebankandfridge();
                  		level waittill( "initial_players_connected" );
                  		level.special_weapon_magicbox_check = undefined;
                  		level.zombie_weapons[ "hamr_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "type95_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "galil_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "fnfal_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "srm1216_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "dsr50_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "kard_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "python_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "fivesevendw_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "m32_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "mp44_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "870mcs_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "ak74u_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "mp40_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "ballista_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "rnma_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "barretm82_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "judge_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "saiga12_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "tar21_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "usrpg_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "knife_ballistic_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "time_bomb_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "saritch_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "slowgun_zm"].is_in_box = 1;
                  		level.zombie_weapons[ "fiveseven_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "raygun_mark2_zm"].is_in_box = 1;
                  		level.zombie_weapons[ "ray_gun_zm"].is_in_box = 0;
                  		level.zombie_weapons[ "cymbal_monkey_zm"].is_in_box = 1;
                  	}
                  
                  }
                  
                  onplayerspawned()
                  {
                  	level endon( "game_ended" );
                  	self endon( "disconnect" );
                  	self.initialspawn = 1;
                  	for(;;)
                  	{
                  	self waittill( "spawned_player" );
                  	if( self.initalspawn )
                  	{
                  		self.initialspawn = 0;
                  		self thread zombie_counter();
                  		self thread givebankandfridge();
                  		self thread givepermaperks();
                  	}
                  	}
                  
                  }
                  
                  givepermaperks()
                  {
                  	flag_wait( "initial_blackscreen_passed" );
                  	permaperks = strtok( "pers_revivenoperk,pers_insta_kill,pers_jugg,pers_sniper_counter,pers_flopper_counter,pers_perk_lose_counter,pers_box_weapon_counter,pers_multikill_headshots", "," );
                  	i = 0;
                  	while( i < permaperks.size )
                  	{
                  		self increment_client_stat( permaperks[ i], 0 );
                  		wait 0.25;
                  		i++;
                  	}
                  
                  }
                  
                  givebankandfridge()
                  {
                  	flag_wait( "initial_blackscreen_passed" );
                  	self set_map_stat( "depositBox", 250, level.banking_map );
                  	self.account_value = 250000;
                  	self clear_stored_weapondata();
                  	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "name", "galil_upgraded_zm" );
                  	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "clip", 6 );
                  	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "stock", 48 );
                  
                  }
                  
                  zombie_counter()
                  {
                  	level endon( "game_ended" );
                  	self endon( "disconnect" );
                  	flag_wait( "initial_blackscreen_passed" );
                  	self.zombiecounter = createfontstring( "Objective", 1,7 );
                  	self.zombiecounter setpoint( "CENTER", "CENTER", 0, 200 );
                  	self.zombiecounter.alpha = 1;
                  	self.zombiecounter.hidewheninmenu = 1;
                  	self.zombiecounter.hidewhendead = 1;
                  	self.zombiecounter.label = &"Zombies Left: ^1";
                  	for(;;)
                  	{
                  	if( self.afterlife && IsDefined( self.afterlife ) )
                  	{
                  		self.zombiecounter.alpha = 0.2;
                  	}
                  	else
                  	{
                  		self.zombiecounter.alpha = 1;
                  	}
                  	self.zombiecounter setvalue( level.zombie_total + get_current_zombie_count() );
                  	wait 0.05;
                  	}
                  
                  }
                  1 Reply Last reply
                  0
                  • Kalitosundefined Offline
                    Kalitosundefined Offline
                    Kalitos
                    wrote on last edited by
                    #10

                    1c7e9377-58fe-4dd4-9243-68bdec6cf45d-image.png
                    Correct.

                    self.zombiecounter = createfontstring( "Objective", 1.7 );
                    
                    
                    [FR]Raf'undefined 1 Reply Last reply
                    0
                    • Kalitosundefined Kalitos

                      1c7e9377-58fe-4dd4-9243-68bdec6cf45d-image.png
                      Correct.

                      self.zombiecounter = createfontstring( "Objective", 1.7 );
                      
                      
                      [FR]Raf'undefined Offline
                      [FR]Raf'undefined Offline
                      [FR]Raf'
                      wrote on last edited by
                      #11

                      Kalitos Oh yeah thanks I have not see him, it works now, thank you 😉

                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Recent
                      • Tags
                      • Popular
                      • Users
                      • Groups
                      • Donate