HD Origins [ZM] (upscaled x4)
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AdrX003 No, there is a 32 bit limit for these textures because the game is coded in 32 bit.
there is no way to change it.
well unless you are a super hacker that can edit the game engine lul -
@RealBoneCrusher yeah that was pretty much what i was trying to say, what if plutonium find a way were we can replace models in game just like we can do with textures and scripts, just dragging the file to a folder
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AdrX003 well we could upscale it another time but then it will give 64 bit error. and every game deals with that
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How do I install this?
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Homy go to your plutonium folder the go storage/t6/images and drop the .IWI files there
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@Tentha lol
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@Tentha well almost everyone has got it working so its probably your pc
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@Tentha your game
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Did you know that I don't use any texture larger than 2048x ?
I Know that it can make the game crash, so I never use it and I don't really recommend to use a texture having a greater resolution than 2048x2048 honestlyEven a greater texture might cause that.
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LKurama indeed, quality>size in general
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AdrX003 I made Kino der toten HD too and there is a 200 (50+ hours of game) with no crashes.
the game already has some 4k textures, your point makes no sense -
@CrusherBone and ascension round 244 wr of 70 hours was played in 4k as well
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@CrusherBone ye i also play BO1 Renaissance with everything in 4K and never had problems with it but i did a test recently by changing all of the textures to 2k and saw no like difference, im kinda just saying that on my experience theres a limit were it just doesnt need to be bigger
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@CrusherBone I don't think 4k textures are useful honeslty
I don't really play CoD Zombies for high res textures that you will see once or twice per game, I don't have a lot of time for that.But your work can be applauded though
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LKurama they are not meant for casuals, they are for people who grind the game a lot and go for a wr of reset, or do a lot of restarts for a good round speedrun or easter egg speedrun.
Thanks tho