Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [Zombies] Bo2 Trials System

[Release] [Zombies] Bo2 Trials System

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2gscgsc scriptmoddingzombies
22 Posts 12 Posters 10.9k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • MisterX2003undefined Offline
    MisterX2003undefined Offline
    MisterX2003
    wrote on last edited by
    #11

    oh and 8 player support

    1 Reply Last reply
    0
    • MisterX2003undefined MisterX2003

      How does one customize it?
      Just edit the gsc file themselves? no config?
      also may I suggest a round based or time based trials system if possible?

      ZECxR3ap3rundefined Offline
      ZECxR3ap3rundefined Offline
      ZECxR3ap3r
      Contributor Banned
      wrote on last edited by
      #12

      MisterX2003 Hey if you want to Customize the Trials you have to edit the gsc file, ive tried my best to make it as user friendly as possible & time based trials are already in that gsc, oh and i forgot to add it to the feature list the trials got already 8 player support the first podium is for player 1 and 5, second podium for player 2 and 6 etc

      MisterX2003undefined 1 Reply Last reply
      0
      • Xerxesundefined Offline
        Xerxesundefined Offline
        Xerxes
        Plutonium Staff
        wrote on last edited by
        #13

        Nice release, I just went briefly through the GSC and you could simplify customization by using method pointers instead of a big switch. That would allow to add custom challenges by just calling AddReward from a different GSC file and would also allow you to pack map specific challenges into their own GSC files inside the map specific folders so their are only loaded on their own maps.

        ZECxR3ap3rundefined 1 Reply Last reply
        1
        • Xerxesundefined Xerxes

          Nice release, I just went briefly through the GSC and you could simplify customization by using method pointers instead of a big switch. That would allow to add custom challenges by just calling AddReward from a different GSC file and would also allow you to pack map specific challenges into their own GSC files inside the map specific folders so their are only loaded on their own maps.

          ZECxR3ap3rundefined Offline
          ZECxR3ap3rundefined Offline
          ZECxR3ap3r
          Contributor Banned
          wrote on last edited by
          #14

          Xerxes thanks for the suggestion ^^ gonna add that method to the next update then 🙂

          1 Reply Last reply
          0
          • ZECxR3ap3rundefined ZECxR3ap3r

            MisterX2003 Hey if you want to Customize the Trials you have to edit the gsc file, ive tried my best to make it as user friendly as possible & time based trials are already in that gsc, oh and i forgot to add it to the feature list the trials got already 8 player support the first podium is for player 1 and 5, second podium for player 2 and 6 etc

            MisterX2003undefined Offline
            MisterX2003undefined Offline
            MisterX2003
            wrote on last edited by
            #15

            ZECxR3ap3r sorry I meant say give everyone a trial every X rounds or every X (time interval)

            ZECxR3ap3rundefined 1 Reply Last reply
            0
            • MisterX2003undefined MisterX2003

              ZECxR3ap3r sorry I meant say give everyone a trial every X rounds or every X (time interval)

              ZECxR3ap3rundefined Offline
              ZECxR3ap3rundefined Offline
              ZECxR3ap3r
              Contributor Banned
              wrote on last edited by
              #16

              MisterX2003 Yep i understand now, well im working on something pretty similair to that at the moment, but i cant tell when its done, probably in like a week or 2 🙂

              MisterX2003undefined 1 Reply Last reply
              0
              • ZECxR3ap3rundefined ZECxR3ap3r

                MisterX2003 Yep i understand now, well im working on something pretty similair to that at the moment, but i cant tell when its done, probably in like a week or 2 🙂

                MisterX2003undefined Offline
                MisterX2003undefined Offline
                MisterX2003
                wrote on last edited by
                #17

                ZECxR3ap3r you're the best bro, sick mod

                1 Reply Last reply
                0
                • ZECxR3ap3rundefined ZECxR3ap3r

                  Trials System for Black Ops 2 Zombies

                  Preview

                  Preview
                  All GitHub releases Version

                  Features

                  🎲 25 Random and unique challenges

                  🎁 Earn up to 30 rewards across 4 tiers

                  🔮 Upgrade your tier to get better rewards

                  🚌 Wide map support including survival maps

                  ⚖️ Personal reward podium for each player

                  ⚡ Server and client compatible

                  🛠️ Fully customizable and expandable

                  👀 Supports up to 8 players (split between 4 reward podiums)

                  ⭐ Description

                  The popular Trials & Rewards system is now available for Black Ops 2 Zombies!

                  Known from Black Ops Cold War, Black Ops 4 IX (Challenge Banners), Ancient Evil (Tributes to Apollo) and some Black Ops 3 maps, you can now complete challenges and receive in-game rewards. The more and faster you complete challenges, the higher the tier and chance for a better reward.

                  • Each map has both general and map-specific challenges and rewards
                  • Challenges are either counter or time based (between 1:30 and 2 minutes)
                  • Challenges and rewards (per tier) are randomly selected and can naturally repeat per match
                  • Each player must improve their own progress independently to increase their reward tier
                  • A currently running challenge, however, is the same for every player

                  Note

                  This mod is technically in beta and might still have some bugs. We therefore ask and hope that you report any problems either on the Plutonium Forum, on Discord or as a GitHub issue.

                  Known issues
                  • Problems may occur along with other mods or GSC scripts
                  • The 3rd weapon slot (Mule Kick) is currently ignored when giving rewards

                  🧩 Installation

                  Step 1

                  • Download the compiled file or compile the main.gsc on your own with a GSC compiler

                  Step 2

                  • Move the file into the following folder on your computer: %localappdata%\Plutonium\storage\t6\scripts\zm\
                  • In case of problems or error messages, create any folders that do not exist

                  Tip: Copy the path, press Win + R and paste the path into the box to quickly open the folder

                  Step 3

                  • Start your game or server and have fun! 😉
                  • Still need help or having problems? Read the forum topic

                  🗺️ Supported Maps

                  • Mob of the Dead (Rooftop 4 Electric Chairs & Trap Activate Model on the Wall)
                  • Nuketown (Spawn Room Yellow House 4 Mannequins & Teddy)
                  • Buried (Church Top)
                  • Die Rise (Second Building near MP5 Wallbuy 4 Lion Statues & Teddy)
                  • Origins (Generator 3, 4 Challenge Chests)
                  • Green Run
                    • TranZit (Town)
                    • Town
                    • Farm
                    • Bus Station

                  🔗 Links

                  • GitHub Repo
                  • Download compiled version
                  • Download source code
                  • Download GSC compiler
                  • Created by ZECxR3ap3r
                  Avena_Samundefined Offline
                  Avena_Samundefined Offline
                  Avena_Sam
                  wrote on last edited by
                  #18

                  ZECxR3ap3r the best script

                  ZECxR3ap3rundefined 1 Reply Last reply
                  1
                  • Avena_Samundefined Avena_Sam

                    ZECxR3ap3r the best script

                    ZECxR3ap3rundefined Offline
                    ZECxR3ap3rundefined Offline
                    ZECxR3ap3r
                    Contributor Banned
                    wrote on last edited by
                    #19

                    Avena_Sam 😍 thanks

                    1 Reply Last reply
                    1
                    • ZECxR3ap3rundefined Offline
                      ZECxR3ap3rundefined Offline
                      ZECxR3ap3r
                      Contributor Banned
                      wrote on last edited by
                      #20

                      Version 1.0.1 is Now Live 👀

                      • Share Function Added
                      • Mule Kick 3rd weapon Bug Fix
                      • Buried Fx Rotation Bug Fix
                      • Added 10 New Challenges
                      1 Reply Last reply
                      2
                      • A Former User? Offline
                        A Former User? Offline
                        A Former User
                        wrote on last edited by
                        #21

                        👀

                        1 Reply Last reply
                        0
                        • _shiro_foxy_undefined Offline
                          _shiro_foxy_undefined Offline
                          _shiro_foxy_
                          wrote on last edited by
                          #22

                          How do I use it? I have it in the scripts folder but nothing appears in tranzit, and in town survival neither.

                          1 Reply Last reply
                          0
                          • GhostRider0125undefined GhostRider0125 referenced this topic on
                          • GhostRider0125undefined GhostRider0125 referenced this topic on
                          • GhostRider0125undefined GhostRider0125 referenced this topic on
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • 1
                          • 2
                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Donate