ZM - Script usefull
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Naomi_ How to put the INSPECT WPN key:
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Hook1234 fuego alternativo en Combate y te vas donde dice Interactuar y abajo de usar dice fuego alternativo le das en cualquier letra y ya estarias inspeccionando el arma
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Mr.MaPSaBino Sos magico
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"acid and fan trap timer" patch crashes after 1300 fan trap uses
https://twitter.com/zapuued/status/1470032331662630920?s=20
(i was testing with macro) -
Naomi_ once an hour passes, the round timer is too far right and the seconds get partially cut off. Is there any way to fix this?
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can someone make another download link with media fire or github? mega won't let me download because of its stupid download limit policy
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Sorex was about to ask that too, im learning alot from the sources i can find (with alot of ideas to do but not doing anything cuz it would be just copy-pastes of alot of gsc found throuout the forum)
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Naomi_ Hi, so I followed the instructions exactly as described and when I start a solo game the timer doesn't show up. I only dropped that file in the scripts folder cause that's all I wanted but it isn't displaying in game. Is their a console command to enable it or should it automatically be enabled once I spawn in? Here is my exact file path.
pluto_t6_full_game>storage>t6>scripts>zm.
Please get back to me ASAP. thanks
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CJ Panza Whooo The path is localappdata/Plutonium/storage/t6/scripts/zm.
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Where can I find the source code for these scripts? I'd like to edit the uncompiled versions of these .gsc's
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dawged im sorry, i didnt post the uncompiled version but you can use cerberus repo master for decompile it
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send the source code.
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The inspect wpn button is literally same as alt fire button, if you press that button on origins with having upgraded staff, you cannot access the powerful reviver weapon...
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Rise166 Yup, but this button is litteraly the only one you can use, cuz he is the most useless comparate to the others
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Naomi_ would it be possible for the inspect weapon animation to play when switching weapons? If it's possible I think it would be more convenient than having to use the alt-fire key
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Naomi_ is there a way to make the default fov for the movement and visual script to 65 instead of 100
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