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[Release] Hight jump zone

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  • S3VDITOundefined S3VDITO

    I wrote a small script to diversify the infection server 😃
    At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

    Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

    Script can be work on dedicate server/private match

    https://www.youtube.com/watch?v=7v5MURmKecM

    global dev_mode = false;
    
    global jump_zones = [];
    level.onNotify("prematch_done", fun(arguments) {
    	switch(gsc.getDvar("mapname")) {
    	    case("mp_paris") {
    			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
    			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
            break;
    		}
    	}
    });
    
    level.onNotify("connected", fun(arguments) {
    	var player = arguments[0];
    	var distance = 0;
    	player.notifyOnPlayerCommand("jump_action", "+activate");
    	
    	player.onNotify("jump_action", fun[player](arguments) {
    		if(dev_mode) { 
    			print(player.getOrigin());
    			print(player.getPlayerAngles());
    		}
    		
    		for(var index = 0; index < size(jump_zones); ++index) {
    			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
    				
    				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
    				// pluto-framework can fix it(pluto-framework can handling damage)
    				
    				player.setVelocity(jump_zones[index].get("impulse"));
    				player.iPrintLnBold("I belive, i can fly");
    				break;
    			}
    		}
    	})
    });
    
    def createJumpZone(position, impulse) {
    	var zone = gsc.spawn("script_model", position);
    	zone.setModel("weapon_c4_bombsquad");
    	zone.setCursorHint("HINT_NOICON");
    	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
    	zone.makeUsable();
    	zone.set("impulse", impulse);
    	
    	jump_zones.push_back_ref(zone);
    	
    	return zone;
    }
    

    How to install:
    jump.chai
    send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

    How to get pos:

    global dev_mode = false; // change false to true
    

    use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

    How to add new maps:
    find it:

    	switch(gsc.getDvar("mapname")) {
    	    case("mp_paris") {
    			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
    			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
            break;
    		}
    

    and add new case (this is example):

    case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
    
    // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
    // jump_impulse is vector3 [X, Y, Z]
    createJumpZone(origin, jump_impulse);
    
    TTV_WIZEQCundefined Offline
    TTV_WIZEQCundefined Offline
    TTV_WIZEQC
    Contributor
    wrote on last edited by
    #12

    S3VDITO all working good for me i have custom a map with like 7 tp and 1 jump now i need to know how can i create like a wall or a floor

    S3VDITOundefined 1 Reply Last reply
    0
    • TTV_WIZEQCundefined TTV_WIZEQC

      S3VDITO all working good for me i have custom a map with like 7 tp and 1 jump now i need to know how can i create like a wall or a floor

      S3VDITOundefined Offline
      S3VDITOundefined Offline
      S3VDITO
      wrote on last edited by
      #13

      TTV_WIZEQC
      I try make it, but

      FragsAreUsundefined 1 Reply Last reply
      0
      • S3VDITOundefined S3VDITO

        TTV_WIZEQC
        I try make it, but

        FragsAreUsundefined Offline
        FragsAreUsundefined Offline
        FragsAreUs
        Plutonium Staff
        wrote on last edited by
        #14

        S3VDITO well dont worry here soon there will be actual gsc support for mw3 but you have to give it some time af3b27fe-2ec3-4f3e-9b61-a5b1cb718d6e-image.png

        1 Reply Last reply
        1
        • Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes
          Plutonium Staff
          wrote on last edited by
          #15

          384735fd-d7e4-4be5-bd47-ddbfa32d819e-grafik.png

          soonâ„¢

          You can already start working on your GSC skills.

          toastyundefined 1 Reply Last reply
          2
          • Xerxesundefined Xerxes

            384735fd-d7e4-4be5-bd47-ddbfa32d819e-grafik.png

            soonâ„¢

            You can already start working on your GSC skills.

            toastyundefined Offline
            toastyundefined Offline
            toasty
            wrote on last edited by
            #16

            Xerxes early access? 🥺

            1 Reply Last reply
            0
            • Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes
              Plutonium Staff
              wrote on last edited by
              #17

              Everything that is needed to recreate that screenshot is public.
              Just don't expect anyone to spoonfeed or even attempt to help you.

              1 Reply Last reply
              0
              • S3VDITOundefined S3VDITO

                I wrote a small script to diversify the infection server 😃
                At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

                Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

                Script can be work on dedicate server/private match

                https://www.youtube.com/watch?v=7v5MURmKecM

                global dev_mode = false;
                
                global jump_zones = [];
                level.onNotify("prematch_done", fun(arguments) {
                	switch(gsc.getDvar("mapname")) {
                	    case("mp_paris") {
                			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                        break;
                		}
                	}
                });
                
                level.onNotify("connected", fun(arguments) {
                	var player = arguments[0];
                	var distance = 0;
                	player.notifyOnPlayerCommand("jump_action", "+activate");
                	
                	player.onNotify("jump_action", fun[player](arguments) {
                		if(dev_mode) { 
                			print(player.getOrigin());
                			print(player.getPlayerAngles());
                		}
                		
                		for(var index = 0; index < size(jump_zones); ++index) {
                			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
                				
                				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
                				// pluto-framework can fix it(pluto-framework can handling damage)
                				
                				player.setVelocity(jump_zones[index].get("impulse"));
                				player.iPrintLnBold("I belive, i can fly");
                				break;
                			}
                		}
                	})
                });
                
                def createJumpZone(position, impulse) {
                	var zone = gsc.spawn("script_model", position);
                	zone.setModel("weapon_c4_bombsquad");
                	zone.setCursorHint("HINT_NOICON");
                	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
                	zone.makeUsable();
                	zone.set("impulse", impulse);
                	
                	jump_zones.push_back_ref(zone);
                	
                	return zone;
                }
                

                How to install:
                jump.chai
                send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

                How to get pos:

                global dev_mode = false; // change false to true
                

                use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                How to add new maps:
                find it:

                	switch(gsc.getDvar("mapname")) {
                	    case("mp_paris") {
                			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                        break;
                		}
                

                and add new case (this is example):

                case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
                
                // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
                // jump_impulse is vector3 [X, Y, Z]
                createJumpZone(origin, jump_impulse);
                
                ryhundefined Offline
                ryhundefined Offline
                ryh
                wrote on last edited by
                #18
                This post is deleted!
                1 Reply Last reply
                0
                • FragsAreUsundefined Offline
                  FragsAreUsundefined Offline
                  FragsAreUs
                  Plutonium Staff
                  wrote on last edited by
                  #19

                  as of right now chi has been removed from mw3 that is why its not working we now have everything running under gsc

                  ryhundefined 1 Reply Last reply
                  0
                  • FragsAreUsundefined FragsAreUs

                    as of right now chi has been removed from mw3 that is why its not working we now have everything running under gsc

                    ryhundefined Offline
                    ryhundefined Offline
                    ryh
                    wrote on last edited by
                    #20

                    FragsAreUs so how would I put the chai script into a gsc language? I’m new to scripting....

                    1 Reply Last reply
                    0
                    • MisterX2003undefined Offline
                      MisterX2003undefined Offline
                      MisterX2003
                      wrote on last edited by
                      #21
                      This post is deleted!
                      1 Reply Last reply
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