[Support] Slides
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does anyone have a script for slides?
the one im using doesnt work and acts like a bounce
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Jax I'm looking for slides as well
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Can someone explain what "slides" are. Im assuming its not the same has the powerslide in Black Ops III.
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Drgn slide is where you knife care package and it throws you across the air
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figures the trickshotting community would call getting thrown into the air a "slide"
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Flater That is the worst name for this "glitch." Idk how its performed. You can probably just remake it in GSC.
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Drgn It is named from other games, and he asked for help, not for your input on the name...
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frosty I just told him he could do it with GSC and you could too. Its not difficult to learn how to do GSC yourself instead of leeching off others; quit waiting for someone to post a full script for you to copy paste and do it youself.
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Drgn "quit waiting for someone to post a full script for you to copy and paste and do it yourself"
lmao i never said that, I also help out a lot of people starting off their trickshot servers calm down lmaoAgain. He asked for the script, he didnt ask for your input...
This is the BO2 Modding chat, he has every right to ask for a script in here -
true, but I found a script already
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Jax are you able to sen me that script my discord is Kuxqi#0461
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Emosewaj just other cod games, where you would , knife, and pull out your tomohawk immediately and it would launch you up in the air
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Hello, I don't know if the topic is about sliding in bo2 I have this code taken from chatGPT, in order to be able to slide in bo2, if there is any expert in GCS code, you can compile the code or something like that. I use Google translator. this is the code:
// Declare the "isSliding" variable before the "playerSlide()" function
int isSliding;// Define the function "playerSlide()"
playerSlide()
{
if ( isButtonPressed( "goprone_button" ) && self.velocity[2] < 0.1 )
{
isSliding = true;
self setplayerstance( "prone" );
self setOrigin( self.origin + ( 0, 0, -20 ) );
self setVelocity( ( anglestoforward( self.angles ) * 350 ) );
}
else if ( isSliding )
{
isSliding = false;
self setplayerstance( "stand" );
self setOrigin( self.origin + ( 0, 0, 20 ) );
self setVelocity( ( anglestoforward( self.angles ) * 200 ) );
}
}Thank you for your time.![alt text](![image url](image url))