[RELEASE] Modern Warfare III Mapvote
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Plutonium IW5 Mapvote
Developed by @DoktorSAS
Special thanks to @KeyZHostHDCopy for the materials and the .iwi
- Requirements
- How to setup the mapvote step by step
- How to add custom maps to the mapvote list
Preview
Requirements
- The script can only run on Server, It will not work in private games.
- Server must be hosted on Plutonium client, the script works only on Plutonium client.
How to setup the mapvote step by step
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Compile the mod with the zonetool
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Copy the Compiled mod.ff file in your Directory %localappdata%\Plutonium\storage\iw5\mods\YOURMODNAME (Exemple: ..\mods\mapvote, ..\mods\funserver)
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Create the .iwd file with .iwi images in the images folder and put in in your Directory %localappdata%\Plutonium\storage\iw5\mods\YOURMODNAME (Exemple: ..\mods\mapvote, ..\mods\funserver)
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Copy the Content of the mapvote.cfg in your .cfg (Exemple: server.cfg, dedicated_mp.cfg, dedicated.cfg, etc ) file that manages the Server.
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Edit the Dvars to setup the Server, many Dvars are only for Aesthetic Parameters.
- set the Dvar mv_maps to decide the maps that will be shown in mapvote, Example:
- set mv_maps "mp_favela mp_rust mp_terminal_cls mp_alpha mp_bootleg mp_bravo mp_carbon mp_dome mp_exchange mp_hardhat mp_interchange mp_lambeth mp_mogadishu mp_paris mp_plaza2 mp_radar mp_seatown mp_underground mp_village"
- set the dvar mv_enable to 1 if you want have it active on your server.
- If you want random gametypes you have to set the dvar mv_gametypefiles specifying the gametype .dsr file name. Exemple:
- set mv_gametypefiles "TDM_default@FFA_default@SD_default@GG_default"
- to specify the gamemode name you need also to the fine the gamemode name by editing the dvar mv_gametypenames
- set mv_gametypenames "Team Deathmatch@Free for all@Search & Destroy@Gungame"
mv_gametypefiles and mv_gametypenames must have the same number of @ symbols. The elements on mv_gametypefiles
are linked to the element in mv_gametypenames - set the Dvar mv_maps to decide the maps that will be shown in mapvote, Example:
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Copy the mapvote.gsc and put it %localappdata%\Plutonium\storage\iw5\scripts\
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Run the Server and have fun. Done!
How to add custom maps to the mapvote list
- Create a new material file for the preview
- Add the preview iwi file in the mapvote.iwd
- Edit the case in the getmapname function in mapvote.gsc to add the conversion from mp_mapname to MAPNAME (Like mp_minecraft -> MINECRAFT)
- Rebuild the mod with zonetool
- Put the mod.ff and the mapvote.iwd in your mods/modfolder (Like mods/mapvote) in your %localappdata%\Plutonium\storage\iw5\mods\
Download
Download a available on my github page here
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Looks good can't wait for it to be done
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Plutonium IW5 Mapvote new
Its now released to the public. Thanks to S&R servers i find out some issue related to custom maps and i got it fix before release.
Any issue?
If you find any issue with the mapvote on the github page there is a section related to the issue. So feel free to use it to keep the mapvote working as intended. Is possibile to use it also for suggestions.
Issue page: https://github.com/DoktorSAS/PlutoniumIW5Mapvote/issues
Or if you are a modder you can contribute directly to the project.
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Looks very similar to UzD Gaza vote map on MW2, very nice tho. Shame it only works in a mod
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Yes it look similar because i try to replicate his menu design. Is the most iconic iw4 menu and fit well also on iw5.
The code is way more different then his code but the design idea is the same.
Its not a shame that only work in a mod, also his menu work in a mod because the clients need the .menu files on the client to work.
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I have never touched Plutonium until today and so there is a lot of things that don't seem very clear to me.
The instructions seem to be great for people who already have a great understand of how to install these mods/plugins.
I have followed all the instructions and the problem I have is the commands UI showing up instead of the custom map voting UI. The voting seems to work, so this means that I may have incorrectly done step 2 or 3.
Inside of the mods folder, i have created a "mapvote" folder. Inside, there is "mod.ff", and a "mapvote.iwd". I have pasted the images folder with the iwi previews inside the iwd.
I do not know specifically what I did wrong as the instructions are not very clear. Any help appreciated
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V_Champion If the ui change it mean that you did not load the mod.
So your fs_game dvar is not set to mods/mapvote in your case