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  3. Are there any scripts for removing the death barriers in Zombies?

Are there any scripts for removing the death barriers in Zombies?

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  • AmbassadorLaZerundefined Offline
    AmbassadorLaZerundefined Offline
    AmbassadorLaZer
    wrote on last edited by
    #1

    I'm wondering if there are any scripts that remove the death barriers in Zombies, I don't wanna noclip out of the map and die.

    Also, if there's a script for removing them how can I use the script?

    Thanks!

    JezuzLizardundefined 1 Reply Last reply
    0
    • AmbassadorLaZerundefined AmbassadorLaZer

      I'm wondering if there are any scripts that remove the death barriers in Zombies, I don't wanna noclip out of the map and die.

      Also, if there's a script for removing them how can I use the script?

      Thanks!

      JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      AmbassadorLaZer

      init()
      {
           level.player_out_of_playable_area_monitor = false;
      }
      
      containedepundefined 1 Reply Last reply
      2
      • AmbassadorLaZerundefined Offline
        AmbassadorLaZerundefined Offline
        AmbassadorLaZer
        wrote on last edited by AmbassadorLaZer
        #3

        Thank you so much! Also, I found out how to use scripts.

        1 Reply Last reply
        0
        • Wook13_88undefined Offline
          Wook13_88undefined Offline
          Wook13_88
          wrote on last edited by
          #4

          where do i put that writing?

          Resxtundefined 1 Reply Last reply
          0
          • Wook13_88undefined Wook13_88

            where do i put that writing?

            Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #5

            Wook13_88 in a gsc file
            https://plutonium.pw/docs/modding/loading-mods/#t6

            1 Reply Last reply
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            • stabbygirl275undefined Offline
              stabbygirl275undefined Offline
              stabbygirl275
              wrote on last edited by
              #6

              the script didnt work for me for some reason

              1 Reply Last reply
              0
              • JezuzLizardundefined JezuzLizard

                AmbassadorLaZer

                init()
                {
                     level.player_out_of_playable_area_monitor = false;
                }
                
                containedepundefined Offline
                containedepundefined Offline
                containedep
                wrote last edited by
                #7

                JezuzLizard works really well but you put that gsc file into storage>t6>scripts>zm

                1 Reply Last reply
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