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Couldn't load image "sun_flare"

Scheduled Pinned Locked Moved WAW Client Support
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  • WDstrangerundefined Offline
    WDstrangerundefined Offline
    WDstranger
    wrote on last edited by
    #1

    ----- Initializing Renderer ----
    execing ragdoll.cfg from disk
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    ...succeeded.
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Shader model 2.0 code path is available.
    Shader model 3.0 code path is available.
    Using Shader model 3.0 code path because it is the best available path on this hardware.
    Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Using 4x anti-aliasing
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Database: Assets Sync Started
    Database: Assets Sync Finished
    Loading fastfile code_post_gfx
    Loading fastfile ui
    Loading fastfile localized_common
    Loading fastfile common
    Loading fastfile patch
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    DirectX reports 128 MB of video memory and 4016 MB of available texture memory.
    Using video memory size to cap used texture memory at 112 MB.
    Texture detail is set automatically.
    Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
    Loading fastfile 'code_post_gfx'
    used 1.13 MB memory in DB alloc
    Waited 29 msec for asset '$white' of type 'image'.
    Waited 0 msec for asset '$black' of type 'image'.
    Waited 0 msec for asset '$blank' of type 'image'.
    Waited 0 msec for asset '$gray' of type 'image'.
    Waited 0 msec for asset '$identitynormalmap' of type 'image'.
    Waited 8 msec for asset '$default' of type 'material'.
    Waited 1 msec for asset '$additive' of type 'material'.
    Waited 0 msec for asset '$line' of type 'material'.
    ERROR: image 'images/sun_flare.iwi' is truncated

    Couldn't load image 'sun_flare'

    this is the error i get when i boot up the game, yes i did try to repair and it didn't work neither did reinstalling the whole game

    can someone please help me?

    "Call of duty : World at war"

    Dss0undefined 1 Reply Last reply
    0
    • WDstrangerundefined WDstranger

      ----- Initializing Renderer ----
      execing ragdoll.cfg from disk
      ----- Client Initialization -----
      ----- Client Initialization Complete -----
      Trying SMP acceleration...
      ...succeeded.
      ----- R_Init -----
      Getting Direct3D 9 interface...
      Pixel shader version is 3.0
      Vertex shader version is 3.0
      Shader model 2.0 code path is available.
      Shader model 3.0 code path is available.
      Using Shader model 3.0 code path because it is the best available path on this hardware.
      Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
      Game window successfully created.
      Using 4x anti-aliasing
      Creating Direct3D device...
      Com_TouchMemory: 0 msec. Using sum: 0
      Database: Assets Sync Started
      Database: Assets Sync Finished
      Loading fastfile code_post_gfx
      Loading fastfile ui
      Loading fastfile localized_common
      Loading fastfile common
      Loading fastfile patch
      Initializing render targets...
      Requested frame buffer to be 24-bit color with 8-bit alpha
      DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
      Initializing static model cache...
      Initializing dynamic buffers...
      Initializing particle cloud buffer...
      Creating Direct3D queries...
      Setting initial state...
      DirectX reports 128 MB of video memory and 4016 MB of available texture memory.
      Using video memory size to cap used texture memory at 112 MB.
      Texture detail is set automatically.
      Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
      Loading fastfile 'code_post_gfx'
      used 1.13 MB memory in DB alloc
      Waited 29 msec for asset '$white' of type 'image'.
      Waited 0 msec for asset '$black' of type 'image'.
      Waited 0 msec for asset '$blank' of type 'image'.
      Waited 0 msec for asset '$gray' of type 'image'.
      Waited 0 msec for asset '$identitynormalmap' of type 'image'.
      Waited 8 msec for asset '$default' of type 'material'.
      Waited 1 msec for asset '$additive' of type 'material'.
      Waited 0 msec for asset '$line' of type 'material'.
      ERROR: image 'images/sun_flare.iwi' is truncated

      Couldn't load image 'sun_flare'

      this is the error i get when i boot up the game, yes i did try to repair and it didn't work neither did reinstalling the whole game

      can someone please help me?

      "Call of duty : World at war"

      Dss0undefined Offline
      Dss0undefined Offline
      Dss0
      Plutonium Staff
      wrote on last edited by
      #2

      WDstranger can you post a screenshot of the contents of the "main" folder in your game folder?

      1 Reply Last reply
      0
      • WDstrangerundefined Offline
        WDstrangerundefined Offline
        WDstranger
        wrote on last edited by
        #3

        Capture d’écran 2022-06-20 211447.png Capture d’écran 2022-06-20 211425.png

        Those are the files

        1 Reply Last reply
        0
        • WDstrangerundefined Offline
          WDstrangerundefined Offline
          WDstranger
          wrote on last edited by
          #4

          3184a843-eb1b-49c9-a639-1ee43b490336-image.png

          1 Reply Last reply
          0
          • WDstrangerundefined Offline
            WDstrangerundefined Offline
            WDstranger
            wrote on last edited by
            #5

            59d5ce67-f89b-4a4d-a835-e3e8cc89d625-image.png

            Dss0undefined 1 Reply Last reply
            0
            • WDstrangerundefined WDstranger

              59d5ce67-f89b-4a4d-a835-e3e8cc89d625-image.png

              Dss0undefined Offline
              Dss0undefined Offline
              Dss0
              Plutonium Staff
              wrote on last edited by
              #6

              WDstranger those are not world at war files, there are some files in there that waw doesn't come with and they all are different sizes than what they should be.. did you use pluto_t4_full_game?

              1 Reply Last reply
              0
              • WDstrangerundefined Offline
                WDstrangerundefined Offline
                WDstranger
                wrote on last edited by
                #7

                i'm pretty sure i did. but i may have messed something up while installing the game

                1 Reply Last reply
                0
                • WDstrangerundefined Offline
                  WDstrangerundefined Offline
                  WDstranger
                  wrote on last edited by
                  #8

                  Thank you for the support, i fixed the problem with the help of some staff from the discord server and i put some of my own effort in the process. the game now works flawlessly.

                  A Former User? 1 Reply Last reply
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