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    WDstranger (@WDstranger)

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    Information about WDstranger

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    Best posts made by WDstranger

    This user hasn't posted anything yet.

    Latest posts made by WDstranger

    • Couldn't load image "sun_flare"

      Thank you for the support, i fixed the problem with the help of some staff from the discord server and i put some of my own effort in the process. the game now works flawlessly.

      posted in WAW Client Support
    • Couldn't load image "sun_flare"

      i'm pretty sure i did. but i may have messed something up while installing the game

      posted in WAW Client Support
    • Couldn't load image "sun_flare"

      59d5ce67-f89b-4a4d-a835-e3e8cc89d625-image.png

      posted in WAW Client Support
    • Couldn't load image "sun_flare"

      3184a843-eb1b-49c9-a639-1ee43b490336-image.png

      posted in WAW Client Support
    • Couldn't load image "sun_flare"

      Capture d’écran 2022-06-20 211447.png Capture d’écran 2022-06-20 211425.png

      Those are the files

      posted in WAW Client Support
    • Couldn't load image "sun_flare"

      ----- Initializing Renderer ----
      execing ragdoll.cfg from disk
      ----- Client Initialization -----
      ----- Client Initialization Complete -----
      Trying SMP acceleration...
      ...succeeded.
      ----- R_Init -----
      Getting Direct3D 9 interface...
      Pixel shader version is 3.0
      Vertex shader version is 3.0
      Shader model 2.0 code path is available.
      Shader model 3.0 code path is available.
      Using Shader model 3.0 code path because it is the best available path on this hardware.
      Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
      Game window successfully created.
      Using 4x anti-aliasing
      Creating Direct3D device...
      Com_TouchMemory: 0 msec. Using sum: 0
      Database: Assets Sync Started
      Database: Assets Sync Finished
      Loading fastfile code_post_gfx
      Loading fastfile ui
      Loading fastfile localized_common
      Loading fastfile common
      Loading fastfile patch
      Initializing render targets...
      Requested frame buffer to be 24-bit color with 8-bit alpha
      DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
      Initializing static model cache...
      Initializing dynamic buffers...
      Initializing particle cloud buffer...
      Creating Direct3D queries...
      Setting initial state...
      DirectX reports 128 MB of video memory and 4016 MB of available texture memory.
      Using video memory size to cap used texture memory at 112 MB.
      Texture detail is set automatically.
      Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
      Loading fastfile 'code_post_gfx'
      used 1.13 MB memory in DB alloc
      Waited 29 msec for asset '$white' of type 'image'.
      Waited 0 msec for asset '$black' of type 'image'.
      Waited 0 msec for asset '$blank' of type 'image'.
      Waited 0 msec for asset '$gray' of type 'image'.
      Waited 0 msec for asset '$identitynormalmap' of type 'image'.
      Waited 8 msec for asset '$default' of type 'material'.
      Waited 1 msec for asset '$additive' of type 'material'.
      Waited 0 msec for asset '$line' of type 'material'.
      ERROR: image 'images/sun_flare.iwi' is truncated

      Couldn't load image 'sun_flare'

      this is the error i get when i boot up the game, yes i did try to repair and it didn't work neither did reinstalling the whole game

      can someone please help me?

      "Call of duty : World at war"

      posted in WAW Client Support