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Plutonium

WDstrangerundefined

WDstranger

@WDstranger
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  • Couldn't load image "sun_flare"
    WDstrangerundefined WDstranger

    Thank you for the support, i fixed the problem with the help of some staff from the discord server and i put some of my own effort in the process. the game now works flawlessly.

    WAW Client Support

  • Couldn't load image "sun_flare"
    WDstrangerundefined WDstranger

    i'm pretty sure i did. but i may have messed something up while installing the game

    WAW Client Support

  • Couldn't load image "sun_flare"
    WDstrangerundefined WDstranger

    59d5ce67-f89b-4a4d-a835-e3e8cc89d625-image.png

    WAW Client Support

  • Couldn't load image "sun_flare"
    WDstrangerundefined WDstranger

    3184a843-eb1b-49c9-a639-1ee43b490336-image.png

    WAW Client Support

  • Couldn't load image "sun_flare"
    WDstrangerundefined WDstranger

    Capture d’écran 2022-06-20 211447.png Capture d’écran 2022-06-20 211425.png

    Those are the files

    WAW Client Support

  • Couldn't load image "sun_flare"
    WDstrangerundefined WDstranger

    ----- Initializing Renderer ----
    execing ragdoll.cfg from disk
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    ...succeeded.
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Shader model 2.0 code path is available.
    Shader model 3.0 code path is available.
    Using Shader model 3.0 code path because it is the best available path on this hardware.
    Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Using 4x anti-aliasing
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Database: Assets Sync Started
    Database: Assets Sync Finished
    Loading fastfile code_post_gfx
    Loading fastfile ui
    Loading fastfile localized_common
    Loading fastfile common
    Loading fastfile patch
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    DirectX reports 128 MB of video memory and 4016 MB of available texture memory.
    Using video memory size to cap used texture memory at 112 MB.
    Texture detail is set automatically.
    Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
    Loading fastfile 'code_post_gfx'
    used 1.13 MB memory in DB alloc
    Waited 29 msec for asset '$white' of type 'image'.
    Waited 0 msec for asset '$black' of type 'image'.
    Waited 0 msec for asset '$blank' of type 'image'.
    Waited 0 msec for asset '$gray' of type 'image'.
    Waited 0 msec for asset '$identitynormalmap' of type 'image'.
    Waited 8 msec for asset '$default' of type 'material'.
    Waited 1 msec for asset '$additive' of type 'material'.
    Waited 0 msec for asset '$line' of type 'material'.
    ERROR: image 'images/sun_flare.iwi' is truncated

    Couldn't load image 'sun_flare'

    this is the error i get when i boot up the game, yes i did try to repair and it didn't work neither did reinstalling the whole game

    can someone please help me?

    "Call of duty : World at war"

    WAW Client Support
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