[Release] Basic Coop Pause for Zombie Mode
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This project is a "coop pause" for Zombie with basic things like :
-Freeze Zombies
-God Mode players
-Ignore Players
-Stop Zombies SpawnsFor a simple usage of this script it is required to bind with console like
-bind P "coop_pause 1"
-bind U "coop_pause 0"Example in image :
Here a Youtube video for demonstration with a friend : https://youtu.be/gAcoY01dhng?t=108
Link for the script (source included) :
https://github.com/MufaDOOM/Call-Of-Duty-Black-Ops-2-Zombie-COOP-PAUSE-by-MufaDOOMInstallation Guide for Compiled file: Download and copy the compiled file to %localappdata%/plutonium/storage/t6/scripts/zm and if you do not have these folders create them.
This is a World At War version :
https://forum.plutonium.pw/topic/23195/release-basic-coop-pause-for-zombie-modeThis is a Black Ops version :
https://forum.plutonium.pw/topic/23194/release-basic-coop-pause-for-zombie-mode?_=1656625374398 -
how do i pause?
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What is the command or what do I have to do?
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jhonsito Once the script is put , you need to go in console and write :
bind P "coop_pause 1" and press ENTER after , return in console and write : bind U "coop_pause 0" and press ENTER. -
MufaDOOM is this usable on a server?
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hindercanrun i have only test on private party with friends
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MufaDOOM Awesome!
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This doesn't seem to work for me, Im not sure why.
I've placed it in the correct directory and binded the keys but it doesn't seem to do anything -
MufaDOOM I’ve tried it, it loads fine on my server but it doesn’t actually work.
well of course I forgot to do something. -
hindercanrun I doubt it's done for server because only the host player can pause but i have never test for server so i can't help for this.
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MufaDOOM I think both players can pause the game if the server owner grants command access to other player(s). Not sure on that one, but it's worth testing.
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MufaDOOM yeah I’ll just add a afk feature
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hindercanrun On server it works. The only way is to do it from the client console giving it the value 1 to activate or 0 to deactivate "coop_pause 1"
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MufaDOOM The script says it has loaded once I load into a map on my self-hosted server. The client tries typing bind P "coop_pause 1" and bind U "coop_pause 0" into their console. Once they press P nothing happens. Any chance this script can run on a self-hosted server? Like a server friends can connect to via the server browser?
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if im in my server and the game is started what are the exact steps for this to work what do i do open the console or text if its the console what exactly do i write i was putting these " " let me know if you dont need them
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MufaDOOM Thanks for this, really helpful for me and my friends
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MufaDOOM I have found a few bugs with this script,
: if you pause and unpause right after a round change it will skip the round
: if only one zombie is spawned when you pause when you unpause and kill it it will skip the roundi belive this has to do with the part where it will stops zombie spawns
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This post is deleted!
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This has lots of bugs. Sometime the zombies just die when you pause and also the text that appears doesn't go away when you unpause