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[Mod Tools] Typewriter Intro

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  • shippuden1592undefined Offline
    shippuden1592undefined Offline
    shippuden1592
    wrote on last edited by
    #1

    https://www.youtube.com/watch?v=D9eOw2evssE

    DOWNLOAD

    0.-Download the sound files and put them in your root_folder/raw/sound/. Also add them to your mods/mapname/sound

    1.-Go to raw/maps/... and find the zombie_mapname.gsc file and copy it to your mods/mapname/maps/.. folder.
    Open file and dind this line:

    level thread teleporter_intro();
    

    Just comment the line like this:

    //level thread teleporter_intro();
    

    Below that same line add this:

    level thread phil_typewriter_intro();
    

    Finally add this function at the end of your zombie_mapname.gsc file:

    phil_typewriter_intro()
    {
            text = ;
            text[text.size] = "Text 1";
            text[text.size] = "Text 2";
            text[text.size] = "Text 3";
        
            intro_hud = ;
            for(i = 0;  i < text.size; i++)
            {
                intro_hud[i] = create_simple_hud();
                intro_hud[i].alignX = "left";
                intro_hud[i].alignY = "bottom";
                intro_hud[i].horzAlign = "left";
                intro_hud[i].vertAlign = "bottom";
                intro_hud[i].foreground = true;
                intro_hud[i].sort = 100;
    
                if ( level.splitscreen && !level.hidef )
                {
                        intro_hud[i].fontScale = 2.75;
                }
                else
                {
                        intro_hud[i].fontScale = 1.75;
                }
                intro_hud[i].alpha = 1;
                intro_hud[i].color = (1, 1, 1);
                intro_hud[i].y = -110 + 20 * i;
            }
    
            for(i = 0 ; i < text.size; i++)
            {
                intro_hud[i].label = "";
                for(k = 0; k <= text[i].size; k++)
                {
                        intro_hud[i].label = GetSubStr(text[i], 0, k);
                        PlaySoundAtPosition("typewriter", (0, 0, 0));
                        wait(0.1);
                }
                wait(1.5);
            }
            wait(1.5);
            for(i = 0 ; i < text.size; i++)
            {
                intro_hud[i] FadeOverTime( 3.5 ); 
                intro_hud[i].alpha = 0;
                wait(1.5);
            }    
            wait(2);
            for(i = 0 ; i < text.size; i++)
            {
                intro_hud[i] destroy_hud();
        }
    }
    

    Replace Text1, Text2 and Text3 with whatever you want..

    2.-In your sound file add this:

    typewriter,raw\sound\typewriter\type_00.wav,amb_1000,,,ambience,95,95,100,100,1000,1000,log2,default,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,2d,loaded,nonlooping,,1,0,95,,default,0,30,400,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\typewriter\type_00.xm4,0,raw\sound\typewriter\type_00.mp3,0,raw\sound\typewriter\type_00.wav,0,zmb_theater,all
    typewriter,raw\sound\typewriter\type_01.wav,amb_1000,,,ambience,95,95,100,100,1000,1000,log2,default,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,2d,loaded,nonlooping,,1,0,95,,default,0,30,400,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\typewriter\type_01.xm4,0,raw\sound\typewriter\type_01.mp3,0,raw\sound\typewriter\type_01.wav,0,zmb_theater,all
    typewriter,raw\sound\typewriter\type_02.wav,amb_1000,,,ambience,95,95,100,100,1000,1000,log2,default,allon,rdefault,4,priority,5,reject,-100,100,0,10,50,0,1,2d,loaded,nonlooping,,1,0,95,,default,0,30,400,93,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,65,no,no,0,0,wma,yes,no,world,ambience,no,raw\sound\typewriter\type_02.xm4,0,raw\sound\typewriter\type_02.mp3,0,raw\sound\typewriter\type_02.wav,0,zmb_theater,all
    
    1 Reply Last reply
    3
    • hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      Contributor
      wrote on last edited by
      #2

      good job

      1 Reply Last reply
      0
      • Resxtundefined Offline
        Resxtundefined Offline
        Resxt
        Plutonium Staff
        wrote on last edited by
        #3

        Nice one

        1 Reply Last reply
        0
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