FastDL Clarification
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I have my server working but the FastDL portion of the server guide is very poorly explained. A typical zombie mod has two mod folders, one in t4/mods and another in t4/players/mods. The guide seems to ignore this fact and doesn't specify what exactly should go in the wwwroot. What exactly should I dump into my wwwroot? I need specifics not a half assed "if http://yourserverip/mods works then ur good".
I also remember randomly reading somewhere that sv_wwwBaseURL isn't even read in the config file so you have to type that in the server console, if that's true then update the damn guide.
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I have my server working but the FastDL portion of the server guide is very poorly explained. A typical zombie mod has two mod folders, one in t4/mods and another in t4/players/mods. The guide seems to ignore this fact and doesn't specify what exactly should go in the wwwroot. What exactly should I dump into my wwwroot? I need specifics not a half assed "if http://yourserverip/mods works then ur good".
I also remember randomly reading somewhere that sv_wwwBaseURL isn't even read in the config file so you have to type that in the server console, if that's true then update the damn guide.
IamTEADLE it's not poorly explained at all, to setup fastdl you first need (or that would be the logical first step in hosting a modded server) to setup mod loading on the server and it doesn't mention /players/mods anywhere (https://forum.plutonium.pw/topic/9342/how-to-load-a-mod-custom-mp-map-on-a-server).
the players folder contains stats and config files and since mods have their own separate stats on t4 those are stored in players/mods.
what you need to put into wwwroot is the mods folder and the usermaps folder (if running a custom map) from %localappdata%/Plutonium/t4/storage. -
IamTEADLE it's not poorly explained at all, to setup fastdl you first need (or that would be the logical first step in hosting a modded server) to setup mod loading on the server and it doesn't mention /players/mods anywhere (https://forum.plutonium.pw/topic/9342/how-to-load-a-mod-custom-mp-map-on-a-server).
the players folder contains stats and config files and since mods have their own separate stats on t4 those are stored in players/mods.
what you need to put into wwwroot is the mods folder and the usermaps folder (if running a custom map) from %localappdata%/Plutonium/t4/storage.Dss0 After some trial and error I finally got it to work. While the guide isn't the worst guide in the world I had to do a lot of extra stuff to get the server working and there weren't any helpful guides/tutorials on the internet.
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Dss0 After some trial and error I finally got it to work. While the guide isn't the worst guide in the world I had to do a lot of extra stuff to get the server working and there weren't any helpful guides/tutorials on the internet.
IamTEADLE We are not here to baby you through setting up a web server, there are countless guides on forums across the internet for that. You can't expect us to hand you everything on a silver platter, especially when the guide says
As long as you[r mods are] accessible via http://yourserverip/mods and /usermaps you should be good to setup sv_wwwBaseURL.
, that makes complete sense and I'm not sure how you are confused at all. I take quite a good amount of offense to your words, particularly,The guide seems to ignore this fact and doesn't specify what exactly should go in the wwwroot. What exactly should I dump into my wwwroot? I need specifics not a half assed "if http://yourserverip/mods works then ur good".
, as said earlier, we are not here to baby you through setting up a web server. You can google that.// Locked.
EDIT: If you use your brain for 3 seconds, you'd realize that what's meant to go into
wwwroot
is simply a folder titledmods
, then your mod, it's not difficult.