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  3. [Release] IW5 Mapvote

[Release] IW5 Mapvote

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
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  • Countryundefined Offline
    Countryundefined Offline
    Country Contributor
    wrote on last edited by
    #5

    Probably a real dumb question, but I am new to the server hosting thing lol, so um how do I install this and the dependencies

    birchyundefined 1 Reply Last reply
    2
    • birchyundefined Offline
      birchyundefined Offline
      birchy
      replied to Country on last edited by
      #6

      Country Updated the main post.

      1 Reply Last reply
      1
      • VIPundefined Offline
        VIPundefined Offline
        VIP
        wrote on last edited by
        #7

        Brilliant! These make servers way better, thank you

        1 Reply Last reply
        1
        • vwpsundefined Offline
          vwpsundefined Offline
          vwps
          wrote on last edited by
          #8

          cvvvv

          1 Reply Last reply
          0
          • Countryundefined Offline
            Countryundefined Offline
            Country Contributor
            wrote on last edited by
            #9

            Can you add DLC Maps to the script at some point?

            Kalitosundefined 1 Reply Last reply
            2
            • Kalitosundefined Offline
              Kalitosundefined Offline
              Kalitos
              replied to Country on last edited by
              #10

              Country You can do it by adding them on this line:

              level.mapvotemaps = strtok("mp_alpha#mp_bootleg#mp_bravo#mp_carbon#mp_dome#mp_exchange#mp_hardhat#mp_interchange#mp_lambeth#mp_mogadishu#mp_paris#mp_plaza2#mp_radar#mp_seatown#mp_underground#mp_village#mp_terminal_cls#mp_rust", "#");
              

              In doing so, you will need to add a description for each map.

              level.mapvotedescs = strtok("European city center. Great for Team \nDefender.#Medium sized Asian market. Fun for all game \nmodes.#African colonial settlement. Fight to control \nthe center.#Medium sized refinery. Great for any number \nof players.#Small outpost in the desert. Fast and frantic \naction.#Urban map with wide streets. Good for long \nand short range fights.#A small construction site. Fast paced, close \nquarter action.#Destroyed freeway. Great for a wide range of \nspaces and styles.#Derelict Russian ghost town. Great for \ncareful, tactical engagements.#Crash site in an African city. Classic urban \ncombat.#Parisian district. Great for Domination and Kill \nConfirmed.#Medium sized German mall. Intense Search & \nDestroy games.#Large Siberian airbase. Great for epic large \nbattles.#A costal town. Narrow streets bring hectic, \nclose encounters.#Small subway station. Fast paced action both \ninside and out.#Large African village. Great for all game \nmodes.#Russian airport terminal under siege. The \nclassic fan favorite is back.#Tiny desert sandstorm. Fast-paced action on \na small map.", "#");
              
              Pythagorionundefined 1 Reply Last reply
              2
              • TheHyperundefined Offline
                TheHyperundefined Offline
                TheHyper
                replied to birchy on last edited by
                #11

                what a god dude

                1 Reply Last reply
                0
                • Pythagorionundefined Offline
                  Pythagorionundefined Offline
                  Pythagorion
                  replied to Kalitos on last edited by
                  #12

                  Kalitos Hey. I`ve edited the lines as you said. While the descriptions fit, is every DLC Map in the Voting Menu just be shown as "MAP". Is this a known issue when adding DLC Maps to the gsc-file?

                  Here is the line, extracted from the server files:
                  https://pastebin.com/NkSH4qTk

                  birchyundefined 1 Reply Last reply
                  0
                  • birchyundefined Offline
                    birchyundefined Offline
                    birchy
                    replied to Pythagorion on last edited by
                    #13

                    Pythagorion He didn't add the fact that you need to provide map names, refer to the bottom of the source code.

                    Pythagorionundefined 1 Reply Last reply
                    1
                    • Pythagorionundefined Offline
                      Pythagorionundefined Offline
                      Pythagorion
                      replied to birchy on last edited by Pythagorion
                      #14

                      birchy Ah. Thanks. That does make sense XD
                      You've done a great job with this mod.

                      1 Reply Last reply
                      0
                      • Fryundefined Offline
                        Fryundefined Offline
                        Fry Plutonium Staff
                        replied to birchy on last edited by
                        #15

                        Amazing job. Putting this on RG servers.

                        1 Reply Last reply
                        0
                        • Fryundefined Offline
                          Fryundefined Offline
                          Fry Plutonium Staff
                          wrote on last edited by Fry
                          #16

                          So I had some issues not able to go down. seems like +speed_throw is the bind command? which is set on a controller???? Anyway I added some additional commands and seem to play nicely to me and other players.

                              self notifyonplayercommand("up", "+attack");
                              self notifyonplayercommand("up", "+forward");
                              self notifyonplayercommand("down", "+toggleads_throw");
                              self notifyonplayercommand("down", "+speed_throw");
                              self notifyonplayercommand("down", "+back");
                              self notifyonplayercommand("select", "+usereload");
                              self notifyonplayercommand("select", "+activate");
                          

                          Unless you have a reason why you didn't use +toggleads_throw or +forward and +back?

                          birchyundefined 1 Reply Last reply
                          0
                          • birchyundefined Offline
                            birchyundefined Offline
                            birchy
                            replied to Fry on last edited by
                            #17

                            Fry those were the bindings I have in my cfg, in hindsight should have added the others for completeness. Glad you sorted it for yourself.

                            1 Reply Last reply
                            1
                            • Fryundefined Offline
                              Fryundefined Offline
                              Fry Plutonium Staff
                              wrote on last edited by
                              #18

                              Ah I see. I sent a pull request for you. 🙂 So far I tested it with scr_war_timelimit .1 bunch of times and look fine.

                              birchyundefined 1 Reply Last reply
                              0
                              • birchyundefined Offline
                                birchyundefined Offline
                                birchy
                                replied to Fry on last edited by
                                #19
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • Thanatosundefined Offline
                                  Thanatosundefined Offline
                                  Thanatos
                                  wrote on last edited by
                                  #20

                                  51c7ec2a-328a-440a-b95c-a5413d09bdae-image.png
                                  how can I fix that ?
                                  (I have installed the .dll in the plugins folder

                                  Thanatosundefined 1 Reply Last reply
                                  0
                                  • Thanatosundefined Offline
                                    Thanatosundefined Offline
                                    Thanatos
                                    replied to Thanatos on last edited by
                                    #21

                                    Thanatos birchy any idea how to fix this ?

                                    Sorexundefined 1 Reply Last reply
                                    0
                                    • Sorexundefined Offline
                                      Sorexundefined Offline
                                      Sorex Contributor
                                      replied to Thanatos on last edited by
                                      #22

                                      Thanatos
                                      Read the g
                                      Installation:

                                      1. Download the .gsc file from the main repository.
                                      2. Download the .dll file from the repository it is dependant on.
                                      3. Place the .gsc file at %localappdata%/plutonium/storage/iw5/scripts.
                                      4. Place the .dll file at %localappdata%/plutonium/storage/iw5/plugins.
                                      5. Note: Create folders if they do not exist.

                                      Read 4 and 5

                                      Thanatosundefined 1 Reply Last reply
                                      0
                                      • Thanatosundefined Offline
                                        Thanatosundefined Offline
                                        Thanatos
                                        replied to Sorex on last edited by
                                        #23

                                        Sorex birchy
                                        That's what I did but I don't know what is wrong
                                        1.PNG 2.PNG

                                        birchyundefined 1 Reply Last reply
                                        0
                                        • birchyundefined Offline
                                          birchyundefined Offline
                                          birchy
                                          replied to Thanatos on last edited by
                                          #24

                                          Thanatos Are you trying to use this locally? This will only work for dedicated servers

                                          Thanatosundefined 2 Replies Last reply
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