[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)
- 
Bonus Survival Maps has been REWRITTEN and is ready for you to try out again! Also Note: Please report bugs found below! Created by GerardS0406, Cahz, and JezuzLizard 
 First of all, I'm back beautiful people The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below! Version 3.0 New Features:- Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
- Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
 Maps and Features:Tranzit - Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
 
- Diner (code: diner)
- Roof Open, all perks
 
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
 
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
 
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
 
- Bus Depot (code: busdepot)
- 4 perks + PaP
 
- Farm (code: farm)
- PaP Added
 
- Town (code: town)
- Regular Ol Town Survival
 
 Nuketown (code: nuketown) Die Rise - Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
 
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
 
 Mob of the Dead - Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
 
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
 
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
 
 Buried - Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
 
 Origins - Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
 
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
 
 Other Features: - Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
- Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
- Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
 Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0 Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ). These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy! Got a Record? Submit it here! 
 https://forms.gle/dcRDfGLzW6Tq2G1L6Images 
 :::
 Cornfield Images
  
  Diner image 
  Cabin image 
  Power Images 
  
  Tunnel Images 
  
  Maze Images 
          Die Rise Spawn Images 
            Trenches Images 
        
 :::Want to try it out? 
 Active Servers (Search in Pluto Browser):
 Leave discord below to be featured.Changelog Version 3.0 Update Release: 
 New Feature(s):Gamemode Update 
 New Gamemode: Sharpshooter (Solo and Co-op Supported)
 Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
 Completely Rewritten to support Custom Scripts
 Fixes a lot of bugs with the previous versions.
- Gamemode Selection (
- 
Bonus Survival Maps has been REWRITTEN and is ready for you to try out again! Also Note: Please report bugs found below! Created by GerardS0406, Cahz, and JezuzLizard 
 First of all, I'm back beautiful people The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below! Version 3.0 New Features:- Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
- Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
 Maps and Features:Tranzit - Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
 
- Diner (code: diner)
- Roof Open, all perks
 
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
 
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
 
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
 
- Bus Depot (code: busdepot)
- 4 perks + PaP
 
- Farm (code: farm)
- PaP Added
 
- Town (code: town)
- Regular Ol Town Survival
 
 Nuketown (code: nuketown) Die Rise - Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
 
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
 
 Mob of the Dead - Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
 
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
 
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
 
 Buried - Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
 
 Origins - Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
 
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
 
 Other Features: - Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
- Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
- Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
 Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0 Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ). These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy! Got a Record? Submit it here! 
 https://forms.gle/dcRDfGLzW6Tq2G1L6Images 
 :::
 Cornfield Images
  
  Diner image 
  Cabin image 
  Power Images 
  
  Tunnel Images 
  
  Maze Images 
          Die Rise Spawn Images 
            Trenches Images 
        
 :::Want to try it out? 
 Active Servers (Search in Pluto Browser):
 Leave discord below to be featured.Changelog Version 3.0 Update Release: 
 New Feature(s):Gamemode Update 
 New Gamemode: Sharpshooter (Solo and Co-op Supported)
 Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
 Completely Rewritten to support Custom Scripts
 Fixes a lot of bugs with the previous versions.GerardS0406 Very good resurrection m8 
- Gamemode Selection (
- 
Bonus Survival Maps has been REWRITTEN and is ready for you to try out again! Also Note: Please report bugs found below! Created by GerardS0406, Cahz, and JezuzLizard 
 First of all, I'm back beautiful people The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below! Version 3.0 New Features:- Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
- Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
 Maps and Features:Tranzit - Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
 
- Diner (code: diner)
- Roof Open, all perks
 
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
 
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
 
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
 
- Bus Depot (code: busdepot)
- 4 perks + PaP
 
- Farm (code: farm)
- PaP Added
 
- Town (code: town)
- Regular Ol Town Survival
 
 Nuketown (code: nuketown) Die Rise - Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
 
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
 
 Mob of the Dead - Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
 
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
 
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
 
 Buried - Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
 
 Origins - Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
 
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
 
 Other Features: - Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
- Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
- Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
 Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0 Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ). These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy! Got a Record? Submit it here! 
 https://forms.gle/dcRDfGLzW6Tq2G1L6Images 
 :::
 Cornfield Images
  
  Diner image 
  Cabin image 
  Power Images 
  
  Tunnel Images 
  
  Maze Images 
          Die Rise Spawn Images 
            Trenches Images 
        
 :::Want to try it out? 
 Active Servers (Search in Pluto Browser):
 Leave discord below to be featured.Changelog Version 3.0 Update Release: 
 New Feature(s):Gamemode Update 
 New Gamemode: Sharpshooter (Solo and Co-op Supported)
 Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
 Completely Rewritten to support Custom Scripts
 Fixes a lot of bugs with the previous versions.That totals the number of Maps provided in the mod to 10. Thanks for all your work bois. 
 GerardS0406 JezuzLizard
- Gamemode Selection (
- 
When I try to compile the files I get an error saying bad syntax in line 0 any help? 
- 
This post is deleted!
- 
When I try to compile the files I get an error saying bad syntax in line 0 any help? @nSuomi The release on github is already compiled 
- 
@nSuomi The release on github is already compiled GerardS0406 Okay, I put the files where they need to be and my game keeps crashing when I try to load a map? 
- 
GerardS0406 Okay, I put the files where they need to be and my game keeps crashing when I try to load a map? @nSuomi make sure you are running an older version of plutonium, or wait until one of the next updates that should fix being able to load the mod 
  
- 
Nice work  
- 
niceeeee! 
- 
The latest version of Plutonium now supports the mod! 
 Also, mini update: we have noticed some bugs are occurring on some of the new maps (server freezing). If this occurs to you, please leave a detailed βbug reportβ below thank you 
- 
I already ran the updater.bat and tried to run the server but i keep getting the same problem  It just crashes and keeps rebooting like before. What did I do wrong? 
- 
I apologize, the mod currently still does not work on latest version of plutonium, still only previous versions/staging versions. 
 Sorry for the inconvenience.
- 
Awesome Job, i would like to be help full for this project but i suck. 
 Good Job Guys, keep it updated. I would like to see more from you guys   
- 
I apologize, the mod currently still does not work on latest version of plutonium, still only previous versions/staging versions. 
 Sorry for the inconvenience.GerardS0406 Amazing dude, excellent release! How can i get a previous Plutonium version? 
- 
GerardS0406 Amazing dude, excellent release! How can i get a previous Plutonium version? MetalThunder you have to have saved it. The next pluto version will support the mod when it releases! 
- 
MetalThunder you have to have saved it. The next pluto version will support the mod when it releases! GerardS0406 okaay! thanks, i cant wait for it!  
- 
Version 2.0.1 Update Release: 
 Bug Fixes:- Fixes an issue with Die Rise causing server to crash
- Fixes fountain not killing players on Buried
- Disables calling of Tank on Trenches Map
- General Stability Fixes
 Additions: - Smoother Map Rotation (unnoticeable outside of code but thought I'd add it  ) )
- Support for Town, Farm, and Bus Depot (all featuring perks and pack a punch)
- Support for vanilla Nuketown Survival
- (Don't want perks on Bus Depot? Just disable magic in the config (this works for all maps)) set disableBSMMagic 1
- Removal of insta-kill rounds
 New Map(s): - Crazyplace (Origins) - 4 perks + Wunderfizz + PaP, Sprinters at start.
- Rooftop/Bridge (server owners don't use unless you want to test until verified stability)
 Note: Mod Now Works on latest version of Plutonium! 
- 
Version 2.0.1 Update Release: 
 Bug Fixes:- Fixes an issue with Die Rise causing server to crash
- Fixes fountain not killing players on Buried
- Disables calling of Tank on Trenches Map
- General Stability Fixes
 Additions: - Smoother Map Rotation (unnoticeable outside of code but thought I'd add it  ) )
- Support for Town, Farm, and Bus Depot (all featuring perks and pack a punch)
- Support for vanilla Nuketown Survival
- (Don't want perks on Bus Depot? Just disable magic in the config (this works for all maps)) set disableBSMMagic 1
- Removal of insta-kill rounds
 New Map(s): - Crazyplace (Origins) - 4 perks + Wunderfizz + PaP, Sprinters at start.
- Rooftop/Bridge (server owners don't use unless you want to test until verified stability)
 Note: Mod Now Works on latest version of Plutonium! GerardS0406 this is revolutionary 
- 
Hotfix 2.0.1.2 released. MUST UPDATE FOR SERVER OWNERS: hotfix fixes map rotation for crazyplace. 
 
 
 
 
 
 
 
 











