(MW3) Pluto - Low FOV Range increase?
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One of the recent updates now writes cg_fovscale scale to the config file

cg_fov has also seen a range increase from 65 to 180

Could we go lower than 65, here are my 2 reasons; 1: Sniper FOV can be closer to Hipfire FOV. 2: Pistols, ARs, SMGs, LMG ADS FOV could be exactly the same as hipfire (so no zoom). For example assuming cg_fovscale 1.0 SMGs are pre-coded to something close to 55 FOV, ARs are pre-coded something close to 50 FOV. By going lower than these values with cg_fov allows for no zoom.
I would suggest something like 40-45 FOV
Cheers

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Added to the task board!
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Awesome asked in a previous thread as well about cg_gun_x , I was told it was in discussion in another thread.
Is this in the pipeline as well?
I think cg_gun_x unlocked would be good because if you do use a high fov the gun viewmodel scales, this way you can bring the gun back.
Cheers

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Just want to add - this is exactly how a suggestion should be made. You clearly stated what you were suggesting and the reason for it. Great post OP.
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