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How to run custom fovScale by default?

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  • JK-OMundefined Offline
    JK-OMundefined Offline
    JK-OM
    wrote on last edited by JK-OM
    #1

    Hello, been wondering how I can run a custom fovScale by default instead of having to input it every match I join. Can that be done by running a custom cfg (and if so, how?) or a console command? Thanks in advance.

    Resxtundefined 1 Reply Last reply
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    • JK-OMundefined JK-OM

      Hello, been wondering how I can run a custom fovScale by default instead of having to input it every match I join. Can that be done by running a custom cfg (and if so, how?) or a console command? Thanks in advance.

      Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by Resxt
      #2

      JK-OM idk about a way to get it automatically on each startup but a workaround is to bind the command to a key and press that key when you enter in-game (actually in-game not in main menu)

      You can use this command in console
      /bind P "/cg_fovScale 1.2"
      Of course replace P with any other unused key and replace 1.2 with the desired value. Keep the quotes (") on the command else it won't work

      JK-OMundefined 2 Replies Last reply
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      • Resxtundefined Resxt

        JK-OM idk about a way to get it automatically on each startup but a workaround is to bind the command to a key and press that key when you enter in-game (actually in-game not in main menu)

        You can use this command in console
        /bind P "/cg_fovScale 1.2"
        Of course replace P with any other unused key and replace 1.2 with the desired value. Keep the quotes (") on the command else it won't work

        JK-OMundefined Offline
        JK-OMundefined Offline
        JK-OM
        wrote on last edited by
        #3

        @lResxt Thanks for the help, appreciate it.

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        • Resxtundefined Resxt

          JK-OM idk about a way to get it automatically on each startup but a workaround is to bind the command to a key and press that key when you enter in-game (actually in-game not in main menu)

          You can use this command in console
          /bind P "/cg_fovScale 1.2"
          Of course replace P with any other unused key and replace 1.2 with the desired value. Keep the quotes (") on the command else it won't work

          JK-OMundefined Offline
          JK-OMundefined Offline
          JK-OM
          wrote on last edited by
          #4

          @lResxt Didn't work though 😕

          Resxtundefined 1 Reply Last reply
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          • JK-OMundefined JK-OM

            @lResxt Didn't work though 😕

            Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by Resxt
            #5

            JK-OM you probably did something wrong like forgetting a /, not using quotes, binding to a wrong/already in use key or something. Works for me

            JezuzLizardundefined 1 Reply Last reply
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            • JK-OMundefined Offline
              JK-OMundefined Offline
              JK-OM
              wrote on last edited by
              #6

              Did an exact copy and paste of the command you typed out, and no, P wasn't bound to anything. Doesn't take effect.

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              • Resxtundefined Resxt

                JK-OM you probably did something wrong like forgetting a /, not using quotes, binding to a wrong/already in use key or something. Works for me

                JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard
                Plutonium Staff
                wrote on last edited by
                #7

                @lResxt I just tested this myself because I was pretty sure you can't create custom keybinds in T6.

                Unsurprisingly, it didn't work.

                If it actually does work for you I would definitely be interested in knowing the actual method since it would be relevant for testing mods among other things.

                Resxtundefined JK-OMundefined 2 Replies Last reply
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                • JezuzLizardundefined JezuzLizard

                  @lResxt I just tested this myself because I was pretty sure you can't create custom keybinds in T6.

                  Unsurprisingly, it didn't work.

                  If it actually does work for you I would definitely be interested in knowing the actual method since it would be relevant for testing mods among other things.

                  Resxtundefined Offline
                  Resxtundefined Offline
                  Resxt
                  Plutonium Staff
                  wrote on last edited by
                  #8

                  JezuzLizard I thought this was MW3 my bad

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                  • JezuzLizardundefined JezuzLizard

                    @lResxt I just tested this myself because I was pretty sure you can't create custom keybinds in T6.

                    Unsurprisingly, it didn't work.

                    If it actually does work for you I would definitely be interested in knowing the actual method since it would be relevant for testing mods among other things.

                    JK-OMundefined Offline
                    JK-OMundefined Offline
                    JK-OM
                    wrote on last edited by
                    #9

                    JezuzLizard know any other workarounds/solutions for my problem?
                    I know of running a minimum fov command to change ADS, but that also messes with the sniper rifles, which is unfortunate.

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