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  3. [BUG] Some kills aren't displayed in the scoreboard

[BUG] Some kills aren't displayed in the scoreboard

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  • LoveSeekerundefined Offline
    LoveSeekerundefined Offline
    LoveSeeker Banned
    wrote on last edited by
    #1

    Hello, on Search & Destroy mode, with mods loaded, some kills aren't displayed since the latest update, however the score is displayed correctly and all kills register on IW4MAdmin stats, so it's just a visual bug, but i think is a fairly important bug and needs to be fixed

    Only some kills aren't displayed, while somes are just displayed correctly, but in a match it happen several times

    Please fix this, thanks in advance 🙂

    JezuzLizardundefined 1 Reply Last reply
    1
    • LoveSeekerundefined Offline
      LoveSeekerundefined Offline
      LoveSeeker Banned
      wrote on last edited by
      #2

      9db69e6b-7989-4554-89d9-6713912d601e-image.png

      this is what i mean

      1 Reply Last reply
      0
      • JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard Plutonium Staff
        replied to LoveSeeker on last edited by
        #3

        n0dex If you unload the mods does the issue still exist?

        LoveSeekerundefined 1 Reply Last reply
        0
        • LoveSeekerundefined Offline
          LoveSeekerundefined Offline
          LoveSeeker Banned
          wrote on last edited by
          #4

          JezuzLizard as far we tested on another server I have always snd but no mods loaded, and here for a match long it didn’t happen, my sniper server has a mod based on iDamage for having pistols and melee enabled but having them harmless while sniper rifles always one shot, idk if is the modded damage causing the issue since with the same mod but on ffa it never happen

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          • LoveSeekerundefined Offline
            LoveSeekerundefined Offline
            LoveSeeker Banned
            replied to JezuzLizard on last edited by
            #5

            JezuzLizard i fixed it by adding the code u gave to another thread that a my friend did
            i mean this code:

            init()
            {
                level.isKillBoosting = ::always_false;
            }
            
            always_false()
            {
                return false;
            }
            
            1 Reply Last reply
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