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How can I increase the draw distance in Zombies?

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  • DoomPenguinundefined Offline
    DoomPenguinundefined Offline
    DoomPenguin
    wrote on last edited by
    #1

    Plutonium allows for FOV above 90, which is great, but it also results in models switching to their super low detail versions right in front you, like this:

    2021-12-23_21-40.png

    How can I increase the lod distance so that this does not happen? I tried the console commands

    r_lodBiasRigid 
    r_lodBiasSkinned 
    r_lodScaleRigid 
    r_lodScaleSkinned 
    
    

    but whatever values I set get completely ignored by the game. What am I doing wrong?

    JezuzLizardundefined 1 Reply Last reply
    0
    • DoomPenguinundefined DoomPenguin

      Plutonium allows for FOV above 90, which is great, but it also results in models switching to their super low detail versions right in front you, like this:

      2021-12-23_21-40.png

      How can I increase the lod distance so that this does not happen? I tried the console commands

      r_lodBiasRigid 
      r_lodBiasSkinned 
      r_lodScaleRigid 
      r_lodScaleSkinned 
      
      

      but whatever values I set get completely ignored by the game. What am I doing wrong?

      JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      DoomPenguin Those dvars are likely cheat protected(needs sv_cheats set to 1 on the host), but it's also possible that the game doesn't use those values to determine the LOD distance.

      DoomPenguinundefined 1 Reply Last reply
      1
      • JezuzLizardundefined JezuzLizard

        DoomPenguin Those dvars are likely cheat protected(needs sv_cheats set to 1 on the host), but it's also possible that the game doesn't use those values to determine the LOD distance.

        DoomPenguinundefined Offline
        DoomPenguinundefined Offline
        DoomPenguin
        wrote on last edited by
        #3

        JezuzLizard Setting

        sv_cheats 1
        

        and then setting

        r_lodBiasRigid -1000
        r_lodBiasSkinned -1000
        

        fixes my issue. Thank you!

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