[Release] [Zombies] "Custom Survival Maps" option for custom games
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@dontknowletsplay I have both this and bonus survival maps 3.0 and would rather just use the console to load these maps, but anytime i try to load one it (seems to) load all 3 and put me in lab with no zombies, and loading 3.0 maps leads to a infinite loading screen. I'm essentially asking:
A. How can I fix it to work properly? (if possible)
B. Can these maps be released individually? (ones that have not already and if it would even solve this issue) -
@dontknowletsplay cool map im checked
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@dontknowletsplay good shit
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@dontknowletsplay did you remove the custom console commands for bridge? im trying to see if theyre currently in
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nvm it does work but the death machine drop is broken and i lose my setup every time i grab it. can you please fix that so i dont get samantha'd and lose everything but my perks? if you cant fix it at all, its ok, i can just play without picking up that specific drop which would be good for instas
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FaZe Flick weird deathmachine been working fine for me
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Is it possible to add this mod for a bo2 plutonium server?
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Monologue yes. I am hosting server which has these maps and few new maps. you can find it by searching
UnknownsServer
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@dontknowletsplay Im basically asking how can I set this up for my server. Do you have a guide?
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Monologue There is no guide for this. Map is picked by dvar "CUSTOM_MAP" so you have to either make script which changes this dvars value or manually set it in config.
This is my map rotation script. (This might not be correct because on my server is more maps and i had to cut out some of the code)
main() { if(getDvar("CUSTOM_MAP_ENABLED") != "1" ) setDvar( "CUSTOM_MAP", 1 ); thread map_rotation(); } map_rotation() { level waittill( "end_game"); wait 2; setDvar( "CUSTOM_MAP_ENABLED", 1 ); if( getDvar("CUSTOM_MAP") == "1") setDvar( "CUSTOM_MAP", 2 ); else if( getDvar("CUSTOM_MAP") == "2" ) setDvar( "CUSTOM_MAP", 3 ); else if( getDvar("CUSTOM_MAP") == "3" ) setDvar( "CUSTOM_MAP", 4 ); else if( getDvar("CUSTOM_MAP") == "4" ) setDvar( "CUSTOM_MAP", 5 ); else if( getDvar("CUSTOM_MAP") == "5" ) { SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison"); setDvar( "CUSTOM_MAP", 6 ); } else if( getDvar("CUSTOM_MAP") == "6" ) { SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison"); setDvar( "CUSTOM_MAP", 7 ); } if(getDvar("CUSTOM_MAP") == "7") { SetDvar("sv_maprotation","exec zm_classic_transit.cfg map zm_transit"); setDvar( "CUSTOM_MAP", 1 ); } return; }
Also i recommend using the map folders so wrong files cannot be loaded in wrong maps.
Example: transit maps goes into zm_transit folder etc.
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@dontknowletsplay Monologue You can make custom configs in the gamesettings folder and in the sv_maprotation you would do
sv_maprotation "exec <config1name>.cfg map <mapname1> exec <config2name>.cfg map <mapname2>" etc up to 1024 characters
and in the config you would a make a copy and modify the base config the map uses such as zm_transit_classic.cfg and add the dvar CUSTOM_MAP with the desired value of it at the bottom of the config.
An example of this is this mod: https://github.com/JezuzLizard/T6-Plutonium-Grief-Promod/tree/main/configs/gamesettings .
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on the custom maps. why cant i get more weapons.
like the custom map on the bridge, you cant get the death machine etc or are they just scripted to not get them?? fix this modder
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GODmodeON why do u want a gun that slows u down so much?
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GODmodeON There is nothing to fix. Deathmachine is used in mob of the dead as powerup and when powerup end player would lose his gun. Check the original post comments which you can find in this post someone else asked this already.
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@dontknowletsplay you can get the death machine out of the box in motd, idk if he means that
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hindercanrun Yea like i said player would lose his gun and because of this it is not in box.
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@dontknowletsplay How do I remove the maps from my game? I enjoyed them, but every time I launch tranzit it gives me an error and Im permanently stuck on the bridge map when I launch motd solo