[Release] [Zombies] "Custom Survival Maps" option for custom games
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do you need to use this in LAN mode or is online fine like in custom games so you can play it with friends
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do you need to use this in LAN mode or is online fine like in custom games so you can play it with friends
YoXpertguyZ no
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this won’t get u banned
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I can't get it to work, the only things i've done is install survivals then started without update but the option still isn't showing, i noticed the privategamelobby_project doesn't move by itself when i press install_survivals i have to do it automatically and it still doesn't show up
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I can't get it to work, the only things i've done is install survivals then started without update but the option still isn't showing, i noticed the privategamelobby_project doesn't move by itself when i press install_survivals i have to do it automatically and it still doesn't show up
Secorius did you put it in ur plutonium folder
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@dontknowletsplay wow thanks man, i make manual install for anyone cant install automatically https://database4all.notion.site/database4all/Custom-Map-Plutonium-5538f8ebfcf043539029364b5c266ae4 little dédication for french people
ps: notion are in english 4all
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is this map only meant for solo? ive been trying to play with a friend and its not working.. "unable to join session", is there a fix to this or you simply cant play co-op?
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The error ur getting is not an issue with this mod.
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Monologue There is no guide for this. Map is picked by dvar "CUSTOM_MAP" so you have to either make script which changes this dvars value or manually set it in config.
This is my map rotation script. (This might not be correct because on my server is more maps and i had to cut out some of the code)
main() { if(getDvar("CUSTOM_MAP_ENABLED") != "1" ) setDvar( "CUSTOM_MAP", 1 ); thread map_rotation(); } map_rotation() { level waittill( "end_game"); wait 2; setDvar( "CUSTOM_MAP_ENABLED", 1 ); if( getDvar("CUSTOM_MAP") == "1") setDvar( "CUSTOM_MAP", 2 ); else if( getDvar("CUSTOM_MAP") == "2" ) setDvar( "CUSTOM_MAP", 3 ); else if( getDvar("CUSTOM_MAP") == "3" ) setDvar( "CUSTOM_MAP", 4 ); else if( getDvar("CUSTOM_MAP") == "4" ) setDvar( "CUSTOM_MAP", 5 ); else if( getDvar("CUSTOM_MAP") == "5" ) { SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison"); setDvar( "CUSTOM_MAP", 6 ); } else if( getDvar("CUSTOM_MAP") == "6" ) { SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison"); setDvar( "CUSTOM_MAP", 7 ); } if(getDvar("CUSTOM_MAP") == "7") { SetDvar("sv_maprotation","exec zm_classic_transit.cfg map zm_transit"); setDvar( "CUSTOM_MAP", 1 ); } return; }
Also i recommend using the map folders so wrong files cannot be loaded in wrong maps.
Example: transit maps goes into zm_transit folder etc.
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@dontknowletsplay JezuzLizard Im sorry but I really don't understand how to host it on my server, do you guys have a more detailed guide? Im really confused since I do not know anything about coding
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@dontknowletsplay JezuzLizard Im sorry but I really don't understand how to host it on my server, do you guys have a more detailed guide? Im really confused since I do not know anything about coding
Monologue Compile this
main() { if(getDvar("CUSTOM_MAP_ENABLED") != "1" ) setDvar( "CUSTOM_MAP", 1 ); //nacht thread map_rotation(); } map_rotation() { level waittill( "end_game"); wait 2; setDvar( "CUSTOM_MAP_ENABLED", 1 ); if( getDvar("CUSTOM_MAP") == "1") setDvar( "CUSTOM_MAP", 2 ); //diner else if( getDvar("CUSTOM_MAP") == "2" && getdvar("mapname") == "zm_transit" ) setDvar( "CUSTOM_MAP", 3 ); //bus else if( getDvar("CUSTOM_MAP") == "3" ) setDvar( "CUSTOM_MAP", 4 ); //forest else if( getDvar("CUSTOM_MAP") == "4" ) setDvar( "CUSTOM_MAP", 5 ); //lab else if( getDvar("CUSTOM_MAP") == "5" ) { SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison"); setDvar( "CUSTOM_MAP", 1 ); //bridge } else if( getDvar("CUSTOM_MAP") == "1" && getdvar("mapname") == "zm_prison" ) { SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison"); setDvar( "CUSTOM_MAP", 2 ); //rooftop } else if(getDvar("CUSTOM_MAP") == "2" && getdvar("mapname") == "zm_prison") { SetDvar("sv_maprotation","exec zm_classic_transit.cfg map zm_transit"); setDvar( "CUSTOM_MAP", 1 ); //nacht } return; }
and copy it with the zm_prison and zm_transit folders which you get from the download link to
%localappdata%/plutonium/storage/t6/scripts/zm
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Monologue Compile this
main() { if(getDvar("CUSTOM_MAP_ENABLED") != "1" ) setDvar( "CUSTOM_MAP", 1 ); //nacht thread map_rotation(); } map_rotation() { level waittill( "end_game"); wait 2; setDvar( "CUSTOM_MAP_ENABLED", 1 ); if( getDvar("CUSTOM_MAP") == "1") setDvar( "CUSTOM_MAP", 2 ); //diner else if( getDvar("CUSTOM_MAP") == "2" && getdvar("mapname") == "zm_transit" ) setDvar( "CUSTOM_MAP", 3 ); //bus else if( getDvar("CUSTOM_MAP") == "3" ) setDvar( "CUSTOM_MAP", 4 ); //forest else if( getDvar("CUSTOM_MAP") == "4" ) setDvar( "CUSTOM_MAP", 5 ); //lab else if( getDvar("CUSTOM_MAP") == "5" ) { SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison"); setDvar( "CUSTOM_MAP", 1 ); //bridge } else if( getDvar("CUSTOM_MAP") == "1" && getdvar("mapname") == "zm_prison" ) { SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison"); setDvar( "CUSTOM_MAP", 2 ); //rooftop } else if(getDvar("CUSTOM_MAP") == "2" && getdvar("mapname") == "zm_prison") { SetDvar("sv_maprotation","exec zm_classic_transit.cfg map zm_transit"); setDvar( "CUSTOM_MAP", 1 ); //nacht } return; }
and copy it with the zm_prison and zm_transit folders which you get from the download link to
%localappdata%/plutonium/storage/t6/scripts/zm
@dontknowletsplay hey thank you for your response it worked, the only problem I have is I cannot run this on my actual server without the vanilla tranzit being bugged, the bus doesn't work, ect, is there a way I can run the mod without actually glitching the vanilla maps, because I got a custom bank and level system and I want it to be linked to the main plutonium instance, sadly I had to run a second plutonium instance because it wasn't working,
Im basically looking to run the vanilla tranzit map a second server with the custom maps with the same plutonium instance
Thank you for your help in advance!
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@dontknowletsplay hey thank you for your response it worked, the only problem I have is I cannot run this on my actual server without the vanilla tranzit being bugged, the bus doesn't work, ect, is there a way I can run the mod without actually glitching the vanilla maps, because I got a custom bank and level system and I want it to be linked to the main plutonium instance, sadly I had to run a second plutonium instance because it wasn't working,
Im basically looking to run the vanilla tranzit map a second server with the custom maps with the same plutonium instance
Thank you for your help in advance!
Monologue Cannot help you with that problem since i run only 3 same servers.
If
EFG
server is yours it seems like you took wrong map rotation script from the comments and motd maps doesnt work properly. Take the one i commented back to you. -
Secorius did you put it in ur plutonium folder
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@dontknowletsplay Can u play these custom maps with your friends?
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@dontknowletsplay Hello, I need to know in which folder I should put the file privategamelobby_project.lua
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@dontknowletsplay Can u play these custom maps with your friends?
STARIJ_DED Never tested it but you should be able if host has the mod installed.
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@dontknowletsplay Hello, I need to know in which folder I should put the file privategamelobby_project.lua
simplemortaljr You place it to
%localappdata%\Plutonium\storage\t6\ui_mp\t6\menus
or use the install_survivals.bat which will copy all the files automatically.
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Hey quick question...think you could end up combining the privategamelobby_project file with JezuzLizards file? since I'm trying to play without having to constantly switch files with mates.
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could you add survival maps to origins, buried and die rise?