More optimized/simple launch process
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Hello, I'm making this post because I feel like the launch method for Plutonium's games is very proprietary and complicated, and doesn't allow for things like launcher integrations (Playnite), and native Steam controller configs(DS4Windows doesn't work well anymore). The current launch method works by adding the game, path, and a one time use login token as cli arguments for the bootstrapper, and this makes it really hard to use it with the things mentioned above. I feel like a solution would be an easier way to interact with the server, like say a config file that contains a SINGLE, PERMANENT proprietary token or UUID linked to your account, as well as the game path for each game which the bootstrapper could refer to, and the new structure would have 3 different configs with game data. So in T6's case, the launch config would be like this; you run the bootstrapper with a "t6.cfg" type file as an argument, so the final command would look something like this. "plutonium-bootstrapper-win32.exe -config "t6.cfg". I know this would probably be difficult to implement, but I feel like it would be a lot easier in the long run, and for those people like me, who like to revolve around and to dig into this sort of stuff, and in make things more efficient. Please consider it, and please implement it in a later update (even if it takes a while; I'm ready if you are), because I think this can really save a lot of time and struggle.
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SamuraisEpic A new "launcher" is in the works.
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Thank you.
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RektInator Sorry, I forgot to ask (I have school) but will the new launcher have a more simplified login process, or one similar to one I referenced making it compatible with things like Playnite and steam?
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Can be possible to test this on linux?
I know its not public yet...
I ask couse currently i update in wmvare debian with GUI then copy the files to my headless server.... -
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mxve said in More optimized/simple launch process:
Rohambili https://forum.plutonium.pw/topic/17548/linux-windows-server-updater
Wow! Thats simplified the thing i guess.. Thank you!