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« Server is not running »

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  • SwizeyVundefined Offline
    SwizeyVundefined Offline
    SwizeyV Contributor
    wrote on last edited by
    #1

    Dear community,

    I was making another T6 server, so i made it …

    But after few maps i’ve « server is not running » under « sending heartbeat »

    NB : I’ve already 2 servers running fine

    If someone Know what is this, thank you.

    Dss0undefined 1 Reply Last reply
    0
    • Dss0undefined Offline
      Dss0undefined Offline
      Dss0 Plutonium Staff
      replied to SwizeyV on last edited by
      #2

      SwizeyV can you post your server config?

      SwizeyVundefined 1 Reply Last reply
      0
      • SwizeyVundefined Offline
        SwizeyVundefined Offline
        SwizeyV Contributor
        replied to Dss0 on last edited by SwizeyV
        #3

        Dss0

        I modified it in the meantime I didn't get any error I think it came from the map rotation maybe I've made a mistake.

        :::

        ///////////////////////////////////////////////////
        /// PlutoT6 MP Server Configuration file //
        ///////////////////////////////////////////////////
        // This config best view with Notepad++ OR //
        // Other *nix compatible editors of your choice. //
        ///////////////////////////////////////////////////
        // 0.1 Basic version //
        // 0.2 Added map list and map rotation //
        // 0.3 Added Colors and B3/Log/RCon section //
        // 0.4 Added gametype to map list and rotation //
        // 0.5 Added location to map list and rotation //
        // 0.6 Added Sharp Shooter and Gun game //
        // 0.7 Clean up //
        // 0.8 Additional gts -Fry //
        // 0.9 Cleaned up the mess Fry merged, //
        // added more comments //
        // 1.0 Noob friendly -Fry //
        // 1.1 Updated for relaunch of PlutoT6 //
        // 1.2 Removed gts commands from main cfg -Fry //
        //////////////////////////////////////////////////

        // Remove "//" in front of lines to allow the
        // server to read them. Anything after "//" is a
        // Comment.
        //////////////////////////////////////////////////
        // GAME TYPE CONFIGURATION //
        //////////////////////////////////////////////////
        // conf - Kill Confirmed //
        // ctf - Capture the Flag //
        // dem - Demolition //
        // dm - Free-for-all //
        // dom - Domination //
        // gun - Gun Game //
        // hq -Headquaters //
        // koth - Hardpoint //
        // oic - One in the chamber //
        // oneflag - One-Flag CTF //
        // sas - Sticks & Stones //
        // sd - Search and Destroy //
        // shrp - Sharpshooter //
        // tdm - Team Deathmatch //
        //////////////////////////////////////////////////
        // These config files can not be edited and are //
        // packed into the .ff files of the game. //
        // Please make sure the game types are synced //
        // or you might end up with a FFA that needs //
        // 7500 kills to be won. YOU HAVE BEEN WARNED! //
        //////////////////////////////////////////////////
        exec gamesettings_default.cfg // Load the default game settings shared by all game modes
        exec gamesettings_tdm.cfg // Load the default tdm settings
        set_gametype tdm // Set the game type to tdm
        //////////////////////////////////////////////////

        //////////////////////////////////////////////////
        // GENERAL CONFIGURATION //
        //////////////////////////////////////////////////
        //g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,)
        sv_maxclients 18 // How many players can join your server.
        spawnbot 10
        scr_showperksonspawn 1 // Disable the perks on the right side on spawn.
        //scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed.
        //sv_minPing 0 // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!)
        //sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
        //scr_disable_cac 1 // Disable Custom Classes?
        //scr_max_rank 0 // Block every player with a level up this value
        //scr_min_prestige 0 // Block every player with a prestige below this value
        //sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
        //sv_enableItemRestriction 1 // Enables our custom restriction system.
        sv_allowDof 0 // Disallows the clients from having DoF to prevent a few DoF related glitches + gains a few frames. (0 = force off DoF on the clients, 1 = let the client decide)
        //////////////////////////////////////////////////

        //////////////////////////////////////////////////
        // B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
        //////////////////////////////////////////////////
        g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
        g_log "logs\games_mp3.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
        rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
        //////////////////////////////////////////////////

        //////////////////////////////////////////////////
        // RESTRICTIONS CONFIGURATION //
        //////////////////////////////////////////////////
        // BANNED ATTACHMENTS //
        //////////////////////////////////////////////////
        //restrict_attachment "reflex" // Reflex
        //restrict_attachment "steadyaim" // Laser sight
        //restrict_attachment "silencer" // Suppressor/Silencer
        //restrict_attachment "dualclip // Fast Mag
        //restrict_attachment "holo" // EOTech Sight
        //restrict_attachment "grip" // Grip
        //restrict_attachment "fastads" // Quickdraw
        //restrict_attachment "fmj" // Full Metal Jacket
        //restrict_attachment "extbarrel" // Long Barrel
        //restrict_attachment "rangefinder" // Target Finder
        //restrict_attachment "stalker" // Stock
        //restrict_attachment "extclip" // Extended Clip
        //restrict_attachment "dualoptic" // Hybrid Optic
        //restrict_attachment "sf" // Select Fire
        //restrict_attachment "rf" // Rapid Fire
        //restrict_attachment "gl" // Grenade Launcher
        //restrict_attachment "mms" // Millimeter Scanner
        //restrict_attachment "acog" // ACOG Sight
        //restrict_attachment "swayreduc" // Ballistics CPU
        //restrict_attachment "vzoom" // Variable Zoom
        //restrict_attachment "ir" // Dual Band Scope
        //restrict_attachment "dw" // Dual Wield
        //restrict_attachment "tacknife" // Tactical Knife
        //restrict_attachment "stackfire" // Tri-Bolt (Crossbow)

        //////////////////////////////////////////////////
        // RESTRICT PERK 1 //
        //////////////////////////////////////////////////

        //////////////////////////////////////////////////
        // Lightweight //
        // Move Faster. Take no damage when falling. //
        //////////////////////////////////////////////////
        //restrict_item "specialty_movefaster|specialty_fallheight"
        //////////////////////////////////////////////////
        // Hardline //
        // Earn Scorestreaks faster. //
        //////////////////////////////////////////////////
        //restrict_item specialty_earnmoremomentum
        //////////////////////////////////////////////////
        // Blind Eye //
        // Undetectable by AI controlled air support. //
        //////////////////////////////////////////////////
        //restrict_item "specialty_nottargetedbyairsupport"
        //////////////////////////////////////////////////
        // Flak Jacket //
        // Take less explosive damage //
        //////////////////////////////////////////////////
        //restrict_item "specialty_flakjacket"
        //////////////////////////////////////////////////
        // Ghost //
        // Cannnot be detected by enemy UAVs. //
        //////////////////////////////////////////////////
        //restrict_item "specialty_gpsjammer"
        //////////////////////////////////////////////////
        // RESTRICT PERK 2 //
        //////////////////////////////////////////////////
        // Toughness //
        // Flinch less when shot. //
        //////////////////////////////////////////////////
        //restrict_item "specialty_bulletflinch"
        //////////////////////////////////////////////////
        // Cold Blooded //
        // Resistant to targeting systems. //
        // No name or red crosshair //
        //////////////////////////////////////////////////
        //restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor"
        //////////////////////////////////////////////////
        // Fast Hands //
        // Swap weapons and use equipment fast. //
        // Reset pin grenades. //
        //////////////////////////////////////////////////
        //restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse"
        //////////////////////////////////////////////////
        // Hardwire //
        // Immune to counter-UAV and EMP //
        //////////////////////////////////////////////////
        //restrict_item "specialty_immunecounteruav|specialty_immuneemp"
        //////////////////////////////////////////////////
        // Scavenger //
        // Refill ammo on people you killed. //
        //////////////////////////////////////////////////
        //restrict_item "specialty_scavenger"
        //////////////////////////////////////////////////
        // RESTRICT PERK 3 //
        //////////////////////////////////////////////////
        // Dexterity //
        // Aim faster after sprinting. //
        // Mantle and climb faster. //
        //////////////////////////////////////////////////
        //restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery"
        //////////////////////////////////////////////////
        // Extreme Conditioning //
        // Aim faster after sprinting. //
        // Mantle and climb faster. //
        //////////////////////////////////////////////////
        //restrict_item specialty_longersprint
        //////////////////////////////////////////////////
        // Engineer //
        // Reroll & booby trap Care Packages. //
        // Show enemy equipment in the world. //
        // Delay explosives. //
        //////////////////////////////////////////////////
        //restrict_item "specialty_showenemyequipment|specialty_delayexplosive"
        //////////////////////////////////////////////////
        // Tactical Mask //
        // Reduces effects of flashbangs,Concussion, //
        // Shock Charges. //
        //////////////////////////////////////////////////
        //restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection"
        //////////////////////////////////////////////////
        // Dead Silence //
        // Move silently and be very sneaky sneaky. //
        //////////////////////////////////////////////////
        //restrict_item "specialty_quieter"
        //////////////////////////////////////////////////
        // Awareness //
        // Enemy movements are easier to hear. //
        //////////////////////////////////////////////////
        //restrict_item "specialty_loudenemies"
        //////////////////////////////////////////////////

        //////////////////////////////////////////////////
        //Wild Card Perks //
        //////////////////////////////////////////////////
        //restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk.
        //restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above.
        //restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above.
        //restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon.
        //restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon.
        //restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon.
        //restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade.
        //restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal.
        //////////////////////////////////////////////////

        //////////////////////////////////////////////////
        // MAP ROTATION LIST //
        //////////////////////////////////////////////////
        // STOCK //
        //////////////////////////////////////////////////
        // //
        // mp_la - Aftermath //
        // mp_dockside - Cargo //
        // mp_carrier - Carrier //
        // mp_drone - Drone //
        // mp_express - Express //
        // mp_hijacked - Hijacked //
        // mp_meltdown - Meltdown //
        // mp_overflow - Overflow //
        // mp_nightclub - Plaza //
        // mp_raid - Raid //
        // mp_slums - Slums //
        // mp_village - Standoff //
        // mp_turbine - Turbine //
        // mp_socotra - Yemen //
        // //
        // Bonus Map: //
        // mp_nuketown_2020 - Nuketown 2025 //
        // //
        //////////////////////////////////////////////////
        // REVOLUTION MAP PACK 1 //
        //////////////////////////////////////////////////
        // //
        // mp_downhill - Downhill //
        // mp_mirage - Mirage //
        // mp_hydro - Hydro //
        // mp_skate - Grind //
        // //
        //////////////////////////////////////////////////
        // UPRISING MAP PACK 2 //
        //////////////////////////////////////////////////
        // //
        // mp_concert - Encore //
        // mp_magma - Magma //
        // mp_vertigo - Vertigo //
        // mp_studio - Studio //
        // //
        //////////////////////////////////////////////////
        // VENGEANCE MAP PACK 3 //
        //////////////////////////////////////////////////
        // //
        // mp_uplink - Uplink //
        // mp_bridge - Detour //
        // mp_castaway - Cove //
        // mp_paintball - Rush //
        // //
        //////////////////////////////////////////////////
        // APOCALYPSE MAP PACK 4 //
        //////////////////////////////////////////////////
        // //
        // mp_dig - Dig //
        // mp_frostbite - Frost //
        // mp_pod - Pod //
        // mp_takeoff - Takeoff //
        // //
        //////////////////////////////////////////////////
        //////////////////////////////////////////////////
        // Examples for sv_maprotation //
        //////////////////////////////////////////////////////////////////////////
        // Single Game Mode + Maps: //
        //sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" //
        // //
        // Several Mix Game Modes + Maps: //
        //sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" //
        //////////////////////////////////////////////////////////////////////////

        //////////////////////////////////////////////////
        // Current Rotation (Edit to your liking) //
        //////////////////////////////////////////////////
        // takeoff, studio, grind, uplink, encore Raid+, stand-off+, express+, nuketown+, hijacked+, Yemen+
        sv_maprotation "exec koth2.cfg map mp_raid exec dom2.cfg map mp_hijacked exec koth2.cfg map mp_meltdown exec dom2.cfg map mp_concert exec koth2.cfg map mp_socotra exec dom2.cfg map mp_nuketown_2020 exec koth2.cfg map mp_village exec dom2.cfg map mp_express exec koth2.cfg map mp_studio"

        //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
        map_rotate

        :::

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