drop points
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is there a script that allows players to drop points
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#include common_scripts\utility; #include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud_message; #include maps\mp\_utility; #include common_scripts\utility; init() { level thread onsayPlayer(); } onsayPlayer() { level endon("game_ended"); for(;;) { level waittill( "say", message, player ); sayText = strtok(tolower(message), " "); if(sayText[0]==".send" || sayText[0]=="/.send") //GivePoints { if(sayText.size>1) { for( i = 0; i < level.players.size; i++ ) { if( isSubStr( tolower( getPlayerName( level.players[ i ] )), tolower(sayText[ 1 ] ) )) { value = int( sayText[ ( sayText.size - 1 ) ] ); if( value < 0 ) value = ( value * -1 ); player give_points( level.players[ i ], int( value )); } } }else { player iPrintLn("Use ^2.send ^1name ^2amount"); } } } } give_points( player, var ) { if( !isDefined( self.giving_points ) ) { self.giving_points = true; if ( player.score == 1000000 ) self iPrintLn( getPlayerName( player ) + " already has ^51000000 ^7points" ); else if( self.score >= var ) { self maps/mp/zombies/_zm_score::minus_to_player_score( var, 1 ); self iPrintLn( "^1Gave ^7" + getPlayerName( player ) + " ^1" + var + " ^7points" ); player maps/mp/zombies/_zm_score::add_to_player_score( var, 1 ); player iPrintLn( "^2" + getPlayerName( self ) + " ^7gave you ^2" + var + " ^7points" ); } else self iPrintLn( "^1You don't have enough points for that" ); wait 1; self.giving_points = undefined; } } getPlayerName( player ) { playerName = getSubStr( player.name, 0, player.name.size ); for( i = 0; i < playerName.size; i++ ) { if( playerName[ i ] == "]" ) break; } if( playerName.size != i ) playerName = getSubStr( playerName, i + 1, playerName.size ); return playerName; } -
#include common_scripts\utility; #include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud_message; #include maps\mp\_utility; #include common_scripts\utility; init() { level thread onsayPlayer(); } onsayPlayer() { level endon("game_ended"); for(;;) { level waittill( "say", message, player ); sayText = strtok(tolower(message), " "); if(sayText[0]==".send" || sayText[0]=="/.send") //GivePoints { if(sayText.size>1) { for( i = 0; i < level.players.size; i++ ) { if( isSubStr( tolower( getPlayerName( level.players[ i ] )), tolower(sayText[ 1 ] ) )) { value = int( sayText[ ( sayText.size - 1 ) ] ); if( value < 0 ) value = ( value * -1 ); player give_points( level.players[ i ], int( value )); } } }else { player iPrintLn("Use ^2.send ^1name ^2amount"); } } } } give_points( player, var ) { if( !isDefined( self.giving_points ) ) { self.giving_points = true; if ( player.score == 1000000 ) self iPrintLn( getPlayerName( player ) + " already has ^51000000 ^7points" ); else if( self.score >= var ) { self maps/mp/zombies/_zm_score::minus_to_player_score( var, 1 ); self iPrintLn( "^1Gave ^7" + getPlayerName( player ) + " ^1" + var + " ^7points" ); player maps/mp/zombies/_zm_score::add_to_player_score( var, 1 ); player iPrintLn( "^2" + getPlayerName( self ) + " ^7gave you ^2" + var + " ^7points" ); } else self iPrintLn( "^1You don't have enough points for that" ); wait 1; self.giving_points = undefined; } } getPlayerName( player ) { playerName = getSubStr( player.name, 0, player.name.size ); for( i = 0; i < playerName.size; i++ ) { if( playerName[ i ] == "]" ) break; } if( playerName.size != i ) playerName = getSubStr( playerName, i + 1, playerName.size ); return playerName; }Kalitos Do we have to type the entire name?
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Kalitos Do we have to type the entire name?
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Which comands i need to send money to my friend??
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