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Joining Server gives Checkerboard

Scheduled Pinned Locked Moved BO2 Server Hosting Support
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  • shaqtinafoo22undefined Offline
    shaqtinafoo22undefined Offline
    shaqtinafoo22
    wrote on last edited by
    #1

    Title says all, I have all DLC installed and so do my friends, we can play Origins/MOTD/etc on singleplayer games just fine. I've set the server up in my game folder, and changing the config to non-dlc maps and it still gives the same effect, everytime we connect to the game we get that tan/blue checkerboard png for 5-10 seconds before being disconnected.

    iHarrowundefined 1 Reply Last reply
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    • shaqtinafoo22undefined shaqtinafoo22

      Title says all, I have all DLC installed and so do my friends, we can play Origins/MOTD/etc on singleplayer games just fine. I've set the server up in my game folder, and changing the config to non-dlc maps and it still gives the same effect, everytime we connect to the game we get that tan/blue checkerboard png for 5-10 seconds before being disconnected.

      iHarrowundefined Offline
      iHarrowundefined Offline
      iHarrow
      wrote on last edited by iHarrow
      #2

      shaqtinafoo22 Make sure in cfg like that

      //////////////////////////////////////////////////////////////////////////////
      //                    Maps and the matching configs                         //
      //////////////////////////////////////////////////////////////////////////////
      // Buried - exec zm_classic_processing.cfg map zm_buried                    //
      // Buried Turned - exec zm_cleansed_street.cfg map zm_buried                //
      // Buried Grief - exec zm_grief_street.cfg map zm_buried                    //
      // Die Rise - exec zm_classic_rooftop.cfg map zm_highrise                   //
      // Mob of The Dead - exec zm_classic_prison.cfg map zm_prison               //
      // Mob of The Dead Grief - exec zm_grief_cellblock.cfg map zm_prison        //
      // Nuketown - exec zm_standard_nuked.cfg map zm_nuked                       //
      // Origins - exec zm_classic_tomb.cfg map zm_tomb                           //
      // Tranzit - exec zm_classic_transit.cfg map zm_transit                     //
      // Tranzit Farm Survival - exec zm_standard_farm.cfg map zm_transit         //
      // Tranzit Town Survival - exec zm_standard_town.cfg map zm_transit         //
      // Tranzit Bus Depot Survival - exec zm_standard_transit.cfg map zm_transit //
      // Tranzit Farm Grief - exec zm_grief_farm.cfg map zm_transit               //
      // Tranzit Town Grief - exec zm_grief_town.cfg map zm_transit               //
      // Tranzit Bus Depot Grief - exec zm_grief_transit.cfg map zm_transit       //
      // Tranzit Diner Turned - exec zm_cleansed_diner.cfg map zm_transit_dr      //
      //////////////////////////////////////////////////////////////////////////////
      // Notes:
      // Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo.
      // --> https://forum.plutonium.pw/topic/124
      // Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins.
      // --> https://forum.plutonium.pw/topic/4057
      
      //Classic/TranZit Maps rotation
      sv_maprotation "Here put your map"
      
      //Survival Maps rotation
      //sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked"
      
      //Grief Maps rotation
      //sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried"
      
      //Turned Maps rotation
      //sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried"
      
      //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
      map_rotate
      
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