Unable to #include custom .gsc and maps/ scripts
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Hello, I'm pretty lost right now as I have no idea what I'm doing wrong.
I want to test my gsc code for zombies, but it seems like my files aren't getting loaded.
Here's a screenshot of my current setup:
and here's my console output.
+ maps/so_narrative2_frontend_anim Loading script "scripts/zm_dragitz_init"... scripts/zm_dragitz_init Error: ******* Server script compile error ******* Error: Could not find script 'dragitz_lib/zm_dragitz_custom_functions' ************************************ ==================================================== Com_ERROR: ^U Server script compile error Could not find script 'dragitz_lib/zm_dragitz_custom_functions' (see console for details) ==================================================== Plutonium r3178>
Edit: for some reason, the above console output is badly formatted
I think I have looked pretty much everywhere, but I can not find any code example to including custom files. The best examples are here but, unfortunately, no example code is shown.
https://plutonium.pw/docs/modding/gsc/how-to-gsc/#including-other-gsc
https://plutonium.pw/docs/modding/gsc/new-scripting-features/#custom-named-scripts-specificsThe other solution would be putting all files in
\scripts\
, but then another problem arises.Some of the .gsc scripts in map, can not be loaded.
I'll give an example:
The following string:
monkey_zombie = self maps\_zombiemode_net::network_safe_stalingrad_spawn( "monkey_zombie_spawn", 1 );
throws:
Could not find script 'maps/_zombiemode_net'
in the consoleI fully understand that
custom_scripts::main()
is called before anything else, but the string is in its own function.
Also#include maps\_utility;
loads without problems, so I don't understand whymaps/_zombiemode_net
can't be found.Unfortunately I can not attach .zip / .7z files, so below you can find the minimal code for reproduction of this behaviour.
#include maps\_utility; #include common_scripts\utility; /* _zombiemode_ai_monkey.gsc The following function has been taken from _zombiemode_ai_monkey.gsc for a different purpose, so the original code wouldn't be affected. */ BRUDDA_monkey_zombie_spawn( OWNER ){ pack = OWNER; self.script_moveoverride = true; if( !isDefined( level.num_monkey_zombies ) ) { level.num_monkey_zombies = 0; } level.num_monkey_zombies++; monkey_zombie = self maps\_zombiemode_net::network_safe_stalingrad_spawn( "monkey_zombie_spawn", 1 ); monkey_zombie.team = "allies"; monkey_zombie.owner = OWNER; self.count = 666; self.last_spawn_time = GetTime(); if( !spawn_failed( monkey_zombie ) ) { monkey_zombie.script_noteworthy = self.script_noteworthy; monkey_zombie.targetname = self.targetname; monkey_zombie.target = self.target; monkey_zombie.deathFunction = maps\_zombiemode_ai_monkey::monkey_zombie_die; monkey_zombie.animname = "monkey_zombie"; monkey_zombie.pack = OWNER; monkey_zombie.ground_hit_time = pack.ground_hit_time; monkey_zombie.spawn_origin = self.origin; monkey_zombie.spawn_angles = self.angles; monkey_zombie.team = "allies"; monkey_zombie thread monkey_zombie_think(); } return monkey_zombie; }
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If these scripts are ment to be in zombies only do this.
In the
t5/scripts
folder make a new folder for each zombies map. Like this,t5/scripts/zombie_theater
and then in that zombie_theater add your scripts, this will allow the scripts to load on kino. Do this for all the maps, and it load on each map. Just make sure each script either had an init or main function threading all the functions that need to be threaded. -
This post is deleted!
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I would like to help you more, If you have discord please ask me some questions and ill help, my discord is Soliderror#9431
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Soliderror Could you possibly help me with some mapping issues? I'm getting the error 'Could not find script "maps/_zombiesmode_utility"