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[RELEASE] Black ops Mapvote

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex Contributor
    wrote on last edited by Sorex
    #1

    Plutonium T5 Mapvote

    Developed by @DoktorSAS

    • Requirements
    • How to setup the mapvote step by step
    • How to add custom maps to the mapvote list

    Preview

    preview

    Requirements

    • The script can only run on Server, It will not work in private games.
    • Server must be hosted on Plutonium client, the script works only on Plutonium client.

    How to setup the mapvote step by step

    1. Compile the mod with the black ops mod tool

    2. Copy the Compiled mod.ff file in your Directory %localappdata%\Plutonium\storage\t5\mods\YOURMODNAME (Exemple: ..\mods\mp_mapvote, ..\mods\funserver)

    3. Copy the Content of the mapvote.cfg in your .cfg (Exemple: server.cfg, dedicated_mp.cfg, dedicated.cfg, etc ) file that manages the Server.

    4. Edit the Dvars to setup the Server, many Dvars are only for Aesthetic Parameters.

      • set the Dvar mv_maps to decide the maps that will be shown in mapvote, Example:
        • set mv_maps "mp_array mp_cracked mp_crisis mp_firingrange mp_duga mp_hanoi mp_cairo mp_havoc mp_cosmodrome mp_nuked mp_radiation mp_mountain mp_villa mp_russianbase"
      • set the dvar mv_enable to 1 if you want have it active on your server.
      • If you want random gametypes you have to set the dvar mv_gametypefiles specifying the gametype .cfg file name. Exemple:
        • set mv_gametypes "@@"
      • to specify the gamemode name you need also to the fine the gamemode name by editing the dvar mv_gametypenames
        • set mv_gametypenames "dm@tdm@sd"

      mv_gametypefiles and mv_gametypes must have the same number of @ symbols. The elements on mv_gametypefiles
      are linked to the element in mv_gametypenames

    5. Copy the mapvote.gsc and put it %localappdata%\Plutonium\storage\iw5\scripts\

    6. Run the Server and have fun. Done!

    How to add custom maps to the mapvote list

    1. Create a new material file for the preview [Not mandatory]
    2. Add the preview iwi file in the mapvote.iwd [if you want use the custom preview is mandatory]
    3. Edit the case in the getmapname function in mapvote.gsc to add the conversion from mp_mapname to MAPNAME (Like mp_minecraft -> MINECRAFT)
    4. Rebuild the mod with the Black ops mod tool
    5. Put the mod.ff and the mp_mapvote.iwd in your mods/modfolder (Like mods/mp_mapvote) in your %localappdata%\Plutonium\storage\t5\mods\

    Download

    Download a available on my github page PlutoniumT5Mapvote

    1 Reply Last reply
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    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes Plutonium Staff
      wrote on last edited by
      #2

      Not a release => moved out of modding releases.

      1 Reply Last reply
      0
      • Resxtundefined Offline
        Resxtundefined Offline
        Resxt Plutonium Staff
        wrote on last edited by
        #3

        Moved to release again since the download is now provided

        1 Reply Last reply
        0
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